Gyronamics Posted March 26, 2012 Share Posted March 26, 2012 (edited) As of 01.05 our plasma cell has been fixed Trooper Commando Plasma Cell now correctly deals its damage 3 times per application. I can confirm that our plasma cell now correctly ticks 3 times. The first tick is now present. Below WAS the issue. So I heard a rumour that Plasma Cell is gimped. Off I went to Balmorra and shot a few bugs. My Plasma Cell claims 1177 extra damage when it procs 3 WHITE ticks appear (default shots) then 2 YELLOW ticks (plasma cell proc) OBSERVATION of YELLOW ticks shows that only two occur Each tick that happens is 392 non-critting and above 30% health That equals 784 damage or 2/3 of the claimed 1177 damage In short, Where's the third tick? In the below screenshots I'll summarise what is going on as I attack a mob with my default attack once and a plasma cell proc happens. 1) Untouched mob with 6650hp 2) I do (565+200+164) 929 WHITE damage. Mob loses 929hp and is now 5721hp. Plasma Cell has procced. 3) FIRST PLASMA CELL TICK, 392 YELLOW damage, mob loses 392 hp and is now 5329hp. 4) SECOND PLASMA CELL TICK, 392 YELLOW damage, mob loses 392 hp and is now 4937hp. 5) My Plasma Cell details claiming 1177 elemental damage, clearly untrue since only two ticks of 392 have happened. http://s17.postimage.org/pdzag4cr3/tmp1.jpg http://s17.postimage.org/6mxd5yi6n/tmp2.jpg http://s17.postimage.org/akkmvd4zz/tmp3.jpg http://s17.postimage.org/7rrfbc4nj/tmp4.jpg http://s17.postimage.org/cf22quhe7/tmp5.jpg Edited May 1, 2012 by Gyronamics Link to comment Share on other sites More sharing options...
Brendanewbank Posted March 27, 2012 Share Posted March 27, 2012 I heard that rumor as well, however I never bothered to test it. Thanks for confirming, I'm mildly upset by this. I'm surprised I saw nothing for this in 1.2's patch notes. Hopefully a dev will read this and respond. I'd be incredibly surprised if they're not already aware of this... Link to comment Share on other sites More sharing options...
Malatuar Posted March 27, 2012 Share Posted March 27, 2012 I tested this with both, incendiary round and plasma cell. And plasma cell is infact bugged and only deals 66% of it's damage and it is the first tick that seems to be missing. Incendiary rounds dot seem to deal all of it's damage. Link to comment Share on other sites More sharing options...
sensiblepoast Posted March 27, 2012 Share Posted March 27, 2012 I tested this with both, incendiary round and plasma cell. And plasma cell is infact bugged and only deals 66% of it's damage and it is the first tick that seems to be missing. Don't worry, bioware/mythic is great at fixing tooltips. Link to comment Share on other sites More sharing options...
Rotm Posted March 27, 2012 Share Posted March 27, 2012 (edited) Yes its bugged and it gimps assault vanguard Ion Pulse. Without the first tick the ability deals no immediate damage and deals no damage until the 3 sec mark causing Ion Spam to lose half its plasma damage given that the gcd is only 1.5 sec. Its really a bigger deal then it appears since with the surge talent proc ticks can get up to 1k on crits which is quite a large immediate damage loss. The Powertech equivalent works properly so its no tooltip problem. Edited March 27, 2012 by Rotm Link to comment Share on other sites More sharing options...
sensiblepoast Posted March 27, 2012 Share Posted March 27, 2012 (edited) The Powertech equivalent works properly so its no tooltip problem. Much like aoe markers were gonna get fixed so that they covered the area and instead they nerfed mortar volley's area? I bet they "fix" the tooltip and then decide to "fix" the powertech. Edited March 27, 2012 by sensiblepoast Link to comment Share on other sites More sharing options...
Rotm Posted March 27, 2012 Share Posted March 27, 2012 The DFA/Mortar change looks to me like it was done so that the minimum range couldn't be trivialized. In its current form you can stun someone in melee, channel it right inside the min range and hit them with it. The conspiracy theorist in me thinks it was part of their effort to nerf merc/commando healer damage, but more likely it had more to do with straightening the edges so to speak as far as presentation. Link to comment Share on other sites More sharing options...
Terrorshard Posted March 27, 2012 Share Posted March 27, 2012 Derp Bioware. How come nothing is broken for imperials but everything is for Republics? Link to comment Share on other sites More sharing options...
KaneBlueriver Posted March 28, 2012 Share Posted March 28, 2012 Derp Bioware. How come nothing is broken for imperials but everything is for Republics? As kira carsen said: " all the best deisgners went dark side and joined the imperials" I guess it's kinda true ROFL Link to comment Share on other sites More sharing options...
ArcIon Posted March 30, 2012 Share Posted March 30, 2012 has this been confirmed or recognized by bioware yet? Link to comment Share on other sites More sharing options...
Petyofi Posted March 30, 2012 Share Posted March 30, 2012 Can anyone please confirm whether the first tick is missing on the 1.2 PTS? Link to comment Share on other sites More sharing options...
XarinEolan Posted April 12, 2012 Share Posted April 12, 2012 This is still bugged with 1.2 live. Tested right now on the new training dummies. First tick is always missing, only 66% of damage done -.- Link to comment Share on other sites More sharing options...
Terrorshard Posted April 12, 2012 Share Posted April 12, 2012 this is still bugged with 1.2 live. Tested right now on the new training dummies. First tick is always missing, only 66% of damage done -.- super annoying Link to comment Share on other sites More sharing options...
Dev Post APeckenpaugh Posted April 12, 2012 Dev Post Share Posted April 12, 2012 We're going to look into this. Thanks for the heads-up. Link to comment Share on other sites More sharing options...
Kesrik Posted April 13, 2012 Share Posted April 13, 2012 We're going to look into this. Thanks for the heads-up. How do you not already know about this? We've been submitting tickets about this issue since BETA. BETA. YES, BETA. Do you just close our bug reports without reading them, then act surprised when people post about it on the forums? Link to comment Share on other sites More sharing options...
Terrorshard Posted April 13, 2012 Share Posted April 13, 2012 How do you not already know about this? We've been submitting tickets about this issue since BETA. BETA. YES, BETA. Do you just close our bug reports without reading them, then act surprised when people post about it on the forums? Let's just be happy that they said something. Don't piss em off or else they may leave it like that for months. Link to comment Share on other sites More sharing options...
Gyronamics Posted April 13, 2012 Author Share Posted April 13, 2012 You know what would put the tin lid on it. If fixing it is then considered to be a buff so something else needs to be crippled. After all. The recent round of nerfs was based on our numbers with it broken. .... Link to comment Share on other sites More sharing options...
Nyoro Posted April 14, 2012 Share Posted April 14, 2012 A simple view of this thread -http://mmo-mechanics.com/swtor/forums/Thread-Powertech-Vanguard-DPS-Compendium?page=26- reveals that bounty hunters ion pulse equivalent procs 3 DoT ticks, one immediately, one at 3 seconds and one at 6 seconds. Therefore our plasma cell is 33% weaker than our mirrors equivalent atm. How the Empire manage to have better abilities and animations on just about everything blows my mind, it's almost as if they've planted a saboteur in BioWare. Link to comment Share on other sites More sharing options...
Husofanten Posted April 18, 2012 Share Posted April 18, 2012 A simple view of this thread -http://mmo-mechanics.com/swtor/forums/Thread-Powertech-Vanguard-DPS-Compendium?page=26- reveals that bounty hunters ion pulse equivalent procs 3 DoT ticks, one immediately, one at 3 seconds and one at 6 seconds. Therefore our plasma cell is 33% weaker than our mirrors equivalent atm. How the Empire manage to have better abilities and animations on just about everything blows my mind, it's almost as if they've planted a saboteur in BioWare. Yeah, cause is so hard to rename an ability, give it a different "look" but still with the same code... Link to comment Share on other sites More sharing options...
Jetflair Posted April 19, 2012 Share Posted April 19, 2012 Yes its bugged and it gimps assault vanguard Ion Pulse. Without the first tick the ability deals no immediate damage and deals no damage until the 3 sec mark causing Ion Spam to lose half its plasma damage given that the gcd is only 1.5 sec. Its really a bigger deal then it appears since with the surge talent proc ticks can get up to 1k on crits which is quite a large immediate damage loss. The Powertech equivalent works properly so its no tooltip problem. Well I'm starting to suspect Trooper and Bounty Hunter aren't mirror classes. So different results and play styles on both sides that they seem like different classes. Atleast in pvp. Link to comment Share on other sites More sharing options...
Gyronamics Posted April 23, 2012 Author Share Posted April 23, 2012 (edited) It's horribly obvious when you have parsers now. When you use Hammer Shot you see 7 hits from Hammer Shot... and two hits from Plasma Cell. 33% of our DoT damage from that doesn't even exist. In my case that means I'm missing out on about 600 damage (factoring in crit rate and multiplier) every single time it fails to work. Basically, up to 124DPS is not there (spamming nothing but HS to get highest possible proc chance). To make it even worse it's the FIRST tick that's missing. So when you refresh this 6s burn before it finishes with a High Impact Bolt that first tick fails to happen all over again! Edited April 23, 2012 by Gyronamics Link to comment Share on other sites More sharing options...
wyrmmslayer Posted April 24, 2012 Share Posted April 24, 2012 Has there been an official response? Link to comment Share on other sites More sharing options...
germil Posted April 24, 2012 Share Posted April 24, 2012 Has there been an official response? Loot at the previous page Link to comment Share on other sites More sharing options...
Moryu Posted April 24, 2012 Share Posted April 24, 2012 Just tested this on training dummy, definitely seems to be bugged. http://www.fryingtime.com/?filename=combat_2012-04-24_14_58_49_681273.txt I got one to proc with plasma cell active and then switched to armour piercing cell as I needed 30 sec combat time for parser to work. As you can see it ticked only twice, I believe it's supposed to be 3 ticks? Link to comment Share on other sites More sharing options...
Eldrimner Posted April 24, 2012 Share Posted April 24, 2012 This really needs to be fixed. Would be nice if it came before 1.3 in a few months. Link to comment Share on other sites More sharing options...
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