Docmal Posted October 17, 2013 Share Posted October 17, 2013 We were on a perfect run into phase 3 where the seeds are taken to the alters. About 10 seconds into this phase he says "This outcome was inevitable..." Then he reset. No one died, we didn't wipe it just plain reset. We zoned back to the present and he is waiting to begin again. Link to comment Share on other sites More sharing options...
izmirtheastarach Posted October 17, 2013 Share Posted October 17, 2013 We saw this the other night in 16 Man HM. Was mildly annoying, but it only happened the one time. Not exactly game breaking, but still needs to be fixed. Link to comment Share on other sites More sharing options...
Bunions Posted October 17, 2013 Share Posted October 17, 2013 Your tank needs to taunt Calph in the future or else he will reset, he basically needs to be aggroed on someone or else after a short period of time (10+ seconds) he will despawn. Link to comment Share on other sites More sharing options...
Docmal Posted October 17, 2013 Author Share Posted October 17, 2013 Your tank needs to taunt Calph in the future or else he will reset, he basically needs to be aggroed on someone or else after a short period of time (10+ seconds) he will despawn. I am the tank and I was on him from the moment he spawned even though his shield was up. Link to comment Share on other sites More sharing options...
Panzerfire Posted October 17, 2013 Share Posted October 17, 2013 I am the tank and I was on him from the moment he spawned even though his shield was up. I noticed that you have to pick him up in melee range on the 3rd portal phase, taunting from a distance doesn't work. Perhaps if he isn't picked up in time he resets. Link to comment Share on other sites More sharing options...
NoFishing Posted October 17, 2013 Share Posted October 17, 2013 I am the tank and I was on him from the moment he spawned even though his shield was up. "On him" as in "hitting him?" That isn't sufficient, since he's immune to damage. You must use a taunt. Link to comment Share on other sites More sharing options...
KeyboardNinja Posted October 17, 2013 Share Posted October 17, 2013 Odd. We did this last night and didn't have a problem. I think the Future tank did taunt though, so that might be it. Link to comment Share on other sites More sharing options...
Flyluke Posted November 8, 2013 Share Posted November 8, 2013 (edited) Happend to us in 8man HM also 2 times in a row. After the first knock down of the boss the first tank moved out of future room and the second tank was just entering the room to take the boss after planting the seed. After the boss got up and about the time when the first tank enters the past room the boss did the reset. We figured the reason for this was that the "aktive" tank left the room of the boss and this activated the reset since the second tank didn't use a taunt to get the boss back. Quite an odd "mechanic" in my oppinion. Would be better if the boss just goes nuts and starts killing people instead of plain resetting, at least that would be a "hint" that something has gone wrong. When the second boss did start using taunt to get the boss after entering the room the reset didnt't happen again. Edited November 8, 2013 by Flyluke Link to comment Share on other sites More sharing options...
KeyboardNinja Posted November 8, 2013 Share Posted November 8, 2013 If Calphayus is agro'd on someone who isn't in his phase, he resets. If you're going to tank swap in that fashion, you need to have the first tank (who planted the first seed) taunt before the second tank leaves the time period. Incidentally, this also represents a repair bill-free way to wipe a pull in the third phase. Link to comment Share on other sites More sharing options...
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