maracole Posted October 25, 2012 Share Posted October 25, 2012 Ok so after some reading and asking of guildies, there is no apparent way to increase your regen bonus rate, either through gear or skill (unless you nerf your healing). So... would Bioware please put in an item of some sort, skill perhaps, some way to increase the bonus regen rate. Thankyou Link to comment Share on other sites More sharing options...
Kitru Posted October 25, 2012 Share Posted October 25, 2012 There's no real reason. Everything has a static cost and a static regeneration rate, not to mention that every spec has some mechanism that allows you to, when properly played, never run out of Force. Seer gets Valiance + Resplendence for Noble Sacrifice. TK gets Telekinetic Effusion and Concentration. Balance gets Psychic Barrier and Telekinetic Balance (seriously, TkT is a net *gain* of 10 Force for Balance by default and it still hits like a truck). A properly played Sage is pretty much impossible to bottom out their Force with. Link to comment Share on other sites More sharing options...
MasterGladius Posted October 25, 2012 Share Posted October 25, 2012 You can't increase your actual regen rate, but you can lower the cost of pretty much everything, giving a similar effect, by using the talents in the Telekinetic tree. Also in the TK tree is a talent making your pool 10-20% bigger, making Noble Sacrifice restore more Force. Link to comment Share on other sites More sharing options...
maracole Posted October 26, 2012 Author Share Posted October 26, 2012 (edited) So out of curiosity, whats your spec, i am currently 31/7/3, perhaps i'm specced wrong ? http://www.torhead.com/skill-calc#600RGrRrd0dGzZf00MZoM.2 Edited October 26, 2012 by maracole Link to comment Share on other sites More sharing options...
namesaretough Posted October 26, 2012 Share Posted October 26, 2012 So out of curiosity, whats your spec, i am currently 31/7/3, perhaps i'm specced wrong ? You should probably max out penetrating light and have one point in either pain barrier or jedi resistance, but other than that your spec is great. Keeping your force up is more about technique, and knowing when to noble sacrifice. Link to comment Share on other sites More sharing options...
Spiderbubble Posted November 2, 2012 Share Posted November 2, 2012 You should probably max out penetrating light and have one point in either pain barrier or jedi resistance, but other than that your spec is great. Keeping your force up is more about technique, and knowing when to noble sacrifice. I plan on using 32/7/2 (http://www.torhead.com/skill-calc#600rGrRrd0dGzZf00MZ0M.2), but I wonder whether 1% crit chance on Force Powers (Penetrating Light), or 1% increased healing (Wisdom) is more beneficial in PvP (ignoring the Presence from Wisdom since it does nothing in PvP). 1% more crit means 1/100 of the time I deal ~75% more healing (Surge at 75%), which gives an overall bonus healing of 75/100 = 0.75% bonus healing while Wisdom gives a flat 1% increase (which I am unsure if that applies before or after Surge). If I'm correct, then Penetrating Light isn't really worth maxing. In his build, he goes for the 1% reduced damage (Jedi Resistance) over the 1% extra healing crits (which give about 0.75% bonus healing from my calculations). I'm not sure which ends up being more beneficial there, though. Link to comment Share on other sites More sharing options...
Aital Posted November 13, 2012 Share Posted November 13, 2012 Actually there is one skill that increased regen rate. it's the one that procs up to 3 stacks of +10%/stack of regen increase. Changes static regen from 8 to 10.4. It triggers on disturbance hitting something. Link to comment Share on other sites More sharing options...
eventidephoenix Posted November 14, 2012 Share Posted November 14, 2012 The 1% crit is not useless... Think of it from a gearing-to-reach-ideal-crit point of view and you will understand why Link to comment Share on other sites More sharing options...
Aital Posted November 15, 2012 Share Posted November 15, 2012 (edited) The crit is extremely powerful. The more crit you provide(same purpose for mainstat) the more power you get from lack of crit rating. If you don't know that is because crit rating is a direct competitor to power rating in all but augs where mainstats is not. So if you want to raise your DPS consider the crit bonus. Think about this. Every point of crit rating it takes to get 1% of crit is converted directly to power at whatever lv you are at. That varies but that is still a good bit of power rating. Edited November 15, 2012 by Aital Link to comment Share on other sites More sharing options...
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