Darth_Haderach Posted October 29, 2012 Share Posted October 29, 2012 Excellent improvement, I really like it when such details are thought about. The tree leaves are maybe a bit too transparent, almost glowing, on the Voss screenshot especially. As a whole it looks great, regardless. Link to comment Share on other sites More sharing options...
Glower Posted October 29, 2012 Share Posted October 29, 2012 1.5?! New technical updates AGAIN??? :eek: Okay... Its good changes after all, but: Revert NEW fonts to old (old with outline)! PLEASE - my eyes get tired easily with "NEW" fonts. http://www.swtor.com/community/showthread.php?t=536751&page=8 And fix stuttering, after 1.4 i can play only in fullscreen (windowed) mode. Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted October 29, 2012 Share Posted October 29, 2012 1.5?! New technical updates AGAIN??? :eek: Okay... Its good changes after all, but: Revert NEW fonts to old (old with outline)! PLEASE - my eyes get tired easily with "NEW" fonts. http://www.swtor.com/community/showthread.php?t=536751&page=8 And fix stuttering, after 1.4 i can play only in fullscreen (windowed) mode. whoa yeah that font is entirely wrong, this is how Star Wars subtitles are supposed to look like, period http://cdn.fd.uproxx.com/wp-content/uploads/2009/03/glibr2d2.jpg not http://www.theholocomm.com/wp-content/uploads/2012/01/swtor-dialogue-588.jpg Link to comment Share on other sites More sharing options...
Kaiiizuka Posted October 29, 2012 Share Posted October 29, 2012 you the guy who made all the dumb shader lagg! grrr i dislike you. 1.4 sucked and im still getting some nameplate lagg. Link to comment Share on other sites More sharing options...
hillerbees Posted October 29, 2012 Share Posted October 29, 2012 I think you should only make this available for subscribers once F2P airs....the F2P players can use cartel coins to unlock it God I can be so mean!! Link to comment Share on other sites More sharing options...
Styxx Posted October 30, 2012 Share Posted October 30, 2012 I think you should only make this available for subscribers once F2P airs....the F2P players can use cartel coins to unlock it God I can be so mean!! I am sorry, but you are a nice guy... Now, if you would have proposed them F2P players to use cartel coins to unlock EACH FRAME, from that FPS thingie.. you would have been on the right track... Link to comment Share on other sites More sharing options...
biRdyxLoCo Posted October 30, 2012 Share Posted October 30, 2012 Nice work, I hope to see more updates like this. They may be small but they are improvements. Link to comment Share on other sites More sharing options...
Carousel_t Posted October 30, 2012 Share Posted October 30, 2012 fix general performance and environmental performance first. Link to comment Share on other sites More sharing options...
Orlesian Posted October 30, 2012 Share Posted October 30, 2012 Nice! Looks even prettier with these changes. I approve Link to comment Share on other sites More sharing options...
Andge Posted October 30, 2012 Share Posted October 30, 2012 To those complaining, stop whining. The Tech Artist isn't going to be involved in fixing most of the bugs you're talking about or balancing issues. It's called role specialization. Learn about it. Ressources, e.g. salaries, spent one place are still ressources that could have been spent somewhere else. Learn about that. Link to comment Share on other sites More sharing options...
Polebreaker Posted October 30, 2012 Share Posted October 30, 2012 I think you should only make this available for subscribers once F2P airs....the F2P players can use cartel coins to unlock it God I can be so mean!! Beat me to it 8) Link to comment Share on other sites More sharing options...
hachibushu Posted October 30, 2012 Share Posted October 30, 2012 Ressources, e.g. salaries, spent one place are still ressources that could have been spent somewhere else. Learn about that. Actually, unless this is a new hire just to do this, he's more right than you are. You staff your team with people that are good in certain fields, and sometimes what some are doing are more essential to QOL fixes than others at that time. Does that mean that you get rid of someone who is good at their job and will be useful in the future? I should hope not if you're looking at the long term. They might get busy (or non-essential) work for now, but its a price you pay to have your team ready when something does come up that they need them for that's essential to what you're working on at that time. Link to comment Share on other sites More sharing options...
vian Posted October 30, 2012 Share Posted October 30, 2012 Ressources, e.g. salaries, spent one place are still ressources that could have been spent somewhere else. Learn about that. Learn to spell 'resources'. And they are spending plenty on other aspects of the game - name me another MMO which has had this much new content in the first 12 months - but changes like this are heartening because: they look terrific (good job, guys!!)they tell us that the devs are making longer-term investments in how the engine performs overall; they are thinking long-term, as well as fixing the short term problems. You want to reduce things to a zero-sum game, but developing such a complex and varied bit of software, over so long a term, is actually a complicated and synergistic thing. Link to comment Share on other sites More sharing options...
Gaff Posted October 30, 2012 Share Posted October 30, 2012 Woops, created a thread before seeing this sticky. Loved the article and hope to see more of them. Very concerned about SWTOR's aesthetics (art style AND graphics). Keep up the good work. Link to comment Share on other sites More sharing options...
EvilBieber Posted October 30, 2012 Share Posted October 30, 2012 Are they mocking us now? Link to comment Share on other sites More sharing options...
xorcist Posted October 30, 2012 Share Posted October 30, 2012 Hello everyone, Please discuss this week's Developer Update: Technical Changes in Game Update 1.5 blog in this thread! Ben Cloward, Thank you for adding such things that some of us tend to overlook in the real world. They bring the virtual one closer to a finished product. I am pleased to hear there is more on the way. Hopefully, and I'm sure you do see it. That the rock faces in caves, cliffs and mountain range, on Tattooine etc. don't look exactly finished. Colors, textures, and tones look way too uniform and flat. There is definitely room for improvement there. Good work so far! Link to comment Share on other sites More sharing options...
solo-nite Posted October 30, 2012 Share Posted October 30, 2012 The new graphic updates look awesome, it is cool to see the effort you guys go into. Question: will there be any chance of day/night cycle like in star wars galaxies? Link to comment Share on other sites More sharing options...
AshlaBoga Posted October 30, 2012 Share Posted October 30, 2012 Shaders are about lighting effects. What you want is more geometry, or at least bump maps. I´d go for tesselation but that would require a DX11 client. SWTOR is DX9. TSW for example has DX11, e.g. on a beach with rubble, the rubble is not flat, it´s all geometry and therefore has a 3D effect. So how can we add more geometry to SWTOR? I'm fine with the lighting dev's (ty for for improvement though) but graphically speaking, it's the lack of geometry that gets to me. Link to comment Share on other sites More sharing options...
Jaick Posted October 30, 2012 Share Posted October 30, 2012 This better not bring back the stuttering and degrade my performance even further. Link to comment Share on other sites More sharing options...
SkuzBukit Posted October 30, 2012 Share Posted October 30, 2012 Looks very nice. Now if we can get some "life" into the worlds, less static spawns, critters, insects etc I will be happier still. Link to comment Share on other sites More sharing options...
Boyana Posted October 30, 2012 Share Posted October 30, 2012 Amazing! Love it! I also have to say I simply love how it is written! The best article ever! I really enjoy looking at nature and figuring out how to take the ideas that I observe in the natural world and imitate them with computer graphics. Over the summer I was really struck by the translucent properties of leaves and grass. Aw! You remind me on someone ! Link to comment Share on other sites More sharing options...
Boyana Posted October 30, 2012 Share Posted October 30, 2012 Ben Cloward, Thank you for adding such things that some of us tend to overlook in the real world. They bring the virtual one closer to a finished product. I am pleased to hear there is more on the way. Hopefully, and I'm sure you do see it. That the rock faces in caves, cliffs and mountain range, on Tattooine etc. don't look exactly finished. Colors, textures, and tones look way too uniform and flat. There is definitely room for improvement there. Good work so far! I agree. With this, I am sure they are aware of it and working to make it look better ! Link to comment Share on other sites More sharing options...
Satelerevan Posted October 30, 2012 Share Posted October 30, 2012 (edited) I'm loving the new improvements, makes the game feel right at home for me. However! The only feedback I do have here is, I would really love to see this with SLI and CrossFire support options to be enabled as well with the game because it would be beneficial with the framerates and what not. The developers should really have some extra graphical options in the game itself to utilise the SLI or Crossfire features and give people the chance to enhance the performance or quality options. Or Bioware should look into the idea of whenever the game is first launched it would autotune itself to support the best quality and performance settings that they would recommend. We got the technology out there! Let's put it to use and watch those special effects in the game come into life. Give us an awesometacular show Bioware, time to show off your skills Edited October 30, 2012 by Satelerevan Link to comment Share on other sites More sharing options...
spookysage Posted October 30, 2012 Share Posted October 30, 2012 Can't wait to see this in action tomorrow! I love the attention to detail in this game, like the first time I realized my female character had eyelashes - chunky vintage-Barbie-style lashes, but still! Link to comment Share on other sites More sharing options...
MariaD Posted October 30, 2012 Share Posted October 30, 2012 This is so beautiful. I appreciate it very much when people do (seemingly) little things with great love. I take a lot of pictures in game. This will make a big difference for me. Kudos! Link to comment Share on other sites More sharing options...
Recommended Posts