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What will be the next class added to the game


jimmyjediknight

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The ultimate class = Pub Owner

 

AC 1: The Bouncer. This skilled people's person uses his martial skills to maintain the peace.

 

He will have a Tank tree (Block), which is focused on group buffs ("You gotta go through me first, buster").

 

Middle DPS tree (Barfight) will revolve around AoE's with abilities like "Chair Spin" and "Molotov Cocktail"

 

Shared DPS tree (Brawler) will revolve around single player burst with abilities like "uppercut" and "headbutt"

 

Weapon of choice: Mainhand Techstaff and Offhand Blaster Pistol. He will mostly be brawling close to midrange, but with his blaster pistol he can take care of runners.

 

AC 2: The Bartender. This suave person knows exactly what everybody's "poison" is ;-)

 

He will have a healer/buff tree (Soulwarmer). The bartender will give cocktails to teammates, giving them specific buffs (like increased crit rate or endurance)

 

Middle DPS tree will be ranged (Poisonmaster). The bartender concocts deadly poisons that reduces defences and make the target suspectible to high damages from moves like "molotov cocktail" or whatever.

 

Shared DPS tree (Brawler)

 

 

I have no idea about how MMO-mechanics work. Just wanted to join in the fun :-)

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my idea would be as follows: force ranged support class (weak in close combat)

 

Sith illusionist - AC; Ravager(tank support/dps support): Wraith (healer support/dps support)

weapon: double blade ravager, single for wraith

 

Jedi Battle Master - AC; Battlelord(tank support/dps support): nexus (healer support/dps support)

Weapon: double blade for Battlelord, single for Nexus

 

there is plenty of lore for these classes, the idea is for a class that uses buffs/debuffs to influence the conflict obviously it would be hard to lvl solo due to a reliance on companions to be the main dmg dealers, but in pvp and ops as a class it could swing the tide

 

threat generation should be on par with tanks/healers/dps dependant on which role supported

 

the illusionist could use powers to create phasmal creatures, dopplegangers and crowd control abilities such as a form of alligance manipulation (getting monsters to fight for them), and even a form of stealth(passive - not aggressive like other classes)

 

the battlemaster would use similar powers such as beast control (monster manipulation), passive stealth, and projections (emotions/ crowd control)

 

storylines could easily be worked within current frameworks and show the tides of the war

 

sith illusionist would probably have a class quest involving Empress Teta (a major illusion battle took place here), the use of sith crons to convert jedi to the darkside or not etc

 

The battle master story could envolve the jedi master Satteal(?) shan her history and her mothers etc and darkside or lightside nexuses (think hollow tree on dagobah(?spelling)

 

obviously bosses/ elites, champions and World Bosses would be imune to beast control/ monster manipulation

 

 

what do you think?

Edited by vhodhann
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So many possibilities for new classes, your imagination is the limit really. I'll try to look at it objectively though.

 

Archetypes

 

So far in TOR, we only have tank, healer and dps. There are no support classes in TOR so that opens the door to some more possibilities, more complex combat etc. The current system wouldn't handle support classes due to stupid enrage timers, but moving forwards they could do it. So, you'd have:

 

1) buffer class

2) debuffer class

3) cc class

 

Think of LOTRO's captain, burglar and loremaster classes.

 

Current DPS Balance

 

Currently, all 8 AC's can spec to be pure DPS. Out of those 8 AC's, 5 of them are melee and only 3 ranged. Given that raids tend to be easier to learn if you have ranged DPS, there is definitely a lot of room to add more ranged DPS classes in to the game.

 

Weapon Types

 

This is where things start getting interesting for me, as personally I find aesthetics of a class to be just as important as mechanics. It is why I just can't bring myself to continue leveling my trooper: I personally find the aesthetics too dull.

 

So, lets consider some weapon types that are potentially missing. I'm going to look at it from republic side.

 

1) Melee Tech weapons - swords, staffs, vibroblades, chainswords

2) Hand to Hand - there is no fist-fighting class (monk / teras kasi etc)

3) Snipers - Agents have them, but we dont have anything similar

4) Grenades - Ok, so trooper has some grenades but they are pretty lack luster.

5) Flame throwers

6) Rocket launchers

7) Ranged Tech - so many cool blasters / rifles / bodged ranged weapons in the films

8) Pets - pets are often used as weapons

 

Lore Stuff

 

Finally, we can consider story lines that we might like to see. I'll admit, I don't really know enough about the lore to come up with much. I love the movies and I've played a lot of SW games, but never really read the books. Anyways, I'll list a few that have been mentioned:

 

1) SIS - focused on solving mysteries, hunting down traitors, stealthy etc

 

2) Enraged Wookie - Imps have invaded their homeworld, so you start by defending it then join the republic in general to help keep the empire away

2a) Extension to enraged wookie is just generic "disgruntled warrior" archetype - imps / republic have invaded their planet, you fight them off and then join the campaign.

 

3) Politician / Ambassador - the padme archetype. Would suit a support class well rather than a full combat class

 

4) Engineer - we have no "tinker" class! With sooo much gadgetry lying around, it would be great to have a class that bodges together weapons, armour, speeders etc. Give this class the flamethrower, grenades, random ranged weapons etc. Perhaps turrets like WAR engineers. For story, kill the engineer's family and make the story about tracking the killers combined with a love of gadgets.

 

5) Tracker - This would be about someone who loves the outdoors and wildlife. Would fit the buffer / sniper style of gameplay, or you can give it pets.

 

 

 

I'm sure you folks can come up with tons more. My personal belief is that they need to dramatically change the combat system in this game. The mechanics of every class are a) too similar and b) too easy. Whilst I love the visual looks for just about every class, I find myself incredibly bored by level 15 because the playstyle is rubbish. I think they really need to make the classes much more distinct (+harder) before adding new ones.

 

Really dig the ideas here, as they kind of reflect my own.

 

Comparing SWTOR to LOTRO, you really see the roles that are not truly defined in this game but are rather a captain's or lore masters buffs/cc is kind of dispersed throughout the classes in SWTOR resulting in loss of a true, defined CC/buffer/pet class. One huge problem you run into with SWTOR though is the sheer amount of CC abilities currently in the game and how everyone has access to one, so having a CC dependent archtype could generate massive problems. But some classes i think that stick with the lore and that could be implemented on both sides with possible story potential are:

 

Teri Kasi (Melee) - Tank with medium armor w/ good avoidances, Debuffer, and maybe some single target burst. Would be awesome to see some sort of combo system involved with this class

 

Creature Handler (Pet class) - This class would probably be difficult to balance, but is a pretty cool concept. I know the Sith have shown to have some creature tamers and the republic probably has them to on some of the planets more populated with wildlife. Kind of unsure of the trees that would be involved in this class

 

Some sort of mid ranged Buffer class - Buffer class with different weapon setups then the current playable classes (carbines or maybe even some sort of new weapon), specializing in certain types of buffs (defense/offense/off healing/true group utility) and maybe some sort of dps builds coupled with weaker buffing skills

 

I don't know, but there is some serious potential for more classes and interesting stories. Really with there was a true support class or a class like monk was in FF XI, or even like Warden with the gambit system in LOTRO (which was amazing, first time i had ever played something like that).

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Teri Kasi (Melee) - Tank with medium armor w/ good avoidances, Debuffer, and maybe some single target burst. Would be awesome to see some sort of combo system involved with this class

 

The biggest problem I see with bringing in Teras Kasi users into game would be that they're decidedly anti-Jedi (and presumably pretty anti-Sith as well). Since the Jedi have a remarkably strong presence within the game and the governing of the Republic (not to mention the sheer quantity of individual Jedi running around and/or providing quests), I would find it hard to believe that practitioners of an anti-Jedi fighting style with substantial anti-Jedi cultural overtones would willingly join forces with the Republic (or Empire).

 

I find it much more likely that any unarmed/fist weapon combat class that gets brought in would be based upon the Echani (for both or just the Republic) and potentially the Thyrsians as well (for the Empire; this creates some problems in mirror class design because the Echani are unarmed and light armored while the Thyrsians are armed and heavy armor). It doesn't have the anti-Jedi and anti-Force cultural and historical overtones and has been mentioned and used within the confines of KotOR already (Echani dueling gear/shield, etc).

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Three words...... TERAS KASI ARTIST, warrior monks who trained to maintain the balance and fight jedi

 

and maybe some pet class, either a droid based or pet based, but i think the idea of pets is; M'eh, over done and over rated: but alot of people really like them

 

as well I hope one day BW realizes that The Republic used Operatives as the form of agents, and that the Empire has Troopers as well and both sides have used Smugglers and Bounty Hunters. The only things unique should be the Force Using classes.

 

This would diversify the WZ's and add more of a "i'm not like everyone else" feel to the game.

 

I hope this all occurs around the time thy realize the Hutt Cartel is a seperate faction, that could use BH's, Smugs, and even troopers cause they had warriors to.

 

Then we could really get some interesting things going on:D

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Three words...... TERAS KASI ARTIST, warrior monks who trained to maintain the balance and fight jedi

 

and maybe some pet class, either a droid based or pet based, but i think the idea of pets is; M'eh, over done and over rated: but alot of people really like them

 

as well I hope one day BW realizes that The Republic used Operatives as the form of agents, and that the Empire has Troopers as well and both sides have used Smugglers and Bounty Hunters. The only things unique should be the Force Using classes.

 

This would diversify the WZ's and add more of a "i'm not like everyone else" feel to the game.

 

I hope this all occurs around the time thy realize the Hutt Cartel is a seperate faction, that could use BH's, Smugs, and even troopers cause they had warriors to.

 

Then we could really get some interesting things going on:D

 

Yeah a third faction would allow for Teris Kasi as well...someone pointed out earlier in the thread that TK's hate force users so the whole Jedi/Sith Empire thing wouldnt jive to well. Hopefully TK's dont have beef with the big slugs as well...

 

On Creature Handler...That would be awesome just because of the vast amounts of crazy creatures in the SW Universe...I have a book that is solely SW animals..its friggen sweet. Guess I just miss the whole SWG catch a baby and grow/train it thing alot...Was really cool.

Edited by Soljin
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and maybe some pet class, either a droid based or pet based, but i think the idea of pets is; M'eh, over done and over rated: but alot of people really like them

 

The problem with pet classes in TOR is that it could only really be done in one of two ways: either it's a rider on the companion system with specific workarounds to the basic companion system (preventing you from losing your comp in the situations for you to coupled with the potential weakness in solo situations if the class is balanced against a single player in groups/Ops) or the pets all exist as a tweak to the existing temporary pet systems used in the FP systems (which aren't controllable as it stands now, which is a problem many players have with pet systems in other games).

 

Thematically, they would be appropriate (except for the unarmed combat character, it's really the only untapped MMO archetype), and mechanically they would be interesting. Assuming the developers can overcome any hurdles with the implementation (which could be further compounded by Presence buffs via the Legacy system depending on the chosen implementation), it would be a reasonably welcome addition to the game (and probably one players will have to play for the privilege of getting access to).

 

as well I hope one day BW realizes that The Republic used Operatives as the form of agents, and that the Empire has Troopers as well and both sides have used Smugglers and Bounty Hunters. The only things unique should be the Force Using classes.

 

I hope this all occurs around the time thy realize the Hutt Cartel is a seperate faction, that could use BH's, Smugs, and even troopers cause they had warriors to.

 

The problem with opening up mirror classes to other factions is not thematic or even balanced based. It's because each base class for each faction has its own specific story. The baseline Trooper story wouldn't make a whit of sense to be used for an Imperial Trooper, nor any of the other stories for the opposing faction. If they're going to devote all of the effort to writing and voice casting entirely new stories, it's not likely they'd do it for the exact same classes (especially if people are screaming for new classes more than being able to use existing mirrors across other factions). The return on the developmental investment for opening up the mirror classes to other factions would be too low. The developers admit to having all of the various classes shared across the factions by virtue of the fact that NPCs exist within those confines (Imperial NPCs using trooper abilities and autocannons are plenty common, and there are more than a few Sniper/Operatives working for the Republic, etc.). Not having access to these cross-faction capabilities is the price we pay for having a story driven MMO.

 

As to the third faction, it's got the same problem. The developers *realize* that it's a completely different faction (just look at Karagga's Palace), but this does not necessarily mean that the developers believe, as you do, that it should be a faction available to *players*. The same applies to any number of other factions and large scale organizations within the Star Wars universe: just because it exists in the world of the game does not mean that it is reasonable to allow within the confines of a game. The *story* of the game allows for side-switching (there are even cases within the individual stories of members of other factions switching over), but it's not likely to happen simply due to the problems inherent in the way the game was designed and implemented (since the developers decided to make characters deeply involved in individual stories rather than making every character's story completely generic and only differentiated based upon specific mentions of class within conversations).

Edited by Kitru
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Great idea but how would a Politician fight? the game sorta requires fighting one way or another.

 

Presumably a Noble/Politician (and it's Imperial Officer mirror) would fight like Leia and Amidala in the movies: using a pistol but focusing on bossing people around. It would make the most sense as a pet based class (using a bodyguard instead of an animal) because otherwise it would look like a gunslinger without the dual pistols. It's an interesting concept that, while it is well supported within the confines of the game world and its own story, has little in the way of the mechanical differentiation from an existing class. A roleplayer could just as easily claim that their gunslinger or scoundrel is an Alderaanian Noble or Republic Senator if they find some appropriate social gear. Unless a developer comes up with a distinctly different way that a Senator would fight compared to a Scoundrel/Gunslinger (in a way that differentiates itself from "firing guns and using gadgets"), I don't really see it happening.

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  • 2 weeks later...
Explorer/Scout. The Republic Exploration Corps, the Imperial Interstellar Scout Service. Conducting planetary surveys, discovering new hyperspace routes, diplomacy with alien races - all excuses to get toons going to a variety of planets, and hopefully with some space missions involved too. One of the advanced classes would be a "scientist" type, and would have a healing tree, a "gadget" tree for stunning/poisoning/electrocuting enemies, and a tree like the operative/scoundrel stealth ones - Camouflage, perhaps .The other is the "rugged explorer" style, with a tree based on toughness and/or avoidance of hazards (tanking), the "camo" tree, and I'd like a melee specialist who isn't using a glowstick but a vibroblade.
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I will settle for this....Open up access to each AC for an Animal companion...like for SW a One of the Hounds they used to employ to guard temples etc....That pretty much satisfy's me Creature handler urge.....

 

With that out of the way they do need to introduce some form of "Hand to Hand" combat class....Teris Kasi would be awesome...But Faction wise not sure how that would work. I like the concept of TK the most for a hand fighter...Im really jelous of the JK meditation animation for their recuperate...My Character in SWG always had some level of TK in the build just for the dang meditation animation.

Edited by Soljin
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.

 

Another interesting one could be Imperial Royal guard type class. This class could make use of the tech melee weapons in game and would be a perfect Tank/DPS class. The story could revolve around the Emperor and Rogue Sith Lords and give us a little more insight into the Emperors story.

 

It's mirror class could be a Republic Shadow agent type class, tech melee weapon user as well. This class could be centered around a secret agency whose main mission it is to kill Sith and Rogue Jedi. A much more darker republic class , a secret protocol if the Republic ever needed a saving grace against the Jedi. Slave agents, scandals and an overall look into the depths of the Republics dirty secrets. I guess it's pretty obvious that I feel that most of the Republic classes are to goody goody.

 

Anyways just my two cents, hope the devs listen to it! :D

 

the thread was over at this post. Very good ideas. It takes into account the fact that for a new class to either side they would have to be mirrors with same armor class and abilities. The quoted ideas could easily be both and YET still fill gaps in what the two factions are missing: a look into the darker side of the Republic while playing as a spy or investigator/detective type -and- a non-Force using glance into Sith politics while working for the greater good of the Empire in a more overt or 'battlefield' kind of way that the Agent story couldn't do but the Trooper provided in spades (so Im told). Bravo. Again, great idea

 

however, unfortunately the thread was also over when someone else mentioned the fact that due to the tremendous stumble this game took out of the starting blocks we may never see that kind of new content. :(

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I'm with pessimists - unless they already developed it, I doubt they ever will. The would need to create 4 advanced classes and 10 talent trees to keep up with their set up, not to mention all the voice acting for the main characters, 10 companions, and all the NPCS they encounter. It would also require some balancing for already existing classes.

 

But if that was possible - I would love to see something unique. Something like a Mesmer class in GW2 - like a politician class (that some already mentioned) that would literally talk enemies to death and inspire allies to silly self sacrificing deeds :-) like a mix of healer, buff bot, and DOTer.

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I think it should be a force sensitive mandalorian with force and tech ability's and capibl of dull weleding 1 lite saber or vibrow blade and 1 blaster. Kind of a mid close ranger I don't know if it should be a tank/damig or a it should be healer/damig and he should have med armor to begin with and at a higher level he erns hev armor. He should start out on nether side and at the end of his begging planit probably mandalor and when he finishes it he has to make a chois. But on mandalor you go through the mandalorian rights and traditions . You will be looked down apon in your sosiaty because of your force sensativaty. Edited by RogeAce
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I think it should be a force sensitive mandalorian with force and tech ability's and capibl of dull weleding 1 lite saber or vibrow blade and 1 blaster. Kind of a mid close ranger I don't know if it should be a tank/damig or a it should be healer/damig and he should have med armor to begin with and at a higher level he erns hev armor. He should start out on nether side and at the end of his begging planit probably mandalor and when he finishes it he has to make a chois. But on mandalor you go through the mandalorian rights and traditions .

 

This is why there should be a small test to see if people are drunk or not when they log into the forums....

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