Thanatus Posted June 19, 2012 Share Posted June 19, 2012 In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased. Does that mean that the # per instance has been lowered or that the overall number allowed on the server changed (i.e. server full / queue will start sooner) Link to comment Share on other sites More sharing options...
thomasgallant Posted June 19, 2012 Share Posted June 19, 2012 Does that mean that the # per instance has been lowered or that the overall number allowed on the server changed (i.e. server full / queue will start sooner) since they specifically said fleet i assume there will be more instances on the fleet in order to speed up game play Link to comment Share on other sites More sharing options...
jgelling Posted June 19, 2012 Share Posted June 19, 2012 (edited) Does that mean that the # per instance has been lowered or that the overall number allowed on the server changed (i.e. server full / queue will start sooner) Since they're only speaking about the fleets and not any other instance in the game, it surely means they just lowered the number of players before another is spawned. Edited June 19, 2012 by jgelling Link to comment Share on other sites More sharing options...
SNCommand Posted June 19, 2012 Share Posted June 19, 2012 Less players on fleet before it gets sharded, nothing has been done about the overall population cap Link to comment Share on other sites More sharing options...
BenjaminminU Posted June 19, 2012 Share Posted June 19, 2012 More fleet instances, hopefully itll fix the lag problem. Now if they can give neXus and Nova on nightmare lands (originally from Bao-Dur) their Guild Banks back i'll be happy. Link to comment Share on other sites More sharing options...
Cooperal Posted June 19, 2012 Share Posted June 19, 2012 (edited) Both republic and imperial law insist you must now remain on your ship when the fleet is over-crowded or face the concequences. The number of players per fleet instance has been decreased because plenty of players had computers that suffered in crowded areas; primarily due to so many different models. Where those same computers would otherwise be fine in all other areas of the game. Edited June 19, 2012 by Cooperal Link to comment Share on other sites More sharing options...
aeterno Posted June 19, 2012 Share Posted June 19, 2012 I wonder how they plan to ever have "super servers" if an enclosed instance like the fleet is causing massive performance problems when 300+ are on. Link to comment Share on other sites More sharing options...
Crash-X Posted June 19, 2012 Share Posted June 19, 2012 I wonder how they plan to ever have "super servers" if an enclosed instance like the fleet is causing massive performance problems when 300+ are on. Wouldn't be that big of a deal. Cryptic and STO/CO has instances and they are all under 100. Why do you need more than that many people in one instance any way? Much better to have share a instance and have little lag than to be crowded on one big instance and it isn't really necessary. Link to comment Share on other sites More sharing options...
Kalfear Posted June 19, 2012 Share Posted June 19, 2012 Good for fleet to be sure but I wouldnt mind seeing the lvl 50 daily areas shared out at lower pops as well to reduce the clutter and competition Link to comment Share on other sites More sharing options...
thomasgallant Posted June 19, 2012 Share Posted June 19, 2012 I wonder how they plan to ever have "super servers" if an enclosed instance like the fleet is causing massive performance problems when 300+ are on. i still havent seen a flat out post that someone from bioware said super servers were coming, I was under the impression that was a rumor made by the community because we read into everything..if thats not the case then i appologize. if its the community over reaching and over reading into things, we need to watch that or bad things can happen:P Link to comment Share on other sites More sharing options...
ZudetGambeous Posted June 19, 2012 Share Posted June 19, 2012 Now if only they would cap the Black Hole to like 10 players since that's all it can really support. Link to comment Share on other sites More sharing options...
Tommot Posted June 19, 2012 Share Posted June 19, 2012 (edited) i still havent seen a flat out post that someone from bioware said super servers were coming, I was under the impression that was a rumor made by the community because we read into everything..if thats not the case then i appologize. if its the community over reaching and over reading into things, we need to watch that or bad things can happen:P It's in one of the Q&As from a few weeks ago. http://www.swtor.com/blog/community-qa-may-25th-2012-%E2%80%93-special-edition-game-update-1.3#d Edited June 19, 2012 by Tommot Added the link Link to comment Share on other sites More sharing options...
jarjarloves Posted June 19, 2012 Share Posted June 19, 2012 I wonder how they plan to ever have "super servers" if an enclosed instance like the fleet is causing massive performance problems when 300+ are on. ... by adding more shards obviously Link to comment Share on other sites More sharing options...
RMA-WEB Posted June 19, 2012 Share Posted June 19, 2012 I wonder how they plan to ever have "super servers" if an enclosed instance like the fleet is causing massive performance problems when 300+ are on. I don't believe this is a performance issue on the server end. I think the performance problems are from the client's processor and graphics card having to keep track of and render 300+ people in an instance. The servers could probably handle more than 300 people in the fleet, but the computers are the limiting factor here. Link to comment Share on other sites More sharing options...
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