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Ability Delay -- Character Responsiveness (This will make or break SW:TOR)


Xcore

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This problem is a perfect example of the incompetance at bw, who do they have working on this game? Do they really think making this game free will overcome the fact that they still have absolutely no idea what they are doing? Bw you seriously need to get new talent and fast.
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This problem is a perfect example of the incompetance at bw, who do they have working on this game? Do they really think making this game free will overcome the fact that they still have absolutely no idea what they are doing? Bw you seriously need to get new talent and fast.

 

Do you seriously think being antagonistic like this will help anything? Is it not possible to express outrage, dismay, etc. without insult? Do you think this same tactic would work if you were at, say, a restaurant or retail store? Or would, instead, you find yourself getting escorted out - NOT because your dismay was misdirected (it's NOT!) but simply because you couldn't be bothered to phrase it in a non-volatile way?

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Do you seriously think being antagonistic like this will help anything? Is it not possible to express outrage, dismay, etc. without insult? Do you think this same tactic would work if you were at, say, a restaurant or retail store? Or would, instead, you find yourself getting escorted out - NOT because your dismay was misdirected (it's NOT!) but simply because you couldn't be bothered to phrase it in a non-volatile way?

 

If the resturant burned my steak, and burned it every time i sent it back over and over again all while telling me how good their chef is and how everything will be perfect next time., then yes after awhile i would tell them they are idiots and should not be in the resturant buisness then leave and tell everyone i knew about how bad it is. Its not just about them being completely incompetant, its about being totaly incompetant while lying to everyone to keep people subbed.

 

Im sorry i offended your carebear sense of reality but if they had any idea what they were doing for the last 7 or 8 years or even tired to hire some new competant people i would not be "insulting" them and upsetting your feelings.

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  • 1 month later...
yes please these are gamebreaking issues that just frustrate the hell out of gamers. Fix the core before you give us more. I dont want 25 new space missions on rails I want to be able to use my rotation without fake GCDs and weird delays messing it up.
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The main delay issue I had during beta and launch was JK riposte. It would take a while to trigger even though it was supposed to be instant and outside of the gcd loop. You'd tap riposte for a killing blow and you'd wait like 0.25 seconds before it killed the target. It seemed to have gotten much better since 1.3.

 

I really haven't had too many other issues with trigger delays now, except that I would like to see GCD text on everything tied to the GCD (just so it meshes with the other CD text I have configured to display). Also implementing the action queue properly would be nice (although I don't expect we'll ever see KOTOR-style action queueing evar again).

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So many posts and it all boils down to a full remake of the game-engine which will either not happen or take several years.

 

I really hope this isn't the case, but I am ignorant on the technical details that cause the problem. I would like to say that this is SWTOR's #1 issue for this game without a doubt. It frustrates me beyond measure every time I pvp in this game, and i pvp alot. My main is a 100 valor Juggernaught, and i'd say every 10 seconds or so, i'll get a double global cooldown thanks to the delay. It is not my computer, i've played on many computers inculding top notch, super expensive gaming computers and all of them had this issue.

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I made a thread about this issue but i cant seem to find it anymore.

 

These issues seemed pretty much resolved when 1.4 originally came out. The GCD was not shaky and i wouldnt lose GCD's nor double dip character animations of a skill (ravage usually). Unfortunely with the lastest mini-patch things have gone back to beeing pretty bad.

 

I dont know if its because lots of people came about because of the new raid. I would like the combat to go back to what i felt it like when 1.4 came out. It made me believe it really can be fixed and made great.

 

I dont know if its related to the graphics, or the lag, but something seems to have broken it. I totally believe it can be done after i saw it work on 1.4 original release.

Edited by Nemmar
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I made a thread about this issue but i cant seem to find it anymore.

 

These issues seemed pretty much resolved when 1.4 originally came out. The GCD was not shaky and i wouldnt lose GCD's nor double dip character animations of a skill (ravage usually). Unfortunely with the lastest mini-patch things have gone back to beeing pretty bad.

 

I dont know if its because lots of people came about because of the new raid. I would like the combat to go back to what i felt it like when 1.4 came out. It made me believe it really can be fixed and made great.

 

I dont know if its related to the graphics, or the lag, but something seems to have broken it. I totally believe it can be done after i saw it work on 1.4 original release.

 

Glad 1.4 was good for someone, because while it did speed up the animations a bit, i still had trouble with the gcd resetting and animation stuttering, especially in pvp. Seems to be the worst when you're moving while using an ability. Vicious slash for example, this stutters alllllllll the time for me while im strafing around in pvp. very annoying.

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Necroooooooooooooooooooooooooo!

 

From two days ago? Hardly a necroing. The issue is stil present.

 

This video that the other user posted here is very clear about the issue:

 

 

Allison, if you ever check this thread out, please link this short video to the devs so they know exactly what were talking about.

 

This has always been the issue with the combat, not what at the beggining some haters tried to say the problem was. The combat in the game is very good, but these issues prevent it from beeing perfect.

Edited by Nemmar
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From two days ago? Hardly a necroing. The issue is stil present.

 

This video that the other user posted here is very clear about the issue:

 

 

Allison, if you ever check this thread out, please link this short video to the devs so they know exactly what were talking about.

 

This has always been the issue with the combat, not what at the beggining some haters tried to say the problem was. The combat in the game is very good, but these issues prevent it from beeing perfect.

 

Noticed the delay since beta but now I understand the magic 2nd castbar on gathering activities.

 

Thanks for the link

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Noticed the delay since beta but now I understand the magic 2nd castbar on gathering activities.

 

Thanks for the link

 

This video shows that the Hero Engine is just screwed up and can not be fixed.

You can not fix a broken product. This is why EA/BioWare just threw in the towel and continue to ignore issues.

 

Really what else can they do? The core Hero Engine is crap and a complete re-write is not a option.

 

Sorry but they bought a broken product and were told it was a broken product but management ignored this fact.

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This video shows that the Hero Engine is just screwed up and can not be fixed.

You can not fix a broken product. This is why EA/BioWare just threw in the towel and continue to ignore issues.

 

Really what else can they do? The core Hero Engine is crap and a complete re-write is not a option.

 

Sorry but they bought a broken product and were told it was a broken product but management ignored this fact.

 

I don't know what this video shows that is a problem, except maybe some inconsistent behavior in client-server communications across instant, non-instant, and channeled abilities.

 

Some basic facts:

With a 600ms ping, the oneway trip time is 300ms. The server does not see a message from the client 0.3s after the client has sent it, and the client does not see a message from the server 0.3s after the server has sent it. The GCD is 1.5s and the user in the video has set their ability queue to 0.5s. Instant action animations fit within the GCD so that instant action animations are guaranteed on the client side in steady lag conditions to not collide with each other. There really aren't server-side CDs except for NPCs if they have any, only cooldown sanity checks like making sure the server doesn't activate two instant actions from the same user less than 1.5s apart (at least you'd hope for anticheating purposes).

 

The user activates Shadow Strike. This starts the GCD on the client. 0.3s later the server tries to apply Shadow Strike to the target. 0.2s after this, the user queues Shadow Strike again (as 0.5s has elapsed since the first activation from the clients point of view). 0.1s after the 2nd button press, the client receives feedback about the first activation's effects on the target. 1.2s later, (the remaining GCD time + lag) the server tries to apply Shadow Strike again. If the shadow strike animation did not play instantly, there would be more confusion than what is currently observed. If the client GCD was not started instantly, you would effectively introduce more lag, since you would have wait time+1.5s before the server processed the next activation.

 

The next notable case in the video, non-instant, interruptible casting: user casts Mind Crush which takes 2s to activate after which a success applies the periodic damage to target. 0.3s after user presses the button, the server begins to cast Mind Crush on the target. The client keeps listening for an interrupt signal from the server. After Mind Crush has finished casting from the user's point of view, the server is only 85% done with the cast in reality. Should the client allow another cast? In the video, it appears to drop the attempted Telekinetic Throw. The question is: why? Is it expecting a signal from the server about the Mind Crush that hasn't finished yet? Should it? Or should it start the 2nd cast anyway and the just drop results of Mind Maze should it be interrupted at 90%? What happens when the user waits 0.3s after Mind Crush, are they able to channel Telekinetic Throw or not? The video doesn't say.

 

Bottom line: The server can ask the client to redraw/interrupt at any time. The only feedback here is one involving consistency, but the video doesn' t show me a big problem with the engine or netcode specifically (and I've seen plenty of netcode/lag compensation algorithms). When dealing with how the client handles lag and animations, there has to be compromise somewhere. The current method being used seems to minimize true lag in favor of doubling some animations...

Edited by Foobert
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I have noticed some ability delay since 1.4 again, just in warzones. It doesn't seem like everything around me lags when I get like a half second delay.

However, I lived and rolled on an east coast server, and now I'm living on the west coast... maybe that has something to do with it? :(

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I have noticed some ability delay since 1.4 again, just in warzones. It doesn't seem like everything around me lags when I get like a half second delay.

However, I lived and rolled on an east coast server, and now I'm living on the west coast... maybe that has something to do with it? :(

 

I live near the gulf coast and I'm on a west coast server and my ping averages around 90-120ms. Half a second is a pretty long time (a speeder is supposed to be a 0.5s activation :D

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I will reply to this.

 

Before 1.4, the game was just as responsive as wow for most things. There was a bit of server lag occasionally, but it was not bad or not unacceptable by any means.

 

After 1.4, the game is still responsive but it is incredibly laggy. I'm guessing this is likely because of the server consolidation. Regularly, I will leap to a target, my character will leap to it just fine, but it will take 3-4 seconds for this action to occur on my screen. This happens ALOT and is gamebreaking, and the lag is -not- coming from my end. I just don't think this server consolidation made sense, especially considering f2p and more content/a new level cap on the horizon.

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It's back to the way it was prior to 1.1 hitting your hotkey triggers the gcd )you see all abilities gray over for the half second, the ability isn't triggered nor it's cooldown, just the added gcd. game breaking especially in pvp. Thank god things like interupts don't have a gcd.
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It's back to the way it was prior to 1.1 hitting your hotkey triggers the gcd )you see all abilities gray over for the half second, the ability isn't triggered nor it's cooldown, just the added gcd. game breaking especially in pvp. Thank god things like interupts don't have a gcd.

 

Yep, it's been horrible since 1.4 and the new mergers. I don't even play anymore or do pvp because it is just to frustrating. Been playing gw2 during my free time now and occasionally log in to do TFB when guild does its weekly run since the lag isn't bad in instances like that and that's about it. I can't justify paying a monthly sub for this if it doesn't improve. I want to play this game... but it's like someone is testing to see what it would take to make me unsub lol.

Edited by Keypek
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I will reply to this.

 

Before 1.4, the game was just as responsive as wow for most things. There was a bit of server lag occasionally, but it was not bad or not unacceptable by any means.

 

After 1.4, the game is still responsive but it is incredibly laggy. I'm guessing this is likely because of the server consolidation. Regularly, I will leap to a target, my character will leap to it just fine, but it will take 3-4 seconds for this action to occur on my screen. This happens ALOT and is gamebreaking, and the lag is -not- coming from my end. I just don't think this server consolidation made sense, especially considering f2p and more content/a new level cap on the horizon.

 

F2P is going to be a big dissapointment for EAware. Not many going to stick around for a game as buggy as this one is atm.

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F2P is going to be a big dissapointment for EAware. Not many going to stick around for a game as buggy as this one is atm.

 

And just think...the addition of the F2P files will have yet ANOTHER effect on everything we currently are forced to tweak and learn to accept. I'm hoping their "internal testing" for the F2P files is a little more exhaustive than what they showed for 1.4.

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  • 1 month later...

The problem still exists. On multiple classes. Trust me.

 

I would be stupid if EAWare do not know the problem is there. They must know. The way I see it is what they will do to fix it. Obviously the server merges were a very bad idea from a gameplay perspective. Economic perspective, fine.

 

Since I've played the game for a long time and still will I will continue to press this issue. Wholeheartedly, until it gets solved. It's gamebreaking. Gamebreaking which means just because Mr X never had it happen to him does not mean the other bunch are meant to suffer on a game they enjoy playing.

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