Lascero Posted January 13, 2012 Share Posted January 13, 2012 Assuming a non-bugged encounter, we get to phase 3 easily, but have troubles with lightning balls and mind traps dying in time. How are these handled? We usually have a Scoundrel Sawbones and Sage healer, with primarily ranged damage (one or two melee). Thanks. Link to comment Share on other sites More sharing options...
Trayne_ Posted January 13, 2012 Share Posted January 13, 2012 If you don't kill him by the end of the 3rd pillar drop its usually a wipe. All focus on boss when he drops, even healers. No one should be doing anything else. Also, have your tank try to get a shield and use CDs and clear the boss of any lightning balls near him before pillar drops so melee dont get wrecked. Also call out before pillar drops so melee are in position to dmg right away because you cannot force leap to soa. Link to comment Share on other sites More sharing options...
Lascero Posted January 13, 2012 Author Share Posted January 13, 2012 If you don't kill him by the end of the 3rd pillar drop its usually a wipe. All focus on boss when he drops, even healers. No one should be doing anything else. Also, have your tank try to get a shield and use CDs and clear the boss of any lightning balls near him before pillar drops so melee dont get wrecked. Also call out before pillar drops so melee are in position to dmg right away because you cannot force leap to soa. Wait, can anyone pop the Lightning balls? I thought they only popped for whomever they were chasing? Link to comment Share on other sites More sharing options...
Iandayen Posted January 13, 2012 Share Posted January 13, 2012 Wait, can anyone pop the Lightning balls? I thought they only popped for whomever they were chasing? Taunt is your friend. Link to comment Share on other sites More sharing options...
Lascero Posted January 13, 2012 Author Share Posted January 13, 2012 Taunt is your friend. They weren't responding to taunt for our attempts Link to comment Share on other sites More sharing options...
Iandayen Posted January 13, 2012 Share Posted January 13, 2012 we have an assassin aoe taunt, force shroud and pop them every time shroud is up. in our 8 man we use an assassin tank and one dps, they can get 2/3 of the lightning ball spawns. If we ran with 3 they could get all 3. works every time. Link to comment Share on other sites More sharing options...
Lascero Posted January 13, 2012 Author Share Posted January 13, 2012 (edited) we have an assassin aoe taunt, force shroud and pop them every time shroud is up. in our 8 man we use an assassin tank and one dps, they can get 2/3 of the lightning ball spawns. If we ran with 3 they could get all 3. works every time. Cute strategy, we'll give it a shot. We definitely need to recruit a shadow. The taunters were Knights, if that matters, but eh. Edited January 13, 2012 by Lascero Link to comment Share on other sites More sharing options...
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