Gibbs Posted December 15, 2011 Share Posted December 15, 2011 When I logged last night my smuggler had just become a gunslinger, and was about to head off for the crew trainers. However, I have still not decided on which skills he should learn. There are three options for me (as I have no intention of crafting stims and the like): Cybertech (for mods etc) Armormech (for clothing) Armostech (for guns) I was planning om cybertech, but I fear cybertech might be the one which most others take as well. Therefore, I thought of the other two. However with moddable items is there any reason to not choose cybertech other than looks? I mean, does armormech and armstech also make mods? Which one would you guys recommend? Thanks for any advice Link to comment Share on other sites More sharing options...
cashrender Posted December 15, 2011 Share Posted December 15, 2011 Armstechs make the barrel mods for blasters and Armormechs make the armor mod for armor peices. As far as I'm aware from beta, Cybertech can make both of these slots. Link to comment Share on other sites More sharing options...
Gibbs Posted December 15, 2011 Author Share Posted December 15, 2011 Thanks. I might go cybertech then, if they make mods for weapons and for armour. Then I may also send some mods to my future Consular alt as well. I can if cybertech mods can be used with jedi outfits anyway. Is that confirmed? Link to comment Share on other sites More sharing options...
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