Zoom_VI Posted July 15, 2015 Share Posted July 15, 2015 i really hate the all the autocrit setboni, the ap upfront burst at the beginning of each solo match is just ridiculous, would prefer a flat crit chances or damage increase No. The effective cooldown on Energy Burst is so long combined with it's energy means that it should be able to hit hard with some level of reliability. Waiting ~20 seconds and then spending 20 ammo just to get a 6k hit is laughable. If the autocrit is removed then the base damage of Cell Burst should be significantly increased with a proportional loss of crit multiplier. Also don't even bring up AP's burst in solo ranked, AP's life expectancy in solo ranked is shorter than the duration of reactive shield. Nerfing AP further would just make the spec a total joke in solo ranked. Link to comment Share on other sites More sharing options...
Kyuuu Posted July 15, 2015 Share Posted July 15, 2015 By the way at the very least can you make sure that setbonus procs don't share the same icons in the future? Having the 2pc setbonus and the 6pc setbonus sharing proc icons, can get annoying fast, especially in PvP. Note from the Combat team on this... This is excellent feedback (which is what we are hoping to read in these threads), and we will look into making the icons more varied and readable for you in the future. Thanks for bringing this to our attention! you do realized this was reported back when 3.0 first hit by many people and i personal made count reports about this. you's just NOW realized the icons for them should not be same?. so again i ask the question do you's really play your own game? Link to comment Share on other sites More sharing options...
Ethior Posted July 16, 2015 Share Posted July 16, 2015 (edited) I'd be very happy if we had more options. For example making 2 - 3 or more different set bonuses per discipline that would all be good and make them drop from different sets of Operations. I realize it's a bit too much so why don't you at least try to make the 6pc feel uniquely themed after the discipline or at least advanced class + role and feeling. Tanks and Healers have this set bonus identity to some extent but they could also be a lot better. Auto crits are plain boring. Make them something that fits the class better, maybe something that even has a visual effect so when someone uses their enhanced Double Saber Throw(for example) their sound is a lot more prominent and their animation feels stronger. Like the extra discipline passive you don't get unless you progress through gear. Don't even need to be OP just more fun and distinguishable. Edited July 16, 2015 by Ethior Link to comment Share on other sites More sharing options...
snifsnif Posted July 16, 2015 Share Posted July 16, 2015 Hello, I play only PVE HL and in a Advanced Prototype form. I feel that old 4 pces setbonus (186) plus 2pces new setbonus is more efficient than 6pces new bonus. In my mind in PVE, the new bonus set is a big dps loose for those that manage heat without them ! Regards. Link to comment Share on other sites More sharing options...
Aetrus Posted July 16, 2015 Share Posted July 16, 2015 Hello, I play only PVE HL and in a Advanced Prototype form. I feel that old 4 pces setbonus (186) plus 2pces new setbonus is more efficient than 6pces new bonus. In my mind in PVE, the new bonus set is a big dps loose for those that manage heat without them ! Regards. Uh, how on earth do you manage your heat without the lower cost of Rocket Punch? No offense, but I'd love to see some parses from you or at least some of your better boss fights. Link to comment Share on other sites More sharing options...
snifsnif Posted July 17, 2015 Share Posted July 17, 2015 (edited) Uh, how on earth do you manage your heat without the lower cost of Rocket Punch? No offense, but I'd love to see some parses from you or at least some of your better boss fights. Hello on Sword Squadron 8HM. I can only give a torparse screencap because parsely refuse my "French" combatlog. Not so easy not to go full Heat, but possible. (or on this look player Bakatek you'll see heat. And yes i'm not bursting all the time ^^) Edited July 17, 2015 by snifsnif Link to comment Share on other sites More sharing options...
TACeMossie Posted July 18, 2015 Share Posted July 18, 2015 Uh, how on earth do you manage your heat without the lower cost of Rocket Punch? No offense, but I'd love to see some parses from you or at least some of your better boss fights. So, for aetrus's sake, I did a 500k parse on my VG after taking off 3 pieces. The rotation is there, just no 4-piece bonus The extra energy is nice though, because its ~1 less rapid shots (replaced with a tac surge) every 90-ish seconds. I also deliberately avoided a hard energy burn since this is a 500k dummy (despite missing multiple pieces of gear) Parse found here: http://parsely.io/parser/view/48121 Anyway, on topic, the 2 bonus's (New + Old) are about equal in power, the extra DPS granted by the 15 second shorter CD on Battle Focus is offset by having lower level armorings, and thats it. Link to comment Share on other sites More sharing options...
Aetrus Posted July 18, 2015 Share Posted July 18, 2015 IDK, I'm just thinking back to when 3.0 dropped and I was gearing up in 192s before I had my 4-piece and it was awful. Link to comment Share on other sites More sharing options...
xAZUREx Posted July 20, 2015 Share Posted July 20, 2015 2: Accuracy/Alacrity X% 4: Cunning X% 6: Critical X% Like the old skill trees could let you do. Link to comment Share on other sites More sharing options...
xxSHOONYxx Posted July 27, 2015 Share Posted July 27, 2015 Uh, how on earth do you manage your heat without the lower cost of Rocket Punch? No offense, but I'd love to see some parses from you or at least some of your better boss fights. I do the same thing, basically the only fight in this round of ops that you can really benefit from that extra energy is MB if you do a certain strategy. Almost every other fight will have some downtime which will basically make the set bonus laughable. As Kwerty said, it's one extra Mag-blast every ~88 seconds ... when played perfectly ... on a dummy ... with no downtime. In a standard fight you may get like 2 extra mag-blasts(?) depending on the length of the fight. I dunno, literally the only time I every have energy issues is commanders unless I like basic attack all the adds to death. As for the thread, I'd like just the old 2 and 4 to be the new 4 and 6 Or that data mined one that was like, "Grapple has a 50% chance to finish the cd on explosive fuel" Link to comment Share on other sites More sharing options...
TACeMossie Posted July 27, 2015 Share Posted July 27, 2015 As for the thread, I'd like just the old 2 and 4 to be the new 4 and 6 Or that data mined one that was like, "Grapple has a 50% chance to finish the cd on explosive fuel" Oh god that was terrible. It was only a 50% chance of happening AND it used a GCD to do no damage. It was literally the worst set bonus I ever saw Link to comment Share on other sites More sharing options...
xxSHOONYxx Posted July 28, 2015 Share Posted July 28, 2015 Oh god that was terrible. It was only a 50% chance of happening AND it used a GCD to do no damage. It was literally the worst set bonus I ever saw But think about it...... Explosive fuel window > grapple > explosive fuel :eek: It's nowhere near practical ... but still ... back to back explosive fuels! Link to comment Share on other sites More sharing options...
TACeMossie Posted July 28, 2015 Share Posted July 28, 2015 But think about it...... Explosive fuel window > grapple > explosive fuel :eek: It's nowhere near practical ... but still ... back to back explosive fuels! Or, knowing my luck: Explosive Fuel Window -> Run to 10m -> Get thrown around the room cause I tried to run 10m away in master blaster and there was a bomb there -> somehow surviving -> getting the grapple off -> no proc because RNG hates me. Link to comment Share on other sites More sharing options...
Aetrus Posted August 9, 2015 Share Posted August 9, 2015 (edited) All I care about is living for more than 3 GCDs when focused by 3-4 DPS in solo queue. DPS PTs are practically melee mercs with worse DCDs. And 4.0 datamined changes do nothing for that. Oh, I get more damage on Cell Burst? Because that was needed. Increased crit chance on Fire Pulse? Yay. Because having two DCDs on two minute cooldowns on a non-stealth melee class is really good, right BW? Can't forget about baseline leap. Because PTs needed more mobility. Edited August 9, 2015 by Aetrus Link to comment Share on other sites More sharing options...
Zoom_VI Posted August 10, 2015 Share Posted August 10, 2015 (edited) All I care about is living for more than 3 GCDs when focused by 3-4 DPS in solo queue. DPS PTs are practically melee mercs with worse DCDs. And 4.0 datamined changes do nothing for that. Oh, I get more damage on Cell Burst? Because that was needed. Increased crit chance on Fire Pulse? Yay. Because having two DCDs on two minute cooldowns on a non-stealth melee class is really good, right BW? Can't forget about baseline leap. Because PTs needed more mobility. solo queue for VG: stand all the way back while your team goes in, when almost everyone is dead, run in and global the survivors. But hey man we can leap now, so we can get ourselves killed even faster! Edited August 10, 2015 by Zoom_VI Link to comment Share on other sites More sharing options...
Crolug Posted August 10, 2015 Share Posted August 10, 2015 (edited) But hey man we can leap now, so we can get ourselves killed even faster! Yes... 2 more seconds I can spend on watching YT on second monitor. Thank you BW! Edited August 10, 2015 by Crolug Link to comment Share on other sites More sharing options...
Hawk_IV Posted October 15, 2015 Share Posted October 15, 2015 (edited) I think the set bonuses for dps don't necessarily have to increase your dps. Here are some new ideas for PT/VG set bonuses: - Reduce incoming AOE damage by 30% for 5 seconds after using Jet Charge - Flamethrower /Pulse Cannon can be cast while moving - Increase alacrity during Explosive Fuel / Battle Focus - Reduces the cooldown of Energy/Reactive Shield by 30 seconds - The first second of Hydraulic Override/Hold The Line increases speed by an additional 50% - Thermal Sensor Override and Reserve Power Cell auto-crit next attack - Increase Damage Reduction by 50% for 3 seconds after Kolto Overload/Adrenaline Rush finishes - Jet Charge / Storm auto-crits when used Edited October 15, 2015 by Hawk_IV Link to comment Share on other sites More sharing options...
Izmolkov Posted December 14, 2015 Share Posted December 14, 2015 (edited) hi all. please tell me rotation PT pyro because in pvp my damage is very liltle. and say please utilites. Edited December 14, 2015 by Izmolkov Link to comment Share on other sites More sharing options...
Aetideus Posted August 4, 2017 Share Posted August 4, 2017 (edited) As most of the people I hope have noticed, [2] Set bonus is completely useless for Pyro. Even for AP, -2 energy does not justify a set bonus. Proposals: 1. 15% increase in armor penetration for Railshot, or 2. 2 sec increase in Kolto, or 3. 3 sec increase in Shield. Edited August 4, 2017 by Aetideus Link to comment Share on other sites More sharing options...
laiboch Posted July 16, 2019 Share Posted July 16, 2019 Again Meh on the set bonuses (this is becoming a common reality with all of the additions I have seen so far)... How about fixing the DCD's and balancing the class along the same lines as Trooper/Merc? All the set bonuses in the world will not fix the real issue with PT/VG unless you address the gaping deficiencies in their defensive abilities. Link to comment Share on other sites More sharing options...
Fiqh Posted November 24, 2019 Share Posted November 24, 2019 If you killed while kolto is triggering it should refresh at respawn. Link to comment Share on other sites More sharing options...
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