Jump to content

Patch has bugged space missions


CenturionZ_

Recommended Posts

  • Replies 65
  • Created
  • Last Reply

Top Posters In This Topic

What I want is all the comms, rep tokens and money I have been missing out on since we can't complete the missions. I do these missions on 6 characters daily and can't do them since Tuesday. They broke them so give us what I would have been getting if you tested you patches better. Edited by Darth_ValFera
Link to comment
Share on other sites

Thanks Shenlon,

 

You've isolated the problem to the beam generator. I couldn't get my hands on a grade 6 one - schematic or built, but using a lowly grade 5 generator made it just possible to complete the missions (with a few failures). This is absolutely the problem.

 

This is the same exact problem from before isn't it?

 

There's the problem BW - the community has done the leg work for you. Now fix it again please.

 

And please don't put it off until the next major patch like you did last time leaving it broken for weeks.

 

There must be multiple issues with space combat as I tried out switching the Grade 7 Beam Generator with the Grade 6 version that I kept and there was no noticeable change to my blaster's dps. I was able to get to the exact same points in the missions that the Grade 7 BG got me to and no further. I tried swapping the Grade 7 Power Conversion Module for the Grade 5 one and still no change in dps. It feels like blaster cannons have been set to a specific damage amount and no change in blaster modules affects their damage output.

 

I noticed that Duma Strike and Cha Raaba are subtly different also. Asteroids have been moved a few metres or so, making you hit them from angles where you normally could avoid them. I fly space missions nearly daily and mostly blind, it doesn't take long to feel that something is strange and off.

!

I too have been doing the daily heroic space missions for the last 2 months and I did find an asteroid in Duma that was slightly different than it used to be. Its hitbox is slightly larger than normal while the asteroid still appears the same.

 

Also of note, I found that the main satellite hardpoint in Kanz Minefield is bugged. I managed to blow it up, explosion and all, two times but the mission did not give credit for the kill so it failed both times.

Link to comment
Share on other sites

Space Combat silliness update time, listed by individual issue:

1. We've identified a fix that will prevent you from smashing your ship on a giant asteroid that's unavoidable in Taspan Ambush and Syvris Evacuation, and we're testing a fix for it now. I'll continue to report in this thread around those two issues will be closing their individual ones.

 

2. It's also been confirmed that escort missions are currently bugged such that you're given credit for completing the mission if the escort is defeated. (I have to admit, this bug amuses me.)

 

3. Additionally, special enemy ships that are missing their health bars has been confirmed and is being worked on as well.

 

 

We'll get #2 and 3 updated to the Known Issues, and we no longer need details about them at this time.

4. Finally, we are continuing to investigate problems with damage (both not dealing enough and receiving too much). The details and information posted here are being followed, and we appreciate your continued reports.

 

:ph_thank_you:

 

 

Regarding #4: This "feels" very similar to the damage problem that occured in the space missions several months ago. I don't remember exactly when, nor can I say it's the same issue exactly, but if feels very similar.

Link to comment
Share on other sites

And I thought it was just me. Ardis and New Cov are impossible running 7 gear or higher. I've tried every conceived pattern on the 2 mentioned Republic Space missions. On New Cov the satellite grid is indestructible. And on Ardis, destroying 30 bombers is not achievable. FYI I was playing later yesterday and I believe on mission Fondor there was a glitch that kept running me into cavern walls (no where to go!)
Link to comment
Share on other sites

 

You've isolated the problem to the beam generator. I couldn't get my hands on a grade 6 one - schematic or built, but using a lowly grade 5 generator made it just possible to complete the missions (with a few failures). This is absolutely the problem.

 

It doesn't seem to be just the beam generator that has a problem. The missiles are affected as well. I've just run the Impossible Sector mission (strange how that name has become even MORE appropriate, since last Tueday!) and the Fighter Carrier engines now require a minimum of 3 missile hits each - prior to the patch, 2 hits were plenty. The Heavy Fighters now require a minimum of 6 hits, when 4 was more than sufficient (less with concentrated blaster fire - which now does almost no damage at all!) .

 

What this effectively means is that now I am starting to run out of missiles to actually complete the last part of the mission on the Minelayer itself, if I want to get all the bonus missions as well. Where before the patch I was finishing with all the bonuses and 30+ missiles left in the bay, now I am struggling to complete the main mission, if I do the bonuses and on more than one occasion, have had no missiles left.

 

This is the same exact problem from before isn't it?

 

Certainly this situation has happened before following a major content update.

Link to comment
Share on other sites

Like many others said it before..we barely do any damage anymore. Makes it extremely hard or even impossible to complet the objectives depending on the Heroic mission.

 

Not sure if its related to the base damage on ships, dmg bonus from items or power converters not working, but I feel like I need twice the amount of lasers fired to kill my targets.

Link to comment
Share on other sites

...We'll keep an eye on this for your responses and details to the above. If there's an issue related to Space Combat that is NOT mentioned, please be very detailed and explain how it's different and give as much information as possible. Thanks for your understanding and for your reports while we look into Space Combat silliness.

 

There is another issue with ship steering. Its not related to the patch though since it has been an issue...well I'm not positive but since the beginning and it just has never been fixed.

If basic movement (forward, backward, turn left and turn right) has been remapped to something other than WASD, the ship dodging (from the basic cursor position, up, down, left and right) gets broken.

I.E. I remapped my basic movement keys to ESDF (to coincide with basic resting position for typing) and dodge keys did not change to match. Specifically, for my exact scenario: A does nothing, W moves up, S moves down & left, E does nothing, D does nothing and F moves right.

I have only those keys mapped to those movements (I removed the arrow key mapping to the basic movements just to make sure they were not somehow causing the psuedo-double mapping)

It should be simple matter of adding a section to the key bindings just for space mission movement (although I admit I dont know your game code so I dont really know how 'easy' it might or might not be).

This has been a problem SINCE I HAVE BEEN PLAYING THE GAME starting in Nov 2011. I have submitted 3 different tickets on this and nothing ever gets done.

Please take care of this.

Link to comment
Share on other sites

I have not tried any space missions this week using grade 7 stuff after reading about it here and on Dev Tracker. Who needs the pain? However, Doing Syrvis mission, I noticed, the shuttle I am escorting also has no healthbars. How the heck am I supposed to know how much damage it's taken? When it starts smoking? (Which it shouldn't if I've done it right).

 

Health bars and trails from enemy ships are missing, as they were months ago for a long time. (Idr if the health bars were missing, but the energy trails from the little fighters were gone for a while while everything else was haywire. Then they got fixed. Now they are gone again.

 

Seems that Bioware has again re-introduced an old, once fixed, bug. I've been playing since launch, and I'm not so unmindful as to know... however it appears most of Bioware's employees are new, since then? Maybe. I dunno. I am getting awful tired of seeing old bugs return... re-breaking things once fixed, and going through the same process all over again, being told it's us not them. And having to wait forever for a fix.

 

How much longer will this game have a polulation at this rate?

Link to comment
Share on other sites

The grade 7 ship equipment not working properly was an issue before. I know because I couldn't finish the heroic space missions until they fixed it. After the fix they weren't easy but doable for me. Now with the bugs again I can't finish them. I'll add to what others have posted from my observations on my knight's grade 7 ship equipment in Republic heroic missions.

 

Damage output is much lower. Enemies with larger HP pools take at least twice as long to kill compared to before it was broken. This maybe a problem with the improved power conversion item.

 

Damage taken is also increased. While the enemies living longer and staying around to do more damage is noticeable. Shields seem to drop faster and armor is damaged sooner than before. And yes if you collide with an asteroid or other object you take MUCH MORE damage than before. In New Eclipse while trying to figure out what the bugs were I ran into a fairly large asteroid dropping my armor health from near full to zero and destroying my ship.

 

I can confirm the issue specific to New Cov is the Mandolorian ship's hardpoint or whatever cannot be destroyed. Usually I can kill the incoming ships while damaging but even focusing on it and destroying everything else the hardpoint could not be damaged. Otherwise I could get near the end of mission but failed due to too much damage being taken and blowing up (I can personally use maneuvers to avoid damage but still take too much)

 

Baros Ambush doesn't seem to have any specific bugged points but is a pain because the sith ship's take too long to kill and cause too much damage for me to survive. Even so I'm pretty aware now after doing these for a while how much damage they do and I feel they are doing near twice the damage they used to or rather I'm taking nearly twice the damage I used to from them.

 

Haven't tried the others yet as they are too frustrating when bugged but if I get a chance I'll try them with grade 7s and then round up some grade 6s.

Link to comment
Share on other sites

Another note about the Power Conversion Module, we already know it's not boosting damage in damage mode however it's also not reducing damage in shield mode either. I was able to complete every heroic space mission this week (except for the Kanz Minefield with its invulnerable satellite hardpoint objective) by running only in shield mode and face-tanking a lot of extra damage in order to focus more blaster shots on targets than I would normally take the time to do.

 

(I also noticed that the heroic daily missions I was unable to complete from the previous day did not remove themselves from my mission list the next day and I was able to save them up and do them all today and still get all the reputation from them, minus Kanz Minefield of course.)

Link to comment
Share on other sites

After "testing" a bunch tonight, due to Ardis/Kabal being one of the higher dps requiring missions, here are what I believe to be the problems.

 

 

  1. Blast Condenser does not work, when I left the game previously it would work on some ships but not on others, now it does not work on any ship AT ALL. Specifically the +100 damage buff does not appear to work.
     
     
  2. Power converters do not seem to be working properly now. They still give the shield buff/debuff as normal, but the damage buff is significantly reduced or the damage debuff is significantly reduced.
     
     
  3. Fighters, and possibly all targets, take more blaster shots to die, missiles and torpedoes seem unaffected. This is likely tied to the Power Converter issue, but I can't be sure as neither of them work like they used to. I am certain it takes more blaster shots for fighters as I had tested previously with the exact same ship gear (no Blast Condenser) on the Ascendancy Barrier map, and at that time 4 shots (2 clicks) would always kill a fighter, while the power converter was set to buff blaster damage. Now it takes 5 shots (3 clicks) with the power converter set to buff damage and 6 shots (3 clicks) with the converter set to buff shield regen.

 

The only real workaround is to use a different beam generator than the Blast Condenser, preferably the Rendili beam generator (10 shots/sec) or the Grade 5 beam generator (9 shots/sec). You will still do noticeably lower damage, but significantly more than if you use the Blast Condenser.

Edited by Zoiks
Link to comment
Share on other sites

I've completed all the heroic space missions (which was a much harder task than previously) on imperial side this week, EXCEPT Kanz Minefield, where the hardpoint simply can't be destroyed in the time available. I've done 99% perfect runs with full focus on it, and it's just not possible.

 

As posted elsewhere, I did about 40 tries yesterday and the closest I've gotten is the death animation starting to play, which usually indicates a few more hits are needed - but there is no time to get them in.

 

While we are talking about broken space content, the "Saleucami Fleet Action" mission has a bonus objective that can no longer be completed (since the same patch). I had 100% achievements for space missions before the patch, and now I am at 98% because "Eliminate fighters" is listed as not completed (and can't be completed).

Link to comment
Share on other sites

The only real workaround is to use a different beam generator than the Blast Condenser, preferably the Rendili beam generator (10 shots/sec) or the Grade 5 beam generator (9 shots/sec). You will still do noticeably lower damage, but significantly more than if you use the Blast Condenser.

 

This is what I found to work as well. I had to do it with a Grade 5 piece as there are no schematics or built Rendili Beam Generators on Jedi Covenant to be had. I managed to finish the rep grind up to Legend in this gimped manner.

 

Now, that I'm finished, there isn't much point to running these anymore (they aren't particularly fun after doing them 100x), and the rewards for doing so are meh. Hopefully if the grade 7 gear is worth anything for the fabled expansion, they will fix it by then. It might just take that long. It was broken a long time last time they borked it and we had to wait until a major patch to crown before we saw a fix.

Link to comment
Share on other sites

Same problems here. Just took me hours to pass levels that usually take me minutes. Kanz Minefield is totally bugged right now and the final hardpoint cannot be destroyed with the weapons we have and kabal station defense I'm also finding impossible. Please fix asap!!!
Link to comment
Share on other sites

×
×
  • Create New...