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1.1.3 : Please fix Mortar Volley!!!


Thekze

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Hey everyone,

 

I have a 50 vanguard, 32 commando and 25 mercenary.

 

I can easily tell that Mortar Volley damage does not start when the channeling bar appears. Meaning that when I need the skill and use it, I gotta wait a second before it actually starts doing damage. That's a second I need in PVP sometimes... :)

 

My mercenary's mirror skill "Death from Above" starts almost instantly.

 

EDIT: Proof of the delay:

 

 

Please fix in 1.1.3!!

Edited by Thekze
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You can move when the channel is finnished and you will still fire all rounds. you simply will do it while moving. Both this and plasma cannon or whatsitsname works a great deal better now that they dont feel so sluggish. I am actually quite happy about this now.
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You can move when the channel is finnished and you will still fire all rounds. you simply will do it while moving. Both this and plasma cannon or whatsitsname works a great deal better now that they dont feel so sluggish. I am actually quite happy about this now.

 

I get your point.

 

I want my damage to start when the channeling bar starts and not finish after it ends, like every other skills in this game, unless this is working as intended... but I doubt it.

 

No matter if you're happy or not, sorry :p

Edited by Thekze
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Fixing the minor difference between mirrors would be good. It's minor, but it would be good.

 

- Mortar Volley starts instantly, or DFA gains the same delay but also the ability to move whilst it's active (That could look very cool) like MV has.

- Shock gains a distance based lag-time before the damage is applied.

 

And so on.

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