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Huttball Tie Break = Lame


Twighead

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A 2-3 minute, sudden death overtime period would be better

 

So in the case of an extremely close game....tied 0-0....

 

You propose to end the tie by.....get this.....which team scores first??? The whole situation here is that neither team can score.....

Edited by DarthBloodloss
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So in the case of an extremely close game....tied 0-0....

 

You propose to end the tie by.....get this.....which team scores first??? The whole situation here is that neither team can score.....

 

Who said it was 0-0? It could be 5-5. It was just one suggestion. I think others had some better ideas.

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So in the case of an extremely close game....tied 0-0....

 

You propose to end the tie by.....get this.....which team scores first??? The whole situation here is that neither team can score.....

 

Exactly correct. What would be the tie breaker after the first overtime? Another one? Then another?

 

Time of posession is another bad idea. Well we are halfway into the game and its 0-0 but the other team has had the ball most of the time. Time to bail. You know people would do this more freequently than the current system.

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Exactly correct. What would be the tie breaker after the first overtime? Another one? Then another?

 

Time of posession is another bad idea. Well we are halfway into the game and its 0-0 but the other team has had the ball most of the time. Time to bail. You know people would do this more freequently than the current system.

 

I love Huttball. So for me yeah I would love for the game to continue for as long as it took to score the winning goal. I wouldn't even care if it took an hour. However I realize that that's not realistic so I was trying to see if there were some better ideas. I just think ties are boring and I think ball posession is boring. Obviously most of you don't agree, but that's fine.

 

I've won Huttballs by grappling people into the fire with 5 seconds left. That doesn't take any skill. Funny, yes. But not a good tie breaker in my opinion.

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Winning Huttball by possession is among the most thrilling experiences the game has to offer. So I disagree.

 

Very true.

 

Huttball tie breakers makes the most sense. Granted, I would like the ball pickup to be less about CC spam/low ping clicking.

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I agree that it doesn't need to be changed, but you don't need to be so mean man. Not liking an arguably dumb mechanic is fair, he has his right to an opinion, and by no means does it make him bad to complain about it.

 

It's not like he said, I DON'T LIKE BEING SAP CAPPED ON A NODE CHANGE SAP CAPS. That's just someone being an idiot.

 

This isn't a L2P issue, it's just his opinion.

 

Not really seeing how he's being mean. He's not insulting the guy or using foul language. I agree with him on the point that total possession is a bad idea, though his example is pretty terrible. Who would turtle the ball if you're already winning by 2 points lol?

 

The way the tiebreaker is set up is perfect. Everyone knows what it is and everyone knows you can only hold the ball for 2 mins before getting instant gibbed by the TORGODs. There is no luck involved or some preplanned magical strategy to win huttballs abusing the tiebreaker.

 

Total possession is bad because nobody knows for sure how long each side has held it. This would make teams stack more defensively with more healers than normal. Bleh.

 

Deathmatch is dumb because stealth will hide, and in order to prevent that they'd have to add a bunch of coding to stop it. Also, the current tiebreaker is essentially already a deathmatch where both teams are fighting around the ball carrier.

 

Overtime I dislike because I don't wish to stay in the same game longer than I have to. I'd rather just get into another WZ. Plus there's also the problem that overtime DOES NOT guarantee a tie break. Both teams could still be tied after overtime. Then what? Extend the game further? Team death match? Why go through all this trouble when last possession is perfect.

Edited by Smashbrother
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