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[Guide] 1.2 Dailies and PvE Gearing


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You can see a version with all the images showing here: http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/

 

Hey everyone, with the release of 1.2, there is going to be a big rush to do dailies for credits and also leveling alts to gain benefits of the legacy system. I have created this guide here to help you with all the dailies (new and old) in 1.2 and also the ways to get geared up in patch 1.2 once you have reached 50.

 

 

Lets start with a nice big inforgraphic showing you the entire gear progresssion in 1.2!

 

http://dulfy.net/wp-content/uploads/2012/04/pvegearing1resized1.png

 

Here are some of the things this guide will cover:

 

:sy_bank:Recruit Armor

 

:sy_bank:Dailies

 

:sy_bank:Hardmode Flashpoint

 

:sy_bank:Warzones

 

:sy_bank:Operation-Rakata Gear

 

:sy_bank:Operation-Black Hole Gear

 

:sy_bank:Operation – Campaign Gear

 

:sy_bank:Augmented Gear

 

 

 

:sy_bank:Recruit Armor

 

Recruit armor is a set of PvP armor you can directly purchase at the PvP vendor for around ~300k for the full set. This is a good starter set, even for fresh 50s doing PvE content. The side bonus is that you can also jump into PvP with this set.

 

Piece Credits

Chest 31700

Legs 31700

Head 31700

Gloves 26200

Boots 26200

Belts 20500

Bracers 20500

Ear 17000

Implant 17000x2

Offhand 19300

Mainhand 38600

Relic 11300x2

Total 320000

 

You might be wondering how it stacks with custom modded orange armor obtained from doing dailies. Below I will give you a comparison of 5 pieces, using the Recruit Force Master set (sorc/sage DPS) and custom modded gear using armoring/mods/enhancements from dailies. I am going to use the Slave Girl outfit as the custom armor base since it has 5 pieces and everyone is familiar with it!

 

For the Custom piece, I used the slave girl set as the base and then used Advanced Resolve Armoring 22 (purchased from Daily Vendor), Advanced Aptitude Mod 22 (Belsavis heroic daily reward), 2x Advanced Quick Savant Enhancement 22 (Ilum heroic daily reward), and 3x Advanced Battle Enhancement 22 (Ilum heroic daily reward). I realized that you could get the Q23 armoring from the daily vendor but the goal here is to use only mission rewards and save Daily Commendations for the ear, implants, and relics.

 

Here is the character builder with Recruit 5-piece

 

http://swtor.askmrrobot.com/character/a93c8d7f-98da-403c-a6a7-af7edc98e446

 

Here is the character build with custom modded 5 –piece

 

http://swtor.askmrrobot.com/character/8c8206db-a7a2-47cd-8a9d-fb6f35133a75

 

How do they stack up?

 

Recruit Custom

Endurance 545 585

Willpower 575 665

Power 120 189

Crit 72 81

Surge 84 117

Alacrity 126 78

 

Anyways, as you can see, the stats are not too terribly different between the two sets. Custom modded armor using stuff from dailies do offer you more options – you can sort of choose the stats you want.

 

If I were a fresh 50, I would grab the Recruit set first and then over the time as I do dailies, update them with custom modded armor.

 

:sy_bank:Dailies:

 

Before we jump into dailies, let me offer you a nice chart with all the dailies tabulated for 1.2!

 

http://dulfy.net/wp-content/uploads/2012/04/1.2dailieslist.jpg

 

There are now three planets to do dailies in: Belsavis, Ilum, and with 1.2, the Black Hole area in Corellia. Keep in mind that Black Hole is a separate zone within Corellia and you will need to take a shuttle to get there (the shuttle is right next to the spaceport).

 

Why do dailies you ask? Campaign relics (better than the relics from Nightmare KP), and Rakata ear/implants for fresh 50s. The new Recruit gear has made the Q23 armoring/barrels/hilts you can purchase and the Q22 enhancements/mods from heroic dailies a bit less of an upgrade but they are still there if you want to completely customize your armor for PvE.

 

You can also get some legacy armor kits for your alts in your legacy. Artificers can also purchase some schematics to make the color crystals for weapons. Here is a list of the new stuff included in the Daily Vendor in 1.2.

 

Note: The relics are actually BoP (Bind on Pickup) and not BoE as the tooltips here indicates

 

Name Cost

Campaign Relic of Boundless Ages 200

Campaign Relic of Dark Radiance 200

Campaign Relic of Elemental Transcendance 200

Campaign Relic of Ephemeral Mending 200

Campaign Relic of Imperiling Serenity 200

Campaign Relic of Shield Amplification 200

Campaign Relic of the Cerulean Nova 200

Campaign Relic of the KInetic Tempest 200

Campaign Relic of the Primeval Fatesealer 200

Campaign Relic of the Shrouded Crusader 200

Schematic: Advanced Blue Eviscerating Crystal 20

Schematic: Advanced Blue Hawkeye Crystal 20

Schematic: Advanced Blue Indestructible Crystal 20

Schematic: Advanced Red Eviscerating Crystal 20

Schematic: Advanced Red Hawkeye Crystal 20

Schematic: Advanced Red Indestructible Crystal 20

Birthright Headgear Construction Kit 250

Birthright Leggings Construction Kit 200

Inheritance Boots Construction Kit 100

Inheritance Jacket Construction Kit 200

 

For Belsavis and Ilum dailies, you need to finish your class quest first and then you can receive the Ilum and Belsavis bonus series which you can complete to unlock all of the dailies. It is not known if you need to complete your class quest to receive the Black hole starter quest but you should be finishing your class quest anyways. Btw, for those wondering, you don’t need to finish the Corellia planet quests to receive the Black Hole quests.

 

:sy_lightside:Black Hole – Corellia

 

 

  • The starter quest that leads you to the Black Hole area can be picked up on the Fleet. For the Imperial fleet this is Sergeant Karloss on the imperial fleet inner ring.
  • 5 solo dailies, rewards 6 Daily Commendations in total (one [AREA]quest has multiple stages and rewards 2 daily commendations). You get ~ 7k credits in per quest, except for the multi-staged one, which rewards you ~ 11k credits. That is about 40 k credits at least per day from all the solo dailies.
  • One heroic H4+ daily, can be 2-manned if you are geared. Reward you with 3 Daily Commendations and either a blue prototype box or an orange piece.
  • One weekly, requiring to complete all the solo and group dailies once. Reward you with 6 Black Hole Commendations and 16k credits.
  • All of the solo dailies are fairly easy to do but can get annoying if there are quite a few people doing them as the area isn’t exactly packed with quest mobs.
  • All of the dailies are picked up at the quest terminal, you can pick up the heroic after you done all the solo dailies for the day.
  • Total Rewards/day: 9 Daily Commendations and 56, 043 credits
  • Here is a list of the quest names for both the Empire and Republic side. I will also do a short write up on both the Empire and Republic dailies below. Skip if you already know how to do them :)

 

Empire dailies

  • Hypermatter Directive - Solo - 1 Daily Comm. 7175 Credits
  • Glow - Solo - 1 Daily Comm. 7175 credits
  • Control the Battlefield - Solo - 1 Daily Comm. 7175 credits
  • No trace Left - Solo - 1 Daily Comm. 7175 credits
  • Asset Liquidation - Solo [AREA] - 2 Daily Comm. 11196 credits
  • The End of Torvix - H4 - 3 Daily Comm. 16147 credits

 

Republic Dailies

  • Counter Eco-Terrorism - Solo - 1 Daily Comm. 7175 Credits
  • Forced Labor - Solo - 1 Daily Comm. 7175 credits
  • Stolen Victory - Solo - 1 Daily Comm. 7175 credits
  • Eyes and Ears - Solo - 1 Daily Comm. 7175 credits
  • Criminal Crackdown - Solo [AREA] - 2 Daily Comm. 11196 credits
  • Chasing the Shadow - H4 - 3 Daily Comm. 16147 credits

 

Empire-Hypermatter Directive

 

 

  • Steal 5 emergency hypermatter supplies.
  • No mobs are initially present but there are probes constantly being deployed that scans within a certain radius. If you are “scanned”, a strong mob will spawn and attack you.
  • Has sort of a stealth/Splinter Cell feel to it.

 

 

 

Empire-Glow

 

 

 

  • You will need to kill mobs and grab the Anti-Rad injector they drop, these injections will protect you from 10 ticks of the toxic water.Do not fight in the water, fight in the land whatever possible.
  • First console where you need to reroute the Hypermatter pipeline is immediate in front of you as you enter the “instance”, guarded by a group of mobs where you will receive your first Anti-Rad injector.
  • Reroute the remaining 3 Hypermatter pipeline located throughout the room (see the pictures below).

 

 

 

Empire-Control the Battlefield

 

 

 

Kill and easy, kill 12 mobs (same mobs required by Asset Liquidation) and turn in!

 

 

Empire-No Trace Left

 

 

Also very easy, identity 3 spies located in the same room as the quest terminal using the quest item they gave you. Each time you use the item, it will tell you how close you are to the spy (i.e. 15m, 10m, 5m).

 

 

Empire-[AREA] Asset Liquidation

 

 

  • Automatically received when you get off the shuttle and enter the Black Hole area.
  • Multiple stages: stage 1- kill 20 mobs, stage 2- destroy 6 munition caches, stage 3 – destroy the Com Tower and recover T-5R7 memory core.

 

 

Empire-[HEROIC 4+] – The end of Torvix

 

 

 

  • You will need to complete all the solo dailies (except the multi-staged [area] one) first to pick this one up.
  • Fairly challenging heroic 4+ but can be handled by two people with 2 companions if geared.
  • Having CC (Crowd Control) abilities will make this one easier.
  • Multiple steps, it is not a quick and easy one like the Belsavis/Ilum ones.
  • Puzzle at the end: goal is reroute toxic liquid from the left side of the wall to the right using 3 buttons on the consoles, each button handles a different pipe so play around with it until everything connects!

 

 

 

Republic – Counter Eco-Terrorism

 

 

 

  • Do not go into the toxic water! Kill the mobs around the water to obtain an Anti-Rad Injector that will give you 10 stacks of protection against the toxic water.
  • You will need to disable the holes in the tanks that are leaking toxic water (marked in the picture below). Each injector will allow you to disable 2 of these holes before you will need to run out.

 

 

 

Republic – Forced Labor

 

 

 

 

Rescue 5 Drall eningeers stuck in a holding cell. Pretty simple mission but the area is not “instanced” do it is best if you group up and all get credit at the same time.

 

 

 

Republic – Stolen Victory

 

 

  • Recover 15 stolen prototype weapon, which are in chests scattered around the quest area and also dropped by mobs guarding the chests.
  • Fairly easy quest, but can be annoying to get it done if there are a lot of other players around; luckily, the respawn timer on chests/mobs is not too bad.

 

 

Republic – Eyes and Ears

 

 

 

  • “Stealth” mission similar to Empire’s Hypermatter Directive.
  • You will need to plant 5 listening devices, but there are probes being deployed constantly around the room. If these detect you, a strong mob will spawn and attack you.

 

 

 

Republic – [AREA] Criminal Crackdown

 

 

  • Automatically received when you get off the shuttle and enter the Black Hole area.
  • Multiple stages: stage 1- kill 15 mobs, stage 2- destroy 4 weapon containers (if you have CC abilies, you can CC the strong mob, kill the weak one ,destroy the container and leave before the strong mob wakes up), stage 3 – Destroy the Sensor Hub and kill Quick-Hands Quarl (He has an ability called Artillery that you should interrupt if you can).

 

 

Republic – [HEROIC 4+] – Chasing the Shadow

 

 

  • You will need to complete all the solo dailies (except the multi-staged [area] one) first to pick this one up.
  • Fairly challenging heroic 4+ but can be handled by two people with 2 companions if geared.
  • Having CC (Crowd Control) abilities will make this one easier.
  • Fairly short (much shorter than the Empire equivalent) and ends in an epic boss fight.
  • Koric, the last boss has a two main abilities: First one is the grenades which he throws on a random player and pulls a nearby group member to that person. It has a small DoT (400 damage per tick) and slow effect.
  • The second ability is a giant yellow circle on the ground which lasts for a few seconds before an airstrike lands. It doesn’t really hurt but it is best to get out of it.

 

 

 

 

:sy_lightside:Ilum Dailies

 

Empire dailies

  • A Tightened Grip - Solo - 1 Daily Comm. 10762 Credits
  • Defend the Shipment - Solo - 1 Daily Comm. 10762 credits
  • Operation Shatterstorm - Solo - 1 Daily Comm. 10762 credits
  • Rightful Owner - Solo - 1 Daily Comm. 10762 credits
  • Sabtotage - Solo - 1 Daily Comm. 10762 credits
  • Poisonous Strategy - H2 - 3 Daily Comm. 13995 credits

 

Republic Dailies

  • Jamming the Transmission - Solo - 1 Daily Comm. 10762 Credits
  • Pilot Down - Solo - 1 Daily Comm. 10762 credits
  • A Fair fight - Solo - 1 Daily Comm. 10762 credits
  • Icy Destruction - Solo - 1 Daily Comm. 10762 credits
  • Crystal Clear Sabotage - Solo - 1 Daily Comm. 10762 credits
  • Darkness on Ilum - H2 - 3 Daily Comm. 16147 credits

 

*Operation Shatterstorm have a multi-staged bonus quest that can be only completed once per character that grant you 13,995 credits and 2 Daily Commendations.

 

*Poisonous Strategy/Darkness on Ilum also have a multi-staged bonus quest that can be only completed once per character that grant you 2332 credits and 2 Daily Commendations.

 

You can get a total of 8 Daily Commendations and 67805 credits per day for all the Empire dailies. Republic dailies will grant you 69957 credits in total.

 

:sy_lightside:Belsavis Dailies

 

Empire

 

Type Location Name Reward

  • Solo Imperial Domination Outpost Invisible Threat 1 Daily Commendation,7175 credits
  • Solo Imperial Domination Outpost Unintended Consequences 1 Daily Commendation,7175 credits
  • Heroic 2+ Imperial Domination Outpost Lights Out 3 Daily Commendation, 13995 credits, Orange weapon for your companions
  • Heroic 2+ Imperial Domination Outpost Old enemies 3 Daily Commendation, 13995 credits,Q22 armoring or blue prototype box
  • Solo Deep Launchpoint Transporter Reluctant Volunteers 1 Daily Commendation,7175 credits
  • Solo Deep Launchpoint Transporter Ancient Transmission 1 Daily Commendation,7175 credits
  • Solo Deep Launchpoint Transporter Found in Translation 1 Daily Commendation,7175 credits
  • Solo Signal Monitoring Center Droid Malfunction 1 Daily Commendation,7175 credits
  • Solo Signal Monitoring Center The Carriers of Xenovirus Prime 1 Daily Commendation,7175 credits
  • Heroic 2+ Signal Monitoring Center Freeing the Fallen 3 Daily Commendation, 13995 credits, Q22 mods or blue prototype box
  • Solo Tunnel North of Signal Monitoring Center Deadly Mutations 1 Daily Commendation,7175 credits

That is a total of 17 Daily Commendations and 99,395 credits for the Empire Belsavis dailies.

 

Republic

 

  • Type Location Name Reward
  • Solo Republic Wildness Outpost Strengthening the Chain 1 Daily Commendation,7175 credits
  • Solo Republic Wildness Outpost Restraining the Darkness 1 Daily Commendation,7175 credits
  • Solo Republic Wildness Outpost Emergent Medicine 1 Daily Commendation,7175 credits
  • Heroic 2+ Meltwater Outpost A Lesson is Learned 3 Daily Commendation, 9330 credits, Q22 mods
  • Heroic 2+ Meltwater Outpost Open Communications 3 Daily Commendation, 9330 credits, orange weapon for your companions
  • Solo Frozen Transport Center Riot 1 Daily Commendation,7175 credits
  • Heroic 2+ Frozen Transport Center Stasis Generator 3 Daily Commendation, 9330 credits, Q23 armoring or blue prototype box
  • Solo Oasis Republic Outpost Prison Repairs 1 Daily Commendation,7175 credits
  • Solo Oasis Republic Outpost Containing the Beast 1 Daily Commendation,7175 credits
  • Solo Oasis Republic Outpost Unheard Frequencies 1 Daily Commendation,7175 credits
  • Solo Oasis Republic Outpost Sleeping Rakata 1 Daily Commendation,7175 credits

That is a total of 17 Daily Commendations and 85,390 credits for the Empire Belsavis dailies.

 

Space dailies

 

Just you thought you were done with your dailies, there is also a daily for the highest level space mission that rewards 2 Daily Commendations and 6540 credits. This daily is called Operation Ascendant Pride on the Empire side and Operation New Eclipse for the Republic side.

 

 

:sy_bank:Hardmode Flashpoints

 

Starting in 1.2, there are no more daily lockouts for Hardmode flashpoints! This means that you can farm these flashpoints whenever you like!

 

All the hardmode flashpoints pre-1.2 will drop only Columi grade gear on the last boss. You can check out this guide to I wrote to see what they drop.

 

However, the new Hardmode flashpoint introduced in 1.2, Lost Island, will drop Columi grade loot on every boss and the last boss also drops Rakata loot (Rakata chest). Be warned though, it is fairly diffcult compared to previous Hardmode Flashpoints and you definitely need to have previous gearing from pre-1.2 Hardmode flashpoints or Warzones for a successful run.

 

Don’t forget to pick up the following weekly and daily from the mission terminal located on the Supplies section of the fleet.

 

[DAILY] Galactic Conflicts – complete any of the Hardmode Flashpoints

 

[WEELY] Rakghoul Conflicts – Complete Hardmode Kaon Under Siege and Lost Island. Give you 8 Black Hole Commendations

 

You can also pick up the Vehicle Achievement – [Aratech Ice] from the achievement terminal located in the GTN section of the fleet (next to the guild bank).

 

:sy_bank:Warzones

 

If you like to PvP, Battlemaster gear is also an alternative to running hardmode flashpoints for Columi gear. With 1.2, Battlemaster gear has no more valor requirement to wear. It can now be directly purchased via Warzone Commendations earned by doing warzones.

 

While Battlemaster maybe be lacking a bit when it comes to primary stats (i.e. willpower, endurance), it does have a bit more of secondary stats (i.e. crit, surge etc).

 

:sy_bank:Operations – Rakata Gear

 

Hardmode/Nightmare Eternity Vault and Karagga’s Palace all drop Rakata gear, to see which bosses drop what. Please consult this guide here I wrote here.

 

The new operation, Explosive Conflict, also drops Rakata gear on storymode (also known as normal mode). It drops some Rakata stuff previously only available to Daily commendation vendors like Rakata implants. Here is a quest list of the loot dropped off storymode EC.

 

Explosive Conflict – Storymode

 

Toth and Zorn: Rakata Bracer, Rakata Implant, Rakata Chest

Stormcaller and Firebrand: Rakata Belt, Rakata Offhand, Rakata Boot

Colonel Vorgath: Rakata Legs, Rakata Gloves, Rakata Implant

Warload Kephess: Rakata Helmet, Rakata Mainhand, random Black Hole MK2/MK3 item or Campaign relic

Remember to pick up [WEEKLY] Deadly Operations which give you 20 Columi commendations for defeating either Gharj or Jarg & Sorno in Hard/Nightmare EV & KP.

 

Explosive Conflict – Hardmode

 

Toth and Zorn: Campaign Legs, Campaign Bracers, Random Black Hole gear or Campaign Relic

Stormcaller and Firebrand: Campaign Belt, Campaign Offhand, Random Black Hole MK2/MK3 gear or Campaign Relic

Colonel Vorgath: Campaign Chest, Campaign Gloves, Random Black Hole MK2/MK3 gear or Campaign Relic

Warload Kephess: Campaign Mainhand, Campaign Helm, Random Black Hole MK2/MK3 gear or Campaign Relic

 

Also pick up [WEEKLY] Galactic Crisis Points for defeating Colonel Vorgath in Explosive Conflict (rewards you with 8 Black Hole Commendations)

 

For Vehicles, you can pick up Vehicle Achievement – [Aratech Fire] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on storymode.

 

:sy_bank:Operations – Black Hole Gear

 

Black Hole is a new tier of gear (rating 146) introduced with patch 1.2. There are 3 variants: Black Hole MK-1, MK-2, and MK-3. MK-1 gear can be purchased directly from the vendor with Black Hole Commendations (weapons are not available for purchase unfortunately). MK-2 and MK-3 are dropped from Hardmode Explosive Conflict (MK-3 legs also dropped off the last boss of storymode Explosive Conflict)

 

Black Hole gear has no set bonus unfortunately and cannot be reverse engineered (mods/earpieces/implants can be RE’ed)

 

The exchange rate is as follows

 

Slot Black Hole Commendations

Offhand 50

Head 60

Chest 60

Gloves 50

Legs 55

Feet 50

Bracer 30

Belt 35

Ear 35

Implant 35

Implant 35

Total 495

 

Where to obtain Black Hole Commendations?

 

  1. Corellia Black Hole weekly – 6 Black Hole commendations/ week
  2. Weekly quest Rakghoul Conflicts (complete Hardmode Lost Island and Kaon Under Siege) - 8 Black Hole Commendations
  3. [WEEKLY] Galactic Crisis Points for defeating Colonel Vorgath in Explosive Conflict also give you 8 Black Hole Comms
  4. Nightmare Pilgrim – World Boss on Voss
  5. Storymode Explosive Conflict – 2 Black Hole Commendations per boss, 4 per chest (3 chests found so far)
  6. Hardmode Explosive Conflict – 4 Black Hole Commendations per boss, 4 per chest.
  7. Nightmare Karagga’s Palace – 2 Black Hole Comms per boss for first 3 bosses, 3 Black Hole comms per boss for last 2 bosses

 

:sy_bank:Operations – Campaign Gear

 

Campaign gear is obtained from Hardmode Explosive Conflict and Nightmare Pilgrim – World Boss on Voss.

 

The loot table for Campaign gear, once completed, can be found here in that loot list I linked earlier. Keep in mind that tokens for Campaign gear are not class specific (i.e. bosses will drop a helm token that any class can trade in for armor).

 

Unlike Black Hole gear, Campaign gear does have a set bonus. It can also be Reverse Engineered for a schematics, which allow it crafters the chance to add an augment slot if they crit while crafting.

 

The point of Black Hole gear is to offer a stats alternative to the campaign gear. If you are curious about what the stats difference between Black Hole and Campaign gear, check out this guide I wrote a couple days ago.

 

For Vehicles, you can pick up Vehicle Achievement – [Aratech Nightscythe] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on Hardmode (nightmare KP/EV should also work).

 

:sy_bank:Augmented Gear

 

The BiS (Best in Slot) gear is going to come from orange gear with augment slots. You will need a crafter to make you an orange armor shell that has an augment slot. Then you can move your armoring, mods, enhancements into that orange shell and also add an augment for additional stats.

 

Unfortunately, the set bonus won’t transfer with armoring for any of the pre-1.2 gear, only Campaign gear (for PVE gear) has set bonus that transfer with armoring. This means that you won’t be able to wear fully augmented gear until you start clearing Hardmode Explosive Conflict.

Edited by Iwipe
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Great guide. I skimmed most of it. The only thing I could possibly point out is that I think you actually make MORE credits than you list for the Space Daily, if you complete all the bonus quests inside the space mission. Sure seems like I make more than 6k.
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For those interested - [WEELY] Rakghoul Conflicts – Complete Hardmode Kaon Under Siege and Lost Island give you 8 Black Hole Comms

 

Also pick up [WEEKLY] Galactic Crisis Points for defeating Colonel Vorgath in Explosive Conflict also give you 8 Black Hole Comms

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FYI, you can definitely pick up the H4 (Chasing the shadow) together with the rest of the dailies at Black Hole. The "trick" is picking the H4 from the right terminal and only then picking the solo ones from the left terminal. If you select the left one 1st, the right one becomes locked until you complete the solo ones.

 

Otherwise, amazing summary.

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FYI, you can definitely pick up the H4 (Chasing the shadow) together with the rest of the dailies at Black Hole. The "trick" is picking the H4 from the right terminal and only then picking the solo ones from the left terminal. If you select the left one 1st, the right one becomes locked until you complete the solo ones.

 

Otherwise, amazing summary.

 

Interesting, thanks for sharing :)

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Quick question about dailies:

 

Do you get additional daily commondations for completing the bonus quest's?

 

And when yes, did that already get taken into account in the list for the daily rewards?

 

You get 2 daily comms for doing multi-staged bonus quests attached to one or two dailies on Ilum and Belsavis. These bonus quests are one time only and not included in the calculation.

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First off, fan-freakin-tastic post!

 

Now to my quick question/comment...is it just me or does the stat difference between BH and campaign seem negligable? Going off dulfy's info on her site and it just seems odd to me

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Thank you very much for the guide was fun to read and answered a lot of my questions.

 

Right now I'm a dps sorcerer on pve server.

 

I do warzones few times a day and got half BM set (the rest is recruit).

 

My question is should I got full time pvp WZ to get the full BM set and then try new new operations and FP HM and nightmare?

 

Managed to finish today kaon on hard mode with a very experienced group but then went to check the columi and tionease gear and the stat (for sorcerers at least) are worst then BM gear.

So shouldn't be more effective to get BM set from pvp using daily and weekly quests + the normal medal rewards instead of grinding for low level pve set and then go for the "Black Hole" set?

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Thank you very much for the guide was fun to read and answered a lot of my questions.

 

Right now I'm a dps sorcerer on pve server.

 

I do warzones few times a day and got half BM set (the rest is recruit).

 

My question is should I got full time pvp WZ to get the full BM set and then try new new operations and FP HM and nightmare?

 

Managed to finish today kaon on hard mode with a very experienced group but then went to check the columi and tionease gear and the stat (for sorcerers at least) are worst then BM gear.

So shouldn't be more effective to get BM set from pvp using daily and weekly quests + the normal medal rewards instead of grinding for low level pve set and then go for the "Black Hole" set?

 

Battlemaster set is pretty decent, you can go right to Rakata. Had an operative friend that raided with in full battlemaster (with augments) in storymode EC and she did fine ;)

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First off, fan-freakin-tastic post!

 

Now to my quick question/comment...is it just me or does the stat difference between BH and campaign seem negligable? Going off dulfy's info on her site and it just seems odd to me

 

Black Hole does not have a set bonus and has the same armor rating as Campaign, it is meant to be a set you can swap/pull mods from for additional stats variety.

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