wiredgutter Posted December 6, 2012 Share Posted December 6, 2012 I've never posted on the forums before, but I need some clarification about removing the vindicator armorings and putting them in adaptive legacy armoring so I can share between my jugg and sentinel. Someone accused me of exploiting and I take cheating very seriously, so I wanted to check with the forums. Thanks in advance Link to comment Share on other sites More sharing options...
RankorSSGS Posted December 6, 2012 Share Posted December 6, 2012 Nope, not an exploit at all. That guy was just being a baby for some reason. Link to comment Share on other sites More sharing options...
Veniras Posted December 6, 2012 Share Posted December 6, 2012 Not an exploit. Putting WH PVP-armourings in belt/bracers, maybe. (Not slot-bound as they should be, and smugglers/agents can't do the same) But not taking "ordinary" set mods and changing looks, no. Link to comment Share on other sites More sharing options...
wiredgutter Posted December 6, 2012 Author Share Posted December 6, 2012 Ok sweet thanks for the swift replies. The person had just got a sound thrashing from my Sentinel so perhaps they were upset that I was a teammate several matches later on my Jugg (which is silly considering there is same-faction WZs). Link to comment Share on other sites More sharing options...
wiredgutter Posted December 6, 2012 Author Share Posted December 6, 2012 Not an exploit. Putting WH PVP-armourings in belt/bracers, maybe. (Not slot-bound as they should be, and smugglers/agents can't do the same) But not taking "ordinary" set mods and changing looks, no. I've thought of doing that but after adding up the stats I see very little point in it. What is the point of doing that? If you removed an armoring from a shield or generator and added a random mod, wouldn't the stat value be almost identical? The only difference would be the mod, but you can simply compensate for non-ideal mods in another armor piece. Makes no sense to me. Link to comment Share on other sites More sharing options...
paul_preib Posted December 6, 2012 Share Posted December 6, 2012 I've thought of doing that but after adding up the stats I see very little point in it. What is the point of doing that? If you removed an armoring from a shield or generator and added a random mod, wouldn't the stat value be almost identical? The only difference would be the mod, but you can simply compensate for non-ideal mods in another armor piece. Makes no sense to me. The point would be someone already have a WH offhand, buying a second one (especially since there is no trade-in prereq. and only 2k cost) and putting that armoring (and possibly mod) which will easily outstat just the regular non moddable WH belt/bracer. Link to comment Share on other sites More sharing options...
Ebon-Sith Posted December 6, 2012 Share Posted December 6, 2012 Think the point is it allows marauders to get The set bonus of 10% damage boost like Juggs Get. Link to comment Share on other sites More sharing options...
Sztoid Posted December 6, 2012 Share Posted December 6, 2012 I need some clarification about removing the vindicator armorings and putting them in adaptive legacy armoring so I can share between my jugg and sentinel. I think what he's referring to is that Vindicator chest piece armor rating is 897 while a weaponmaster chest piece armor rating is 673. If your character is required to wear medium or light armor, they wont be allowed to wear heavy armoring. I'm not sure if it is also applied to adaptive gear. Link to comment Share on other sites More sharing options...
Veniras Posted December 6, 2012 Share Posted December 6, 2012 I think what he's referring to is that Vindicator chest piece armor rating is 897 while a weaponmaster chest piece armor rating is 673. If your character is required to wear medium or light armor, they wont be allowed to wear heavy armoring. I'm not sure if it is also applied to adaptive gear. Is it possible to wear guardian armoring as a sentinel? If so, It could be considered an exploit due to the increased armor stats. Link to comment Share on other sites More sharing options...
Ramtar Posted December 6, 2012 Share Posted December 6, 2012 Think the point is it allows marauders to get The set bonus of 10% damage boost like Juggs Get. I have done that, and pulled the armoring out of the WH Vindicator OH Generator to put in my crafted Belt and Bracer. Link to comment Share on other sites More sharing options...
Ramtar Posted December 6, 2012 Share Posted December 6, 2012 I've thought of doing that but after adding up the stats I see very little point in it. What is the point of doing that? If you removed an armoring from a shield or generator and added a random mod, wouldn't the stat value be almost identical? The only difference would be the mod, but you can simply compensate for non-ideal mods in another armor piece. Makes no sense to me. The point is getting Expertise to 1390, which is the max. Link to comment Share on other sites More sharing options...
CaptainApop Posted December 6, 2012 Share Posted December 6, 2012 (edited) Think the point is it allows marauders to get The set bonus of 10% damage boost like Juggs Get. You don't need adaptive armour to get the base class set bonuses from another set. This is hardly an exploit. Eg Dps operative pick up the "sniper" 2set for an extra tick of orbital strike Other fun pieces of misinformation in this thread. Wearing the armouring from a heavy armour piece does not give you heavy armour. The armour of a piece of gear is a function of the rating on the armouring and the type of armour the shell represents. Adaptive armour is medium on a marauder and heavy on a jug. You cannot get heavy armour values as a marauder. Edited December 6, 2012 by CaptainApop Link to comment Share on other sites More sharing options...
SirGusto Posted December 6, 2012 Share Posted December 6, 2012 Your fine. The offhand armor mods are not slot specific, except for the elite wh offhand, but that can be put in another offhand. As for the rest of the wh armorings, they are slot specific, and can only be used in that slot, but good to carry over a stat bonus that comes with a set of gear. So, yeah, feel free to make a legacy stalker set, or whatever. Link to comment Share on other sites More sharing options...
Capt_Beers Posted December 6, 2012 Share Posted December 6, 2012 Totally an exploit! I bet you keybind too. Is there nothing you cheaters won't sink down to!! Link to comment Share on other sites More sharing options...
Xerain Posted December 6, 2012 Share Posted December 6, 2012 Not an exploit. Putting WH PVP-armourings in belt/bracers, maybe. (Not slot-bound as they should be, and smugglers/agents can't do the same) But not taking "ordinary" set mods and changing looks, no. Not an exploit just because one class doesn't have access to it. And 1.6 all classes will have access to it. Link to comment Share on other sites More sharing options...
foxmob Posted December 6, 2012 Share Posted December 6, 2012 (edited) Putting WH PVP-armourings in belt/bracers, maybe. (Not slot-bound as they should be, and smugglers/agents can't do the same) what? are not ALL pvp armorings slot bound, so it would be impossible to put them in wrists/waists? also, isn't the point of using moddable wrists/waists so that you can put pve armors in them to up your main stat because you're approaching the supposed DR curve on exp? Edited December 6, 2012 by foxmob Link to comment Share on other sites More sharing options...
Veniras Posted December 6, 2012 Share Posted December 6, 2012 what? are not ALL pvp armorings slot bound, so it would be impossible to put them in wrists/waists? Nope. Due to an oversight WH off-hand armourings aren't slot-bond. It was fixed on the PTS but still made onto the live servers. Link to comment Share on other sites More sharing options...
Veniras Posted December 6, 2012 Share Posted December 6, 2012 Not an exploit just because one class doesn't have access to it.. Fallacy. By that reasoning the speed jump over bridge in olden VS was not an exploit. Nor is the current consular/inq jump on to the middle barrier in first room of VS. Link to comment Share on other sites More sharing options...
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