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Crew Skills for PVP


-abraXXo-

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Had a wee search through the forums but couldn't find any recent answers. A while back, Biochem was heavily favoured in pvp, but with the abundance of WZ medpacs and adrenals, I wondered if this was still the case? Or can I just take whatever I like?

 

I only plan on PvPing and i'm a Juggernaut.

 

*originally posted in the PVP forums but has been ignored at the expense of threads arguing over who is 'op' these days and 3.0 exploits...

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Abra, the Stims imo are worth the BioChem, since the warzone one are only good 1x per zone, and zone can go on for a while. The blue ones persist through death in the zone.

 

I pack reusable grenades on another char, and I would pick it for a class that has little to show in terms of CC.

 

BioChem has an advantage of stims specifically being used before the zone, so it's hard to forget to use it. :) WHile a grenade, well, it's one more keybind....

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If you're only using grenades for the stun (and I don't think the others benefit you that much in a WZ) the V1's are cheap as hell to make, so probably better to just make an alt for those and send them over.

 

Agreed on reusable stims, it just becomes a habit to pop it before every WZ along with your class buff.

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