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EricMusco
01.08.2014 , 04:56 PM | #32 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Morde_ View Post
Damage wasn't the main issue. If they make no changes to survivability, dps OPs still won't be viable for arenas.
Hey everyone!

Although you will see the 2.6 patch notes fairly soon™, I wanted to show you guys the changes we have made for Concealment Ops and talk a bit about why you didn't see survivability changes yet. First the 2.6 changes!
  • Surgical Strikes now increases the damage dealt by Shiv, Overload Shot, and Backstab by 5% (up from 4%).
  • Collateral Strike now has a 50/100% chance to trigger when Laceration is used (up from 35/70%).
  • Culling now increases the damage dealt by Laceration and Collateral Strike by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Collateral Strike damages an enemy target (down from 5/10).
  • Waylay now increases the damage dealt by Backstab by 5% (up from 4%).
  • Meticulously Kept Blades now additionally increases the critical damage dealt by Laceration by 10/20/30%, but no longer increases the critical damage dealt by Sever Tendon.
  • Calculated Frenzy no longer increases Alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead.
As you can see, there is quite a bit happening to increase Concealment damage in 2.6. Now, I know one of the things that came out of the brainstorming threads and the Class Reps was that you need survivability. I want to tell you that we don't disagree with that sentiment at all! The issue that stands currently is that most of the survivability of the Operative is tied into the base class. That means that if we increase Concealment survivability, we are also going to increase how hard it is to kill a Medicine Operative. That isn't ideal.

We are still exploring options but it will take a bit of time as we tackle increasing the DPS specs survivability without doing the same for Medicine.

Hope that makes sense!

-eric

For the Scoundrels checking in...
  • Scrappy now increases the damage dealt by Blaster Whip, Quick Shot, and Back Blast by 5% (up from 4%).
  • Flying Fists now has a 50/100% chance to trigger when Sucker Punch is used (up from 35/70%).
  • Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Flying Fists damages an enemy target (down from 5/10).
  • Sawed Off now increases the damage dealt by Back Blast by 5% (up from 4%).
  • Underdog now additionally increases the critical damage dealt by Sucker Punch by 10/20/30%, but no longer increases the critical damage dealt by Tendon Blast.
  • Rolling Punches no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead.
Eric Musco | Community Manager
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