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2.4 Tank Builds


dipstik

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2.5 info with damage debuff on boss applying before stat/armor mitigation (DF/DP average at 6k dps, assumes arkanian RW relic procs at 23s, DF RW at 43 s):

 

shadow

 

Defense 526

Shield 940

Absorb 1216

pre armor squish 0.482105691

total squish 0.28503891

pre heals/absorb dtps 1710.23

post heals dtps 1710.23

damage per HP 3.508292955

spike 0.051336322

weighted relic base diff =ark =DF

def proc 0.2790 0.2651 0.2838 0.0061 5290 5200

abs proc 0.2801 0.2663 0.2850 0.0049 6573 6461

 

jugg:

 

Defense 1057

Shield 940

Absorb 685

pre armor squish 0.585751481

total squish 0.307396701

pre heals/absorb dtps 1844

post heals dtps 1711.05

damage per HP 3.253125346

spike 0.04549478

weighted relic base diff =ark =DF

def proc 0.3022 0.2904 0.3064 0.0052 6210 6104

abs proc 0.3032 0.2914 0.3074 0.0042 7715 7584

 

vanguard:

Defense 613

Shield 1236

Absorb 833

pre armor squish 0.568857017

total squish 0.290074849

pre heals/absorb dtps 1740

post heals dtps 1740.45

damage per HP 3.44738609

spike 0.045144393

weighted relic base diff =ark =DF

def proc 0.2847 0.2725 0.2890 0.0054 5888 5989

abs proc 0.2858 0.2735 0.2901 0.0043 7316 7442

 

Interesting... in terms of the DTPS levels, the Arkanian Warding relic is slightly better than the Dread Forged one on Shadows and Guardians. Vanguards are the opposite.

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Shadow tank has the same stat distribution despite having more DR post 2.5?

Can you explain the reason? It's not obvious to me.

 

Well the "value" of defense rating (less damage prevented from an defended hit compared to an unmitigated hit compared to 2.4) and the "value" of shield and absorb rating "decreases" more or less the same way.

 

Can't really explain it good :D, but the stats don't really change (perhaps 1 or 2 single points at best).

Edited by THoK-Zeus
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Shadow tank has the same stat distribution despite having more DR post 2.5?

Can you explain the reason? It's not obvious to me.

 

Since there are no M/R I/E attacks, any attack that can be defended or shielded is mitigated by armor. This means that the relative value of defense vs shield/absorb is unchanged by armor DR, and since we are only trading those stats off against each other the allocations don't change.

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Interesting... in terms of the DTPS levels, the Arkanian Warding relic is slightly better than the Dread Forged one on Shadows and Guardians. Vanguards are the opposite.

 

ah, that is most likey a mistake. i will double check and update.

 

will update the pcp to pvp lol.

 

and, changes to what happens after defense and shield rolls will not affect stat distribution. that is why there were no stat distribution changes due to 2.5.

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heres some pvp info: full obroan gives 630 shield minimum and a budget of 1787 (without relics), no defense minimum (except from relic) for shadows and vanguards (both which want zero). this assumes 40% m/r k/e, 40% f/t k/e and 20% f/t i/e. no 90% accuracy attacks. maybe i should assume pvp dpers have 5% accuracy. 7k incoming damage per second.

 

shadow:

Defense 0

Shield 744

Absorb 1043

pre armor squish 0.493112319

total squish 0.403561433

pre heals/absorb dtps 2824.93

post heals dtps 2824.93

damage per HP 2.477937481

spike 0.055240042

required hps 2640.121522

TTK 16.74417685

 

 

jugg:

 

Defense 260

Shield 685

Absorb 841

pre armor squish 0.591053107

total squish 0.426151005

pre heals/absorb dtps 2983

post heals dtps 2849.72

damage per HP 2.346586043

spike 0.052670474

TTK 14.36819998

 

 

PT:

 

Defense 0

Shield 1087

Absorb 700

pre armor squish 0.554912056

total squish 0.408129335

pre heals/absorb dtps 2857

post heals dtps 2856.91

damage per HP 2.450203683

spike 0.060011606

TTK 14.7012221

 

 

the 4% from telekinetic throw might be a bad assumption. let me know what you think would be better assumptions and ill put them in the model and spit out some new numebrs.

 

According to a lot of people, 4% might occur less often than a date with Kate Moss.

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im open to plugging in whatever seems reasonable. i need to know what accuracy pvp dps typically have. in terms of the number of stacks of the 1% damage reduction buff, no idea. should i just calc for 2% or 0?

 

Possibly 0 stacks, 91M/101F accuracy for tank. 100M/110F for dps.

Edited by Aetideus
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All tanks have 3% accuracy within their trees. Assassins will typically not be without this as the skill also provides a boost to damage reduction and is required to progress up the tank tree. Juggernauts and Powertechs are more likely to run without taking these accuracy boosts as they aren't in their tanking trees, but they are also very accessible, being on the first (PT) or second (Jugg) line of a DPS tree.

 

Why you would run with 100%/110% accuracy in PvP I don't know. Nobody but tanks and Inquisitors have more than 5% defense, and even with 100%/110% accuracy you're still going to miss tanks. Most DPS I know take just one or two accuracy enhancements on top of their 94%/104% base.

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  • 1 month later...
So on my Vanguard tank(full 78 Dread Forge) i've been running an Obroan reactive warding and DF Shield Amp. I've been seeing alot of people saw in the forums that even Van/Pt should be using the redoubt equivalent instead of the shield amp, but doesn't make sense to me since this class of tank is so shield and Absorb heavy. Am I wrong? Or should i not bother caring much. There is still so confusion on the tank relics these days. I know I still alot have talked to many tanks that still not sure why reactive warding is BIS given its long Cooldown (40 secs).
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There is still so confusion on the tank relics these days. I know I still alot have talked to many tanks that still not sure why reactive warding is BIS given its long Cooldown (40 secs).

 

In terms of the Reactive Warding relic, the Arkanian one is better due to the actual shorter lockout timing of 20s. This means you are getting -740 damage around every ~23s instead of the Dread Forged -1360 every ~43s. Once your dtps exceeds ~2000, the Shield Amplification relics are better than reactive warding. Thok is better at explaining this last bit.

Edited by leto_cleon
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So on my Vanguard tank(full 78 Dread Forge) i've been running an Obroan reactive warding and DF Shield Amp. I've been seeing alot of people saw in the forums that even Van/Pt should be using the redoubt equivalent instead of the shield amp, but doesn't make sense to me since this class of tank is so shield and Absorb heavy. Am I wrong? Or should i not bother caring much. There is still so confusion on the tank relics these days. I know I still alot have talked to many tanks that still not sure why reactive warding is BIS given its long Cooldown (40 secs).

 

The fortunate redoubt relic has a higher contribution to mean mitigation than the shield amplification, even for vanguards/powertechs. The class may look very shield/absorb heavy, but if you hunt through the tree, you'll find a lot of bonuses to defense as well.

 

Basically, BiS relics for all tanks are the Reactive Warding and Fortunate Redoubt relics.

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  • 3 weeks later...
The fortunate redoubt relic has a higher contribution to mean mitigation than the shield amplification, even for vanguards/powertechs. The class may look very shield/absorb heavy, but if you hunt through the tree, you'll find a lot of bonuses to defense as well.

 

Basically, BiS relics for all tanks are the Reactive Warding and Fortunate Redoubt relics.

 

Currently I'm running UW Fortunate Redoubt and Shield Amplification. I got my first DF drop, should I be getting Fortunate Redoubt and then Reactive Warding, or the other way around?

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if you can get the arkanian reactive warding relic (from oricon story), get that since it is the best relic out of all of them. the next best relic is the DF reactive warding, followed by the DF fortunate redoubt. i would suggest using your DF token on a DF reactive warding, and finishing the oricon story line to get the arkanian reactive warding. if u got the wrong relic when you completed the story, then get the DF reactive warding
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if you can get the arkanian reactive warding relic (from oricon story), get that since it is the best relic out of all of them. the next best relic is the DF reactive warding, followed by the DF fortunate redoubt. i would suggest using your DF token on a DF reactive warding, and finishing the oricon story line to get the arkanian reactive warding. if u got the wrong relic when you completed the story, then get the DF reactive warding

 

Unfortunately I wasted that on a SA for my rarely used off-spec, figuring that the Arkanian would be useless. Looks like I'll get the reactive warding then. Thanks.

 

Correction: dipstik meant get the DF Fortunate Redoubt IF you can get the Arkanian Warding relic. If you can't get the Arkanian Warding relic because you've already blown your token from the DF/DP quest, then get the DF Warding relic first.

 

I figured :)

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