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Commando's, Please give us a PVE Interrupt!


Barrickade

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Hello community and Bioware officials!

 

Since 2 weeks now our guild has been pushing forward in operations and flashpoints.

 

For OVER 2 weeks now evey time a BOSS mob needs interrupting I cannot do ANYTHING.

 

The Commando Gunnery tree, I do not know about the others. Poor research I know...

 

Anyway, For the last weeks All I can do is try to see if either stockstrike, Cryogrenade or maybe even my AoE knockback has any effect. Result= 0!!!!!!

 

So all I am asking is a 100% NOT USEABLE spell in PVP that can interrupt bosses NOT USEABLE IN PVP. U did that with those stims wich increase expertise and health only in a Warzone, I think you could do the same with a non useable spell for pvp!

 

Let me know what other people think aswell :)!

 

 

 

 

AGAIN THIS IS NOT INTENDED FOR PVP!!!! Incase people still get the feeling this post means that....

Edited by Barrickade
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Oh god yes pls one ranged interupt on a usefull cooldown. Every time i see a caster npc's i want to cry. Talented stock strike and concusion blast have only limited use and only work up to elite npc's. Edited by FoxyWar
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There's 3 other classes that have interrupts, we don't need one.

Don't make us a clone of everyone else.

 

Actually, there are 7 classes.

 

Jedi sage/sorc

Jedi shadow/assassin

Smuggler scoundrel/operative

Smuggler gunslinger/sniper

Jedi guardian/marauder

Jedi sentinal/juggernaut

Trooper vanguard/powertech

 

So 7 out of the 8 classes have an interrupt. Interrupts should be baseline especially since in one of the interviews with the devs a while back during beta they said interrupting enemy abilities would be a big part of the game.

 

I think you just want to be a selfish dpser and not have to worry about stopping your dps to help interrupt a boss.

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Actually, there are 7 classes.

 

Jedi sage/sorc

Jedi shadow/assassin

Smuggler scoundrel/operative

Smuggler gunslinger/sniper

Jedi guardian/marauder

Jedi sentinal/juggernaut

Trooper vanguard/powertech

 

So 7 out of the 8 classes have an interrupt. Interrupts should be baseline especially since in one of the interviews with the devs a while back during beta they said interrupting enemy abilities would be a big part of the game.

 

I think you just want to be a selfish dpser and not have to worry about stopping your dps to help interrupt a boss.

 

Well, you just said it. EVERY other class has an interrupt. Given that, how can it be crucial for commandos to have one? Surly any group will have plenty of other options?

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One we do not need an interupt.

Two how can you give an ability for PVE and not have it used in PVP?

 

I hate casters and I usually get torn up a little bit but, I prefer unloading hell upon them. Eventully they end up running away unless they have support in PVP.

 

Heck in PVE this should never be a problem since they can get cut down really fast. If youre having issues in PVE kit your comps with gear as good as yours and not hand me downs.

 

We do have a 1 minute stun ability that Vanguards dont get so, if a caster is giving you grief stun them and take out his adds first.

 

 

Please BW dont give us an interupt we don't need it!

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There's 3 other classes that have interrupts, we don't need one.

Don't make us a clone of everyone else.

 

This makes sense right up until the point you cannot down a HM FP boss because your group lacks anyone with an interrupt skill.

 

I certainly don't like taking time out of my rotatation to DPS, but I don't like failing to defeat a boss because our group doesn't have the required mechanic either.

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This makes sense right up until the point you cannot down a HM FP boss because your group lacks anyone with an interrupt skill.

 

I certainly don't like taking time out of my rotatation to DPS, but I don't like failing to defeat a boss because our group doesn't have the required mechanic either.

 

Then make sure you have a balanced group before hand.

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You clearly miss the fact that I ment it for the occaision.

 

take the second boss from the esseles. HARD MODE.

 

U need to interrupt him. U cannot say HEY! you don't have an interrupt! Sorry let's pick someone else! His gear sucks but he has an interrupt! Let's pick him!

 

That is the scenario Bioware is trying to avoid. Oh yeah btw try beating the enrage timer with interrupt classes not having the dps gear.

 

Stop pointing it out to players. This is game mechanics.

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This makes sense right up until the point you cannot down a HM FP boss because your group lacks anyone with an interrupt skill.

 

I certainly don't like taking time out of my rotatation to DPS, but I don't like failing to defeat a boss because our group doesn't have the required mechanic either.

 

Like Genesier pointed out, there's 7 other classes that have interrupt (my bad).

So my question now is, why are you doing a HM FP with only Commando's?

If not, then there should be at least one with an interrupt and Pow, your ok.

 

 

You clearly miss the fact that I ment it for the occaision.

 

take the second boss from the esseles. HARD MODE.

 

U need to interrupt him. U cannot say HEY! you don't have an interrupt! Sorry let's pick someone else! His gear sucks but he has an interrupt! Let's pick him!

 

That is the scenario Bioware is trying to avoid. Oh yeah btw try beating the enrage timer with interrupt classes not having the dps gear.

 

Stop pointing it out to players. This is game mechanics.

 

Once again, unless it's some bizarre leader that's trying to run it with four Commando's then there will be at least ONE player that can interrupt him.

 

If your refused to join a group because of it then either educate them or start your own.

Don't try and make this game any easier than it already is just because you can't grasp the super easy solution to a none issue.

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Like Genesier pointed out, there's 7 other classes that have interrupt (my bad).

So my question now is, why are you doing a HM FP with only Commando's?

If not, then there should be at least one with an interrupt and Pow, your ok.

 

 

 

 

Once again, unless it's some bizarre leader that's trying to run it with four Commando's then there will be at least ONE player that can interrupt him.

 

If your refused to join a group because of it then either educate them or start your own.

Don't try and make this game any easier than it already is just because you can't grasp the super easy solution to a none issue.

 

I kind of agree with him. Seeing as how all 3 tanks classes have an interrupt, unless he's too busy herp derping, it shouldn't be a problem.

 

Unless you're tanking with a commando, or with a companion. In a hardmode. Without lube.

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