DDaMAGEr Posted April 16, 2018 Share Posted April 16, 2018 Seriously, it doesn't have internal timer between its health restoration effect. That means it restores way more health, than intended. For instance, if you attack mando with this shield active with Hammer Shot/Rapid Shots it'll refill 35% or 25% (or even 50% if mercenary attacks) respectively. That's totally rulebreaking thing. Letz imagine 4 players attack commando/merc, it pops shield, 3 players know how to counter it & begin AoE-ing, but 4-th launches 3 hammer shots at shield and heals enemy from 10% to 100% with it. Thus l believe internal timer between RS/ED heals needs to be set up. Make it e.g. 1 second, capping the healing it provides to 30% of total health. That's fully enough for mando/merc, which are overweighted by defenses on their own. But no more rulebreaking of aforementioned kind should occur. Link to comment Share on other sites More sharing options...
Gyronamics Posted April 16, 2018 Share Posted April 16, 2018 It's shocking isn't it. There's the commando popping the shield which only heals them if someone direct damages them in the next 6s and someone direct damages them for the entire shield. That kind of thing requires a nerf. Iif only we could find who these people are. Link to comment Share on other sites More sharing options...
TalonVII Posted April 16, 2018 Share Posted April 16, 2018 Sorry as a broken record this ability should of gone to power techs in the first place. Granted the ability is also broken as mentioned BUT, Mercs never should of gotten this. And this is coming from my main being a Merc(firmly a PT). Link to comment Share on other sites More sharing options...
DDaMAGEr Posted April 24, 2018 Author Share Posted April 24, 2018 Sorry as a broken record this ability should of gone to power techs in the first place. Granted the ability is also broken as mentioned BUT, Mercs never should of gotten this. And this is coming from my main being a Merc(firmly a PT). A long ago in a galaxy far far away, there was time when players had defenses way less that they have today, so many of them burnt themselves in PvP pretty fast, and PvP matches were pretty quick because of that. But today many of classes received buffs/reflects/extra powers etc in their defenses, which allowed to stay them for way longer, and prolongated PvP playtime respectively. l think it's something devs seek to do - it's make characters more durable, because it'd require more time to burn them down in aforementioned way. Vanguard/Powertech, however doesn't fit that pattern, because its defenses aren't buffed at all, in a ways others did. Thus they make PvP quicker and shortens time for players needed to accomplish them. Thus l think buffing VG/PT defenses should be within devs' interest. Yah, when it comes to fixing ED/RS dopey health refill l think there should be done sharing this ability between all Bounty Hunters/Troopers to fix present day blantant survivability issues. Link to comment Share on other sites More sharing options...
Hoppinswtor Posted June 3, 2018 Share Posted June 3, 2018 i mean I feel the same way when dots heal up a jug, but nobody complains about melee dcds because were live in a meleearchy Link to comment Share on other sites More sharing options...
WayOfTheWarriorx Posted June 3, 2018 Share Posted June 3, 2018 (edited) i mean I feel the same way when dots heal up a jug, but nobody complains about melee dcds because were live in a meleearchy Yeah, it's all about the melee in this meta. They just own ranged. =p Edited June 3, 2018 by WayOfTheWarriorx Link to comment Share on other sites More sharing options...
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