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How to soloqueue sorc


Thurinlore

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Co authors - Depreva, Mudclot, Xenobia, Glory, Believer, Satzi, Siera, Peri, Psion

 

If you are reading this, chances are that you have a sorc, or have played against a sorc. As such, we all understand that playing soloqueue on sorc can be hard at times. This will be split up into the 3 trees played as a sorc, and is aimed at upping your win rate, even though we all know soloqueue is 90% luck anyway in this game.

 

MADNESS

 

Your main job is to survive long enough for your, possibly inbred, team mates to be ahead in the coming 3v3. If you survive the entire round and don't do about as much, or more, healing than you did damage, you did not carry. If the enemy team has a marauder, which statistically every team should have at least one marauder on it, you must master the art of running. If you can not run from the marauder due to charge roots/choke/aoe fear/other roots if they're carnage/physical slow that dps sorcs can't cleanse, it simply means you were outplayed and must learn to RNG them with parries and resists. In the event that you know you are going to die, try to put your extremely overpowered 4k damage over 18 seconds dot on everyone, as to put out more pressure. EDIT: If you have the force, you should also bubble your teammates before your death; however it is very unlikely that you will have over 10% force by the time you die in madness.

 

LIGHTNING

 

Your job is to respec madness, unless you are very masochistic; not just a moderate masochist, which every sorc player is at the least.

 

CORRUPTION

 

LoS and heal to full. Focus interrupt enemy healer, and hope that you get a tank, whether it be a real tank, or one of those newfangled AP tank PTs. If you have no tank, pray to the RNG gods that you receive more marauders or deception sins than the enemy team, and that the enemy team doesn't get a newfangled AP tank PT. Now, to properly survive and win as a heal sorc, you must play like this:

. In the event that you fail to play like the best disc priest in the world, you will not beat any operative that actually knows what they are doing; unless, of course, you receive better RNG than the operative in terms of teammates.

 

Of course, you may also be a genuinely lucky person and win nearly every match, or perhaps you queue when the most people queue, so that the rating system actually works remotely well. If so, keep at it and climb, because we all know that the SWTOR solo queue leaderboards are very prestigious indeed.

Edited by Thurinlore
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I just want to add that my operative in (bad) leveling gear is harder to kill than my freaking obroan healing sage.

 

And heals for like about 75% of what the sage heals with current gear.

 

I play operative healer once a month he is 55 since ROTCH 2nd week and i only have like partisan weapon. I have been trying to play sage healer since day 1 for almost two years now.

 

Im either a bolster genious on Viagra or something is very wrong with this game.

 

I wont even enter the "skillcap" discussion. Its not normal that i can be so more effective in an operative with bad gear and bad practice, i feel like a clown playing the class. One year from now i will prolly be half conq on Viagra. Im going to be a monster dude just u watch.

Edited by Laforet
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L-2-PAC

- learn to pick a class

 

I am speeding like Yolanda, so I got told, by my random teammate, to stop running behind things - they cannot hit the enemy team!

 

p.s. I thought this will be one of many threads "all good, u bad, me pro", but made me giggle a little. ;)

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10/10 would bang.

 

I wonder why we still bother with this game.

 

I just dont understand why you guys love madness so much? You wanna play a DoT spec? Rerrol smash, force crush is the best DoT in the game.

 

PS: real secret of soloqing with a sorc is have a (black) dick hanging out of your back.

It's not that people want to play madness, it just happens to be the least crappy spec and it has a convenient root.
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Madness sorcs are fine in solo ranked. (Tbh, I think it might be the best class in the game for carries) Below is a stream from last night where I did some solo queue.

 

http://www.twitch.tv/matchlessglory/c/3246762

 

AP PT, Dark Maul Sin and Madness Sorcs are the best class for carrying. AP PT and Dark Maul because they excel extremely well in 3 dps/1 healer setups. Madness because it can perform as a full dps usually and in 4 dps games is almost a healer. Not to mention all 3 of these specs still have the ability to support the team at all times.

Edited by Xeraz
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Madness sorcs are fine in solo ranked. (Tbh, I think it might be the best class in the game for carries) Below is a stream from last night where I did some solo queue.

 

http://www.twitch.tv/matchlessglory/c/3246762

 

AP PT, Dark Maul Sin and Madness Sorcs are the best class for carrying. AP PT and Dark Maul because they excel extremely well in 3 dps/1 healer setups. Madness because it can perform as a full dps usually and in 4 dps games is almost a healer. Not to mention all 3 of these specs still have the ability to support the team at all times.

 

Going to go srs mode for a post, I guess...

 

Soloqueue is pretty much rng. When you get 2 sins and a sorc on your team, and then play against 3 smashers and a pt, you literally can't carry that as a sorc. Because this is a team game and the population is so small, solo queue will take more than 100 games to accurately reflect your rating.

 

Example: lost 4 games in a row because I kept fighting 2-3 smashers coupled with 1-2 AP tanks. My team: at least one other sorc, at least 1 sin deception sin. Never a marauder or AP tank. It's pretty simple what the system needs to do, frankly: take the players that were matched together by Elo proximity, then try to avoid stacking classes as much as possible. But, even with that, soloqueue would be a joke because of how low the skillcap is, and how (im)balanced the classes are.

 

EDIT: Looking at the vod, you lost when you ended up in basically the exact same circumstance that I did, and in the exact same manner. Good crap shoots till the game against Siera, Yoda, and Somnomnomnomnomnomnomnomnomnomnomnomnomnomnom though.

Edited by Thurinlore
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EDIT: Looking at the vod, he lost when he ended up in basically the exact same circumstance that I did, and in the exact same manner. Good crap shoots till the game against Siera, Yoda, and Somnomnomnomnomnomnomnomnomnomnomnomnomnomnom though.

 

Yea, can't win em all. I'm just saying it is possible to win and it isn't "entirely" RNG on queues. Good Sorcs, like yourself, can make it happen.

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Yea, can't win em all. I'm just saying it is possible to win and it isn't "entirely" RNG on queues. Good Sorcs, like yourself, can make it happen.

 

When all I play is pretty much the match against Yoda, Siera and Somnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnom, it is "entirely" RNG; it would be much less RNG if they did the simple pooling fix, though...

Edited by Thurinlore
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Yea, can't win em all. I'm just saying it is possible to win and it isn't "entirely" RNG on queues. Good Sorcs, like yourself, can make it happen.

 

Extremely good sorcs like him or any marauder / pt yolomode.

 

When you watch the scoreboard and knows that its going to be (almost) impossible to win because of class roster and not because of the players themselves means something is wrong with the game.

 

One thing is be afraid of THE MUGEM, another thing is be afraid of stevie because he rolled warrior at the starting screen.

 

Im ok with being smashed by MUGEM, he does smash me for almost two years now. Well, not smash, in the old days he melted me with annihilation dots. But i get pissed off when i cant play the game because every random marauder targets you. Hell, even horrible classes like concealment ops (all the three of them) bully us.

 

Question is. Does it worth it? Going to the extremes of masoquism to make it work when we have such obvious flaws? I applaud everyone that tries hard and succeed, but i have chosen not to.

 

I rolled this class since day one (im a beta tester), my account dates of 09. I have watched several forum purges. I think this game has excellent potential to be a fun game. The class have interesting desigs (to a point). Cover mechanic is a good addition to MMOs (IMHO) and the sorc class has fun and engaging mechanics.

 

I play games to have fun. From the bottom of my heart i would like to have fun with SWTOR. Im a huge fan of the game and i want it to be sucessful but that is as far as i can go.

 

The bottom line is i dont have fun playing my sage, EVEN WHEN I WIN. So i wont. I will PvE and get datacrons for like 13 alts and troll people in regs until i can main my sage and dont feel strained after a pug PvP session.

Edited by Laforet
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Trick is to bore your enemies by not dying, while you heroically support your team during god bubble.

 

^

This guy, new co-author

 

Pretty funny original post. :)

 

Sadly, it's true. People say -- well, you have to be lucky to get a good team that will support you as a sorc. How come other classes require much less luck to be effective? ;)

 

^

And Psion

Edited by Thurinlore
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Extremely good sorcs like him or any marauder / pt yolomode.

 

The class have interesting desigs (to a point). Cover mechanic is a good addition to MMOs (IMHO) ...

 

Apparently cover is "too" good, since BW is removing it from Scoundrel/Operative (and trying to say that it wasn't even added to them on purpose). And they're axing shadow/assassin self-healing as well. So, basically, the current crew can't handle the original "interesting" designs.

 

Just saying.

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Apparently cover is "too" good, since BW is removing it from Scoundrel/Operative (and trying to say that it wasn't even added to them on purpose). And they're axing shadow/assassin self-healing as well. So, basically, the current crew can't handle the original "interesting" designs.

 

Just saying.

 

Cover mechanic is something that belongs to the sniper class i dont know what bong they were smoking when they made sawbones immune to charge.

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Apparently cover is "too" good, since BW is removing it from Scoundrel/Operative (and trying to say that it wasn't even added to them on purpose). And they're axing shadow/assassin self-healing as well. So, basically, the current crew can't handle the original "interesting" designs.

 

Just saying.

 

The only thing they're removing as far as I've seen is the immunity outside of actual cover spots, so no kneeling down in an open field and laughing your way to the charge immunity bank.

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The only thing they're removing as far as I've seen is the immunity outside of actual cover spots, so no kneeling down in an open field and laughing your way to the charge immunity bank.

 

Nope. Scoundrel/Operative loses *all* cover benefits, and retains *only* the requirement to use it for a couple of abilities.

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