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Sages in God mode


Gatovillano

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I play as sage on the only west coast PVP server. In unranked we get our asses handed to us the majority of the time. Gear has a lot to do with your probability of survival in WZs. You probably run into a lot of fully geared tier 2 Obroan sages who know how to mod properly for maximum effect. Also, if the sage is fully geared, has mods for damage reduction AND has a shield from guardian of course he is going to seem nearly unstoppable. Cooperation can go a long way to keep team mates alive. As for me - 1/2 tier 1 Obroan, 1/2 tier 2 Obroan - modded and specced for heals (not properly modded for effect) and I get dropped within 10 seconds of leaving the safe zone about half the time. Consecutive Stuns + interrupts + slows = quick death regardless of class. I don't believe sages are OP at all. In fact, I think that sorcerers are more OP in comparison.

 

Damage reduction mods? Not sure what you mean here to be honest mate. If someone is gearing for damage reduction they are not modding properly at all.

 

Sorc/sage function the same, there is no difference. At launch project had a slight delay compared to shock and the knockback animations were slightly different (sorc was faster). The difference was very very slight though.

 

They are mirrors and there is no advantage to playing one over the other.

Edited by PloGreen
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I play as sage on the only west coast PVP server. In unranked we get our asses handed to us the majority of the time. Gear has a lot to do with your probability of survival in WZs. You probably run into a lot of fully geared tier 2 Obroan sages who know how to mod properly for maximum effect. Also, if the sage is fully geared, has mods for damage reduction AND has a shield from guardian of course he is going to seem nearly unstoppable. Cooperation can go a long way to keep team mates alive. As for me - 1/2 tier 1 Obroan, 1/2 tier 2 Obroan - modded and specced for heals (not properly modded for effect) and I get dropped within 10 seconds of leaving the safe zone about half the time. Consecutive Stuns + interrupts + slows = quick death regardless of class. I don't believe sages are OP at all. In fact, I think that sorcerers are more OP in comparison.

 

?????

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I play as sage on the only west coast PVP server. In unranked we get our asses handed to us the majority of the time. Gear has a lot to do with your probability of survival in WZs. You probably run into a lot of fully geared tier 2 Obroan sages who know how to mod properly for maximum effect. Also, if the sage is fully geared, has mods for damage reduction AND has a shield from guardian of course he is going to seem nearly unstoppable. Cooperation can go a long way to keep team mates alive. As for me - 1/2 tier 1 Obroan, 1/2 tier 2 Obroan - modded and specced for heals (not properly modded for effect) and I get dropped within 10 seconds of leaving the safe zone about half the time. Consecutive Stuns + interrupts + slows = quick death regardless of class. I don't believe sages are OP at all. In fact, I think that sorcerers are more OP in comparison.

 

:jawa_confused:

 

Since when can Sages equip shields? Do you mean guard?

Edited by Master-Nala
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I believe that this game used to be very balanced, but due to the pvp. Other games in the pass, like world of warcratf, have suffered the same problems. It is true that hackers are a big issue: sages using evasion and going invisible: transparent powertechs; juggernauts shooting death rays; entire teams teleporting to the other side of the map; and lets not forget, players immuned to damage.

But a main issue is also the sages and sorcerers. World of warcraft made a big mistake by buffing up the warlocks to a point where 1 warlock could easily solo an entire pvp zone. swtor is doing the same mistake with the sages. an attack should normaly burn down maybe what ... 10% or 20% of the opponants health. an the stun effect from it would hold them for 0.5 to 2 seconds.

at the moment, the sage stun you for a full 5 seconds or more, while 100% or more of your health bar is burned. and they can cast it on multuple players. this is the warlock revisited. you might as well give them god mode.

right now, lots of players are obsessed by beating them. and go suicide again and again in pvp zones swarmed by sages. while they are cursing and swearing. but after a while, they will be so upset, they will quit the game. and i dont believe swtor can loose that many subscribers. cause this thing is driving the game into the ground.

Oh, and in the futur, i would suggest you double check the ideas of the developper that creates god modes before adding the updates

 

This is just not true. We know for a fact, because the devs said so, that people are Unsubscribing due to teams of stun-locking operatives

 

NERF OPERATIVES!!!!!

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