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Crafting Profession Changes in patch 1.1.2


GeorgZoeller

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I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

 

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

 

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

 

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.

 

 

it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

 

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.

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Can we stop listening to the whining and leave gear as is... people just want to be handed everything. If you want people to improve maybe give everyone a champ bag if they have a perfect game in alderaan (example). an incentive for improving rather then taking the socialist approach. Gear should mean something. People can get geared in 2-3 weeks easily if they put the time in, and then compete for BM gear through guild premades. 1-49 is fun but gear doesnt matter so PLEASE dont turn 50s bracket into the same.

I agree with this. People need to improve, period, giving them what they want because they refuse to learn and get better is ridiculous.

 

I came into TOR with ZERO PvP experience, and I'm proud to say I've actually improved a fair bit. 'Bout to get to valor 60, after having played from early access, and I feel like this would be a huge slap into the face to people who worked hard getting there.

 

What you should do instead is make centurion bags easier to get. I very rarely see people running around in Centurion gear, because getting Champion gear is so damned easy.

 

As for crafting - cybertech is good, but only until people get PvP gear. I never ever get mod schematics from UWT, and never see them on the GTN. There's also very little documentation of what I can actually make, in terms of both armoring and mods.

 

In addition to this, getting certain resources is a chore. The price to profit ratio is pretty low.

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I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

 

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

 

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

 

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.

 

 

it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

 

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.

 

I second that. ~Imma-ding-50-and-i-wanna-kill-everyone-no-matter-how-long-they-are-playing-i-just-want-gimme-gimme-gimme~

 

And i don't like biochem's change. Slicing already is almost useless, let's make biochem same! Why you nerfing rakata's items step by step? What's point in 400 biochem now?

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How about also lowering the godaweful 5 minute cooldown of the cybertech grenades?

Yes, please. Forgot to mention this above, but the cooldown on grenades is really annoyingly long. The grenades aren't useful enough to warrant having such a long CD.

Edited by Ukita
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I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

 

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

 

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

 

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.

 

 

it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

 

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.

Fair concerns... but nobody said anything about nerfs for PvP gear just yet.

 

There are many ways of achieving our intended goal, from stabilizing early gear acquisition through diminishing/removal of the random factor to the introduction of new gear over time... and a dozen other methods in-between.

 

To spell it out: We currently have no intention to modify the stats on existing PvP gear downwards (which I assume you mean by 'nerf'). Nobody has talked about eliminating the gap between old level 50s and new level 50s either.

 

-- Georg

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So...basically you are taking away the one thing that Biochem had over the other ones:

 

the slightly increased effect of Adrenals and Stims.

 

So...the obvious question is why be biochem ? I will just buy the 3 purple ones and drop biochem now.

 

The profession STILL needs something to make it a choice over, say, Synth weaving with its Best in Slot belt and bracers, for instance.

 

I think nerfing the Rakata Stims and Adrenals is a very poor decision made by very foolish devs. Making the Exotech and Energized available for everyone is smart, but nerfing the Rakata is retarded.

 

 

and as i read through, the Rakata ones will now be less effective than the Exotech ones...

 

WHY DEVS WHY DO YOU DO SUCH STUPID **** ITS INCONSISTENT AND MAKES NO SENSE !!!!!!!!!!!!!!!!!!!!!!!

Edited by justregularjoe
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I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

 

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

 

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

 

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.

 

it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

 

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.

 

With valor rank 68 and that much experience in pvp you still shouldn't have any problem killing new 50's. Don't be upset because skill will become a major factor now in a fight. Why so scared?

 

This post makes me laugh a little inside.. Ok maybe not a little but A LOT.

Edited by Aricus
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I think the Biochem changes are a positive thing and I am someone who changed to Biochem, but that was moreso the fact that I didn't want to keep spending time/money on those items and the reusable are a great thing but giving a clear unfair advantage on those using them was a bad move from the start and which began a lot of the issues in the first place in PvP.
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Congratulations George you are the best spoken person that has ever made a public utterance in the history of Swtor. That being said I have a little more faith that as long as you are still the voice of swtor in the years to come we will have more faith in the direction of the game. It appeasrs that you have finally told us what we wanted to hear. Also a first, tyvm. Keep it up, I don't want to have to force choke you like maximumpc magazine did on page 91 of this months issue. Edited by Nickter
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With valor rank 68 and that much experience in pvp you still shouldn't have any problem killing new 50's. Don't be upset because skill will become a major factor now in a fight. Why so scared?

 

This post makes me laugh a little inside.. Ok maybe not a little but A LOT.

 

This game is a stun festival, no matter how long are you playing, a few players 50/10 exp/valor rank just won't allow you to move, especially in warzones. And he is worry, because of the nerf of all that progression with battlemaster and experise, so no matter how high valor rank you will have, there will be no difference. So try to look a little further than your own nose, please.

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I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

 

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

 

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

 

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.

 

 

it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

 

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.

 

^ This. There is no reason for fresh level 50 players to match veteran level 50 players as one should be rewarded for their efforts, it's what drives the majority of the player base and the day that is gone so will the player base be. Gone. TOR is already the most user friendly MMO ever, you can hit level 50 in 3 days and as soon as yo do so your first week alone will yield you like 25 Champion bags from the daily/weekly quests alone, never mind the amount of bags you can buy using Warzone and Mercenary commendations, again, if you're willing to put in the effort to do so. Meaning with a little bit of luck a fresh level 50 player can gear himself in decent Champion PvP gear only 1-2 weeks after hitting level 50.

 

Sure, most don't hit level 50 in 3 days but even if it takes one an entire month to do so (casual players who only play 1-2 hours daily) they can still gear themselves in decent PvP gear rather quickly after hitting level 50 due to the method I described above. If anything, do something about your bag RNG system, it's the only thing that is causing unlucky players grief.

 

Unlike most MMOs there is no weapon/armor enchantment system nor an elemental enchantment system in place, there are no exclusive endgame/veteran/legacy PvP abilities and the only thing that separates veteran players from fresh players item-wise is their gear. Champion gear is not hard to acquire at all and the gap between Champion and Battlemaster gear is minimal.

 

Edit: Also, modded level 40 PvP armor and level 46 PvP weapons are not as bad as some may think. I asume there is a valid reason for why they were added to TOR in the first place? Or add back the level 50 PvP greens from beta and throw in some blue gear too, as in, stop removing content and start adding some ;)

Edited by darthtoph
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This game is a stun festival, no matter how long are you playing, a few players 50/10 exp/valor rank just won't allow you to move, especially in warzones. And he is worry, because of the nerf of all that progression with battlemaster and experise, so no matter how high valor rank you will have, there will be no difference. So try to look a little further than your own nose, please.

 

thank you Soulcheg , I can speak for myself.:)

 

ye, Soul was right on, gear should matter..

 

we'll just have to wait for more details on the matter before jumping to conclusions.

 

there are various solutions to it. the first thing that comes to mind would be to implement blue pvp gear for new 50s to buy. this way you don't have to rebalance all of your pve and pvp gear again.

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... Long term, our plan is to evolve Star Wars: The Old Republic’s game economy to a more player driven model, strengthen and improve the GTN and embrace the game’s extensive appearance customization throughout the game.

 

This sounds very encouraging! I'd love to see a player driver economy and meaningful crafting.

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Awesome, the most refreshing info is about the sell-ability of stims. Having to get a specific crafting profession to raid is realy bad. So kudos!

 

EDIT: on a suggestion note, adding some form of high-end item to crafting that doesnt involve raiding or w/e to aquire would add incentive.

 

As an example(and before you flame, example and suggestion are two entirely different things) an Armstech could craft a high-end barrel, equal or close to equal to end game quality. Understandably having to many of these would take away the necessity of raiding, so my suggestion is more in line with 1 "item" per profession.

 

Perhaps this could be chosen by the player, say you can choose 1 out of 4 different schematics for example. This could be held by a quest or something similar. In this scenario however it would have to be BoP, or else you could just combine from different players and get a full "set."

 

I really like this idea. Armstech. I would love a nice barrel that only I could have.

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I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

 

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

 

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

 

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.

 

 

it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

 

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.

 

I hit valor rank 60 legit. I have opened enough champion bags on the way to have both a full tank and dps set and numerous duplicates (minus the head, which will not drop). RNG is a stupid, stupid system. I earned my gear, and I earned the right to kick the hell out of a fresh 50. If you want to fix pvp, make it so that you have to at least trade in champion gear to get battlemaster gear. That would fix the problem you made from screwing the pooch as hard as you did on Ilum. All of the "Battlemasters" who traded to 60 would be out of luck. I see however that you want to appease the casuals who hit 50 and scream, "I opened 4 champ bags and didn't get gear, omg". Tis sad, but Swtor has already jumped the shark. I am glad I canceled my sub.

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They're changing the dropped schematics for biochem in raids...? I can't even SEE the schematic because none of them WORK. You're changing something I can't even use. That's great. I hope you'll at least let me craft the item with the change.
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Please tell me why biochem is the only profession you guys are looking into. Seriously, every other profession is so godawful you would be a completely numbskull to choose it over biochem, yet you guys keep tweaking only biochem.

 

Armormech, synthweaving, armstech are a complete waste of time due to the fact that nothing you get is unique, every recipe you get can get gained as a full drop by doing hard modes or raids, you guys have put little to know effort into the crafting system. This change to remove the armoring from epics AFFECTS CRAFTING IN NO WAY!

 

Seriously, how is that even put into the profession changes. There are so many problems with crafting. You guys need to dig deeper and try harder.

 

Did you read past the first paragraph? It's a work in progress that they are going to do slowly. This makes a change from the usual sweeping changes made by developers on other games. They are essentially making it so you can level one of those profs and get a guild buddy to hook you up with all the perks of biochem... or if you have no friends you can just buy them from the GTN. I hope you have your credits ready.

 

I think this is a good move. With the promise that mods and enhancements will be getting new and better recipes, that crafted modable gear has the chance to crit for an additional stat boost slot and that you can just buy the perks from biochem, why wouldn't you take another profession. Reminds me why I took cybertech on my OP... I'm glad they have put more thought in to this than they did the OP fix anyway.

Edited by Ellvaan
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1) I hope it will be just expertise nerf for the"pvp fix". My battlemaster stuff is kinda 50% differently modded so PvE=PvP gear atm...which brings me to another point...

 

2) Make set bonuses comparable. Some classes have HORRIBLE SET BONUSES (pvp and pve gear).

 

3) First off, we removed the requirement to have the BioChem profession to use Energized and Exotech stims and adrenals. This was done to (a) remove pressure of players to pick up BioChem for optimal combat performance and (b) to open up the sale of BioChem products to a larger audience on the Galactic Trade Network.

 

Yeah, me and guildies have exotech recepies. Guess what. Can't learn them. Go figure. Fix that first instead of "bring it inline with blablabla".

 

 

4) Crafting changes in general sound fine, but hey, I can get half of rakata set in 1 run so dunno why I'd bother crafting anything unless you make it comparable to best drops and make it easy to craft.

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which determine the outcome of combat more towards personal skill.

 

Hi,

 

Please dont say anything about skill and SWTOR. Please go to EA friends in Norway - FunCom and see what mean game where personal skill is better then any stims/adrenals or gear.

 

If u want skillful game please reblance all class that have in-combat stealth and in-combat some kind of speed. Disiable this in combat and then we can talk about personal skill + swtor.

 

At this state PvP in SWTOR forgive huge mistakes and even not knowing own class because of in-combat stealth and speeds.

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They just haven't ding 50 yet, or ding it recently, that's why they want to ~KILL EVERYTHING AND EVERYONE NAO RAIT NAO~, and they just don't think what will happen, when their chars will do some progression, which does not have any benefits anymore, and which will be just wasting of time.

 

By progression you mean the ability to squash people without thinking? The gear improvement should be gradual enough that it is an improvement but doesn't change you from squishy to immortal. They aren't making it any less tedious to obtain the gear they are just making it more fun for the majority.

 

Premade VS premade will still have even matches. PUG vs PUG will still be a chaotic ***** fest but premade VS PUG might feel a little less one sided and be a little more fun for the underdog... who regardless of gear will eventually lose to tactics and skill. Glad they will be softening the curve.

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Make a new raid where in nightmaremode a rare armor or wepon tier 4 scematic drops.

Put a crafting station inside the raid so that you can only make that 1 peice like arm, chest, legs, wepon ect. inside the instance. Also make it to where the rare crafting mats only drop in the nightmare mode instaces as well that would be freaking awsome. Anotherthing make the scematic drops rare.

Edited by homelesscreep
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Hi,

 

Please dont say anything about skill and SWTOR. Please go to EA friends in Norway - FunCom and see what mean game where personal skill is better then any stims/adrenals or gear.

 

If u want skillful game please reblance all class that have in-combat stealth and in-combat some kind of speed. Disiable this in combat and then we can talk about personal skill + swtor.

 

At this state PvP in SWTOR forgive huge mistakes and even not knowing own class because of in-combat stealth and speeds.

 

Stealth is not the issue ? lol

 

You just can't talk about *skill* when they're 2 stupid to mirror classes properly....

Also no1 cares bout *personal skill* when you have 3 friends , who are all boss³, but 4 random dumpsters drag your entire team down :) see what im aiming at

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