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James_Mcturney
07.13.2015 , 05:33 PM | #19
Quote: Originally Posted by EricMusco View Post
Hey everyone,
Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.

Current Level 60 Set Bonuses (for reference)
  • 2-Piece: Battering Assault or Zealous Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
  • 4-Piece: Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 3% for 10 seconds.
  • 6-Piece: Activating Ravage, Master Strike, Dual Saber Throw, or Twin Saber Throw will grant Weaponmaster's/Challenger's Critical Bonus making your next Vicious Throw, Furious Strike and Annihilate or Dispatch, Concentrated Slice and Merciless Slash critically hit. This effect can't occur more than once every minute.
Cheers, all!
The SWTOR Combat Team
The sixth piece is awful for watchmen and bad for the others, on some classes/specs, you use the skill with the 100% crit a few times each minute, but watchmen uses it ~12 times each minute (5 secs cooldown) so its pretty much a useless buff. What if the 6pc set do something useful like: 2x merciless slash resets the duration of force melt*, Increases precision duration by like 0.5 secs and for concentration it could increase the duration of force exhaustion and the cc immunity granted by it.

*(or force sweep, if something like this happens, force melt focus cost should always be 2.. also make force sweep viable for single target rotation! every other dot spec has something like this!)

Edit: here is a good one; 6pc: master strike final hit reset the duration of cauterize (so you must use it wisely or you still lose the free cauterize). For combat: 3rd hit reduces precision cooldown by 3 seconds and cost by 1. For concentration: 3rd hit make your next merciless slash cost -3 focus (or free, --just hyphotetical numbers---)

Or forget my ideas and just fix that watchmen rotation, master strike can't fit there most of the time, specially if you have some delay, maybe reduce master strike to 2.5 secs? (cauterize dot has a 100% chance to reduce the channel time of master strike by 0.5). This should be implemented regards of the set bonuses btw, with this change i would be happy with any other 6 pc bonus other than the current one. Edit: that master strike change with the 6pc set would be game changing for the watchmen rotation (guess it would be finally fixed/complete) and also really good for the other 2 specs + it seems very funny.