Ildurnest Posted December 23, 2011 Share Posted December 23, 2011 I have searched but have not found a reason or an explanation for this problem. A big majority of Archaeology Nodes is unusable. I cant click them to gather, cant send my companion, they are just non-interacting. Any clue to why this might be happening and if possible, any ETA on fixing this issue? I''m utterly stuck levelling Artifice because it is impossible to get any materials (besides missions). Link to comment Share on other sites More sharing options...
AntoniusDelitan Posted December 23, 2011 Share Posted December 23, 2011 I believe it's a known bug. The node shows up on the map, but it's been harvested. We have the same problem with scavenging, albiet less so because there's less sith/jedi that went scavenging. Link to comment Share on other sites More sharing options...
Akasushi Posted December 23, 2011 Share Posted December 23, 2011 I have had this happen many many times to me, VERY annoying! Link to comment Share on other sites More sharing options...
JefA Posted December 23, 2011 Share Posted December 23, 2011 so far..only typhon n cruscant i'bve never seen an archeology node...even ran bck into the forge and down into the temple no nodes show..n yes display resources picked...found visually somethg i though should be a crystal node but completely unresponsive.. Arch seems totally broke Link to comment Share on other sites More sharing options...
archifikoss Posted December 23, 2011 Share Posted December 23, 2011 Had a similar problem with scavenging on Dromund Kaas... Fortunately though I managed to get it just high enough to be able to scavenge the nodes on Balmorra. I wonder if slicers are having the same problem... Link to comment Share on other sites More sharing options...
Temptis Posted December 23, 2011 Share Posted December 23, 2011 arch nodes in athiss are all unusable. haven't had that problem with scavenging so far. Link to comment Share on other sites More sharing options...
Mungo Posted December 23, 2011 Share Posted December 23, 2011 What happens and how you can or any player bugs the node is:- You begin the harvest and then get attacked or stop it half way through it locks the node to that player. If they do not go back and finish the harvest after being attacked it means no one else can use that node. It was the same bug in Everquest 2 when they released the game but it was fixed within the first week of release. BioWare knew about this bug in Beta and it still not fixed. If you wish to harvest do the P.L.A.N . Please Loot All Nodes. Something we are trying to get through to people on our server. At present it seems to be working now we know what the bug is and how it is caused. Link to comment Share on other sites More sharing options...
CptBrit Posted December 23, 2011 Share Posted December 23, 2011 (edited) Well i've only encounted about 6 bugged nodes in Coruscant, yes i'm only about 70 in Arch but i've got most of that from sending companions out on missions. I understand that its inconvenient and should be fixed asap. But I fail to see a wall stopping you from leveling Artifice. Edited December 23, 2011 by CptBrit Link to comment Share on other sites More sharing options...
Nohkron Posted December 23, 2011 Share Posted December 23, 2011 I believe it has something to do with the guy gathering before you NOT picking up the items because... a) ... inventory is full, or b) ... being impatient and only going for XP Link to comment Share on other sites More sharing options...
Wolfhammer Posted December 23, 2011 Share Posted December 23, 2011 (edited) I believe it has something to do with the guy gathering before you NOT picking up the items because... a) ... inventory is full, or b) ... being impatient and only going for XP I'm going to go with this sort-of... I have tried harvesting just after someone already did, and couldn't, so I finished of a quest and came back and the node had refilled... Correct me if I'm wrong but the nodes don't disappear when they've been harvested, but will be un-harvest-able albeit visible until they re-fill. They will also still appear on your mini-map. Well that's been my experience at least. Edited December 23, 2011 by Wolfhammer Link to comment Share on other sites More sharing options...
TaishoD Posted December 23, 2011 Share Posted December 23, 2011 Hmm ... have not really had any problems in harvesting archaeology or scavenging nodes in Coruscant. Nodes that are visible to me but are unusable, I write off as nodes that have been consumed / used by other players. When and if I do come back to that portion of the map at a later time, I can harvest the nodes that come up. Link to comment Share on other sites More sharing options...
SanSamurai Posted December 23, 2011 Share Posted December 23, 2011 I wouldn't say 75%. I wouldn't even say majority. But I do admit to seeing my fair share of these unworkable nodes. Some times they are still unworkable after an hour or two, so it does affect the rate at which we can raise our skill without paying for the missions of course. Only have archaelogy so far though, so I can't say anything about scavenging. Kinda frustrating, would be nice to know when this will be looked into/fixed... Link to comment Share on other sites More sharing options...
Darzil Posted December 23, 2011 Share Posted December 23, 2011 Kinda frustrating, would be nice to know when this will be looked into/fixed... Check the patch notes for the patch on the test server, in the dev tracker, this is mentioned. Link to comment Share on other sites More sharing options...
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