View Single Post

cheese_cake's Avatar

02.14.2020 , 07:11 PM | #1
Many of us have come across self-destructors. Image related:

The game gives us tools to kick players that are not contributing to the game by voting to kick them out. Intentional self-destructors are not only not contributing, they are actively harm their team's efforts. However such players are impossible to vote kick out of the game because the game system considers them to be contributing when they respawn.

While intentionally throwing a game/ win trading is an offence that can lead to a ban, it will take some time before it occurs (if at all), & the player may come back after their ban to repeat their actions.

Perhaps it might help to give players/teams more control over kicking other players detrimental to a game. How can this be achieved?

My initial thought is for a team be able to vote kick a person regardless of their in-game contribution status. Limitations of such a system include abusing it to kick out weaker players, players that longer commit detrimental acts, and players that the team hates.

Or perhaps spawning should not be counted as contributing. It would be an improvement over the current system.

  • Are there other ideas?
  • What are the benefits of the current system/ tools?
  • What problems might arise if players are given more agency to police (in the context of curbing toxic and detrimental actions) each other?