Valorak Posted January 11, 2012 Share Posted January 11, 2012 Am very curious to hear an official response to this. In other words, bump Link to comment Share on other sites More sharing options...
DarthPeterNorth Posted January 11, 2012 Share Posted January 11, 2012 If this is true i would like to be by every fanboi side that screams that the game is perfect and shoot them in the eye. Link to comment Share on other sites More sharing options...
KreiosX Posted January 11, 2012 Share Posted January 11, 2012 It would certainly go a long way to explaining no HD Textures and 8 Bit looking shadows. As well as the obvious performance issues regardless of system quality. Not to mention completely contradicting their responses on eurogamer. Link to comment Share on other sites More sharing options...
Ypogi Posted January 11, 2012 Share Posted January 11, 2012 subbed, sounds interesting. Link to comment Share on other sites More sharing options...
Tiron_Raptor Posted January 11, 2012 Author Share Posted January 11, 2012 A severe oversight pertaining to basic MMO functionality from Bioware? No wai! Honestly I'd be more inclined to think that it was EA, Lucasarts, or some combination of the two that brought this in. EA's already had a few controversies due to overzealous DRM, and LA's wrecked at least a couple of games with edicts from on high, including SWG. Link to comment Share on other sites More sharing options...
TheTurniipKing Posted January 11, 2012 Share Posted January 11, 2012 No, but it helps. Honestly, I would really prefer it if I was wrong... If it turns out to be true it could generate a ton of bad press and flat out kill the game. For the most part, it's a really good game. SOME of the rendering: what I've seen so far sounds like it's mostly or entirely the character models it's affecting. Your computer still has to splice the different bits together. Yeah, don't get me wrong. I'm well aware of the issues that some players have had, and whatever potential this system has for good appears to being completely overridden. Link to comment Share on other sites More sharing options...
Isharel Posted January 11, 2012 Share Posted January 11, 2012 I actually wish this were true. No way rigs that can run Skyrim silk smooth struggle with an engine like this on the lowest settings possible. Allso, "fanboy" here and I'm screaming since launch day. So bite on that Link to comment Share on other sites More sharing options...
myrmexaw Posted January 11, 2012 Share Posted January 11, 2012 Well using netlimiter 3 you can clearly see the 2nd process never use any kind of bandwidth with that said the game consume twice as much bandwidth during loading zone than gameplay... Probably not a good thing in my opinion... Link to comment Share on other sites More sharing options...
Hexyn Posted January 11, 2012 Share Posted January 11, 2012 Perhaps this has something to do with the long loading times for some areas aswell, it's kinda strange how the loading bar just stops (HDD activity also reduces to minimum) at about 30% through as if you are queued for something remote. Link to comment Share on other sites More sharing options...
UnknownMobius Posted January 11, 2012 Share Posted January 11, 2012 Excellent post Tiron_Raptor , +1 and bump this thread till it bursts. Link to comment Share on other sites More sharing options...
Tiron_Raptor Posted January 11, 2012 Author Share Posted January 11, 2012 Yeah, don't get me wrong. I'm well aware of the issues that some players have had, and whatever potential this system has for good appears to being completely overridden. As has been pointed out, rendering it on the server would take a tremendous amount of bandwidth and server resources, which costs EA a lot of money, so it's pretty likely they wouldn't do that in any case. Link to comment Share on other sites More sharing options...
ilovepeanuts Posted January 11, 2012 Share Posted January 11, 2012 Interesting read and looking forward to the response! Link to comment Share on other sites More sharing options...
krinaman Posted January 11, 2012 Share Posted January 11, 2012 Didn't have time to read all the threads but how much of this is fact and how much is speculation. Because from the posts I read i've seen it's mostly wild speculation based of a the name of a DLL. Link to comment Share on other sites More sharing options...
Minack Posted January 11, 2012 Share Posted January 11, 2012 What models are they "protecting"? I haven't seen anything worth stealing. Link to comment Share on other sites More sharing options...
Deamor Posted January 11, 2012 Share Posted January 11, 2012 Gotta say that this is very interesting reading. I myself am not too fussed about the texture quality. I like the way the game looks as it is but I can see where the people who want better come from. Better textures wouldn't hurt. This thing, if true, stretches a lot further than just textures. So I am eagerly seeing where this thread leads. Link to comment Share on other sites More sharing options...
Lienwyn Posted January 11, 2012 Share Posted January 11, 2012 Seriously, EA, **** you. Link to comment Share on other sites More sharing options...
Tiron_Raptor Posted January 11, 2012 Author Share Posted January 11, 2012 Didn't have time to read all the threads but how much of this is fact and how much is speculation. Because from the posts I read i've seen it's mostly wild speculation based of a the name of a DLL. Someone actually took apart the DLL to find where it was apparently reducing texture size, for a start. The second swtor.exe process also seems to be somehow tied into the remote rendering server file. I'm not sure where the inital person to claim it was a copy protection mechanism got his data: might've gotten it from that research paper I found on google because some of it was almost the same. So yeah, largely speculation, but it fits the facts far, far too well for my liking. Also, it's really hard to explain what else a 'remote renderer' could be... Link to comment Share on other sites More sharing options...
Virgle Posted January 11, 2012 Share Posted January 11, 2012 If this is true all I want to hear is, "Sorry folks, this system didn't work out and here's the date that it will be fixed/disabled..." This Big Brother stuff with removing options instead of fixing them is a really poor response that needs to stop now. Link to comment Share on other sites More sharing options...
Zlodo Posted January 11, 2012 Share Posted January 11, 2012 (edited) [nevermind, the op is baloney] Edited January 11, 2012 by Zlodo Link to comment Share on other sites More sharing options...
Deamor Posted January 11, 2012 Share Posted January 11, 2012 Seriously, EA, **** you. Now now... Let's not get hasty and jump into conclusions just yet. This is all just speculation at this point. No need to start acting childish over this issue yet. Link to comment Share on other sites More sharing options...
VorpalK Posted January 11, 2012 Share Posted January 11, 2012 What an incredibly horrible technical decision, if true. Hopefully this is something they can remove without too much difficulty. BW: DRM will never do anything to stop those you might fear would "Steal" your art assets. It will only degrade the game (as we are apparently seeing here) and cause technical hardships for your legitimate paying customers. I really don't understand what chain of logic could possibly have resulted in this kind of a setup. I'm really glad I don't work QA for you guys. Link to comment Share on other sites More sharing options...
Blackfriar Posted January 11, 2012 Share Posted January 11, 2012 Perhaps this has something to do with the long loading times for some areas aswell, it's kinda strange how the loading bar just stops (HDD activity also reduces to minimum) at about 30% through as if you are queued for something remote. I have this. Every freaking area. Link to comment Share on other sites More sharing options...
Cioffaz Posted January 11, 2012 Share Posted January 11, 2012 Now now... Let's not get hasty and jump into conclusions just yet. This is all just speculation at this point. No need to start acting childish over this issue yet. And we need this topic OPEN, so no bs in replies please Link to comment Share on other sites More sharing options...
Anagnostis Posted January 11, 2012 Share Posted January 11, 2012 So THAT'S what the second swtor.exe process is. It's eating up 250k of processing and I want it baaaaaaaack. Link to comment Share on other sites More sharing options...
KreiosX Posted January 11, 2012 Share Posted January 11, 2012 (edited) Begs the question why can't they be like every other gaming company and just sue people into oblivion who steal their data vs throttling the games performance for the sake protection. Edited January 11, 2012 by KreiosX Link to comment Share on other sites More sharing options...
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