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DakhathKilrathi
10.19.2019 , 11:50 PM | #11
I'm going to repeat the very last point in my previous post, since you didn't (and haven't) address(ed) it:

GSF is a group game. You decide whether or not you want to choose who is in your group. You don't have to, but you will be in a group regardless. Matchmaking is essentially RNG, so even if what you are suggesting was reasonable (and it's not), it wouldn't work.


To the second post: The idea that games played or components mastered means anything at all about a player's skill or ability is, frankly, absurd. As mentioned previously. The game already does what you're suggesting, though probably in a way that's better implemented. It still doesn't work because those are silly metrics.

Quote:
I am hopeful that those of us as a player base can come up with constructive ideas on how to better one aspect of our enjoyment that we derive from SWTOR, which is Galactic Starfighter!"
We have suggested an idea for that, that we as players can implement: we can form groups! It's pretty easy, and makes up for bad matchmaking.

Notable: I say this as a dedicated and stubborn solo player. I wish solo was less frustrating, but I don't blame the groups for this problem.