Blyndfayth Posted January 2, 2013 Share Posted January 2, 2013 I'm a little curious as to why Merc Bodyguards don't get any protection points for any damage that a player takes while they have Reactive Armor going from our Kolto Missile. I mean, if other classes can actually get points for taunting other players, which reduces any damage other players take by 30% if the taunted player(s) keep attacking them and not you, we should get points for any damage mitigated while Reactive Armor is going. Can anyone theorize as to why we don't? For those that don't know, Reactive Armor provides a 10% bonus to Armor while it's up. Link to comment Share on other sites More sharing options...
Gyronamics Posted January 2, 2013 Share Posted January 2, 2013 File it under the "devs hate mercs" category. Along with why our self heal doesn't count in the healing category. Link to comment Share on other sites More sharing options...
steave Posted January 4, 2013 Share Posted January 4, 2013 You're adding to his mitigation rather than directly reducing the damage done. Sorcs don't get any protection score for their bubbles or their armor buff either Link to comment Share on other sites More sharing options...
Blyndfayth Posted January 4, 2013 Author Share Posted January 4, 2013 You're adding to his mitigation rather than directly reducing the damage done. Sorcs don't get any protection score for their bubbles or their armor buff either Taunt adds to the mitigation as well, target deals 30% less damage to anyone but the taunter, yet they get protection points for it. Increase in armor = less damage. Am I correct in that assumption? Perhaps Sorcs should get protection points for bubbles as well. Personally, I usually only see Sorcs place bubbles on others at the start of WZ's, and they typically wear off before anyone engages anyway, the rest of the wz they just apply it to themselves and very rarely to others. At least that's what I see in most WZ's I'm in. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted January 4, 2013 Share Posted January 4, 2013 I think it's from the same reason why the PT's (I think the Merc has it as well) Kolto Overload doesn't count to healing done. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted January 4, 2013 Share Posted January 4, 2013 Perhaps Sorcs should get protection points for bubbles as well. Personally, I usually only see Sorcs place bubbles on others at the start of WZ's, and they typically wear off before anyone engages anyway, the rest of the wz they just apply it to themselves and very rarely to others. At least that's what I see in most WZ's I'm in. The bubble is a heal. Link to comment Share on other sites More sharing options...
cashogy Posted January 4, 2013 Share Posted January 4, 2013 (edited) ive found recently that either the tooltip for Reactive Armor is wrong, or it is not working properly. Reactive Armor Proactive Medicine now also provides 10% armor while active. ^ that is the tooltip. in reality, you increase the armor of your target by 10% of their current armor rating; not a flat 10% increase to armor mitigation ie ally has 3000 armor rating. you give them Reactive Armor buff -> their armor rating is now 3300. when i tested this on myself, it increased my mitigation from 31% to 33% imo not worth the talent point I think it's from the same reason why the PT's (I think the Merc has it as well) Kolto Overload doesn't count to healing done. kolto overload DOES count towards healing done. Edited January 4, 2013 by cashogy Link to comment Share on other sites More sharing options...
Gyronamics Posted January 5, 2013 Share Posted January 5, 2013 kolto overload DOES count towards healing done. Since when? Every time I play my commando if I don't use my healing casts I get 0 points for healing. Adrenaline Rush has NEVER counted towards healing on the scoreboard. Link to comment Share on other sites More sharing options...
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