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Operative PVP build


jonezen

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I was wondering about the viability of this build for Lvl50 pvp.

 

http://http://www.torhead.com/skill-calc#401rffMzh0RzZZGbbkrb.1

 

Nano-tech does not seem all that useful for pvp so I didn't see the point of speccing all the way into medicine. However I am debating whether flash powder or corrosive microbes in the lethality build.

 

Interested to see if anyone else is considering hybrid pvp builds.

Edited by jonezen
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I'm not sure how i feel about going 17 deep into leth for a definitly sub-par snare. Its only a 6 sec length snare, on a CD that's at least double that. We have Sever tendon for snaring, and it can be kept up 100% of the time.

 

If you really wanted a more mobile healing pvp build, i would go:

 

http://www.torhead.com/skill-calc#401rcfMzhRkzZMIhR0zM.1

 

going down concel nets you a 15% run speed buff ALL the time, and a 2 sec root on the front end of ST. IN addition it adds a hot to stim boost, increase to stealth detection (cruical IMO), increased heals both outgoing and incoming, and laceration if you just need something to drop a solid KB with. I also picked up Tox screen at the cost of 5% healing on hots, 3% on Surge Probe.

 

If only i could find a single point somewhere for cloaking screen, consider dropping that 1 point in Med Therapy for it, but idk.

Edited by Verg
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I've yet to find a viable medicine/concealment hybrid that does not result in being rocked by jedi.

 

If you can OPEN on your target out of stealth in a full conealment build you should beat anyone 1v1. Now it's a whole other story if you're already out of stealth...

 

As a healer I can easily 1v1 any non-healing AC, although tanks take forever. It's kinda funny when I get stuck behind the main combat because a (dumb) dps decides he wants to take me on :)

Edited by Jooji
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I'm inbetween specs at the moment, and tired of getting rocked by a guardian in .5 seconds.

 

I'll try this one out for sure.

 

I thought everything is balanced at lvl 50 :D :D, the allegedly "underpowered" class kills you in 0.5 ...interesting.

Edited by BobaFurz
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I was hoping I could do a decent amount of damage with corrosive dart/grenade at a distance. As primarily a healer I don't really want to be in the thick of things. I am generally on the edge of battle trying not to get noticed.

What I was trying to make was a ranged healing build with added DPS/utility.

Is the extra DPS worth the loss of 30% extra crit heals?

 

I could use some help deciding on a T4 lethality talent. They all look so good.

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If you can OPEN on your target out of stealth in a full conealment build you should beat anyone 1v1. Now it's a whole other story if you're already out of stealth...

 

This is why I want to try a ranged build. I think Op has enough escapes to make it work.

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  • 4 weeks later...

From my experience the Recopurative Nanotech ability don't work in PvP. The Hot is to low and the energy cost is to high.

 

I do most of my healing with Probes in PvP since we are usually the obvious killtarget for our enemies (aka more squishy than Sorcs and Merchs) and we need to keep moving. And Since I am always moving, slowing my attackers etc. I can usually outrun my followers and get a bigger heal off out of sight. I always try to be close to the actual fight so my teammates can take some of my attackers of me.

 

When it comes to heavy damage on one person we need to use Kolto Injection and Kolto Infusion. My tip is to use Kolto injection and Sergical Probe if that is enough healing, to keep your energy high. For very high damage you need to use Kolto Infusion instead but make sure you have Adrenalin Probe of CD then or you will get low on energy in seconds.

 

this is the specc i use http://www.torhead.com/skill-calc#401rcfMzhRRzZbIhZG.1

 

I get the Alacrity and crit from the Lethality tree, and the additional 6% endurance from Concealment tree. And yes I prefeer 6% crit on all my spell over 30% crit for KInj and KInf.

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  • 2 weeks later...
try this, http://www.torhead.com/skill-calc#401rff0zhZZhrbkrbhd.1

 

put up your kolto probe on a few people and TA stays up almost always, then corrosive dart/grenade and cull spam. Corrosive grenade is awesome at keeping people off of objectives and cull hit hard with dots up because of internal damage.

 

Guildmate had a very similar build but was saying he didn't really have the the damage he was looking for. Anything you'd recommend (been thinking of hybriding up but really trying to build something that would be beneficial in PvP and PvE).

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I've yet to find a viable medicine/concealment hybrid that does not result in being rocked by jedi.

 

Perhaps this?

 

Furthermore, as a healer, Jedi should be absolutely the least of your problems (excluding Sorcs). Assassins/Marauders/Juggernauts and their Republic counterparts are a joke as this spec, and you can pretty much 1v1 anything that comes your way if it comes down to it with Lacerate since it hits so hard. Did I mention that cleanse owns Marauders' damage?

 

Also, skipping the 30% increased critical healing from Accomplished Doctor is stupid IMO. I find myself hard-casting that spell on people quite often in PvP (Valor Rank 62, full champ some BM).

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I was wondering about the viability of this build for Lvl50 pvp.

 

http://http://www.torhead.com/skill-calc#401rffMzh0RzZZGbbkrb.1

 

Nano-tech does not seem all that useful for pvp so I didn't see the point of speccing all the way into medicine. However I am debating whether flash powder or corrosive microbes in the lethality build.

 

Interested to see if anyone else is considering hybrid pvp builds.

 

Yeah thats basically the build i use... and its great for getting a lot of medals... 200k dmg and 200k healing isnt unheard of. just you still arnt very usefull in huttball and if you get interuptted casting your only castable heal without any procs up you will most likely die.

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I was wondering about the viability of this build for Lvl50 pvp.

 

http://http://www.torhead.com/skill-calc#401rffMzh0RzZZGbbkrb.1

 

Nano-tech does not seem all that useful for pvp so I didn't see the point of speccing all the way into medicine. However I am debating whether flash powder or corrosive microbes in the lethality build.

 

Interested to see if anyone else is considering hybrid pvp builds.

 

http://www.torhead.com/skill-calc#401rffMzh0ozZZGbrkMM.1

 

This is probably one of the better Operative healer builds around. You may notice that its extremely simmilar to yours, so you were on the good path.

 

A few pointers.

 

-Medical Therapy is bugged and doesnt work for now, so any points there are now wasted.

 

-You have 2 free points, that you can invest wherever you please. Vanish will give you increased PvP survivability, Lethal Dose will give you stronger DoTs and greater chance for energy regen and Adhesive Corrosives will slightly annoy your targets - the choice is yours. Once fixed, those 2 points should obviously go into Medical Therapy

 

-Cut Down is fairly useless talent for a healer, as you wont really have enough energy OR time to be throwing Overload Shots or Carbine Bursts around. Flash Powder is far from stellar, I agree but it increases your survivability a bit which always help.

 

 

The rationale for this build is that after taking Surgical probe and Surgical Precision, there is not really anything else worth taking in Medicine tree. With Lethality, you get 2 30m Fire-and-Forget DoTs to throw around between heals (to weaken enemies, and regenerate energy), increased utility with shorter CD of deliberate and superior energy regeneration from Combat Stims (which you should use whenever possible, as it's 10 free energy every 30 seconds) and Lethal Purpose (2 energy per critical tics, doesn't seem like much, but when you have 30 or 40 (with Lethal Dose) chance to crit and you DoT 3-4 targets... The energy regen is equivalent to that of talented Diagnostic Scan WITHOUT you having to stand around and channel like idiot)

Edited by Drakovicz
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I was wondering about the viability of this build for Lvl50 pvp.

 

http://http://www.torhead.com/skill-calc#401rffMzh0RzZZGbbkrb.1

 

Nano-tech does not seem all that useful for pvp so I didn't see the point of speccing all the way into medicine. However I am debating whether flash powder or corrosive microbes in the lethality build.

 

Interested to see if anyone else is considering hybrid pvp builds.

 

 

 

This spec does work very well. Here is what I am rolling with and it is good in both pvp and pve. I can usually get 7-9 medals with 250k+ in both healing and damage done in warzones.

 

http://www.torhead.com/skill-calc#401rffMzh0ozZZhrrkMMb.1

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  • 4 weeks later...

That's a legit build... I'm a L50 BM that uses almost an identical build. I think the only difference is that I use have 2 pts in the evasion speed boost instead of the less energy dart.

 

The corrosive dart snare is awesome in huttball and being imperial on our server means you are playing huttball probably 65-70% of WZs.

 

There's really no reason to climb all the way to the top of the medical tree for a PVP build, either this build or the medical-concealment build are really where ops shine and are an incredibly versatile class.

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http://www.torhead.com/skill-calc#401MffrzGoRdsZ0cZG.1

 

the thing about nano tech is... its a HOT, its not meant to keep anyone alive, neither is KP.. but with 2 stacks of KP plus nano there getting over 2k ticks for 14 seconds... if your having energy problems your doing it wrong..

 

http://www.torhead.com/skill-calc#401MffbzG0RzZZhrbkrM.1

 

^this is a build i enjoy using from time to time just because its impossible to run out of energy if your chucking your corrosive nade off CD and using stimboost at all times(which everyone should be doing)..

 

and did i see a conceal build without acid blade and jarring strike? weird.......

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