Henu Posted November 6, 2012 Share Posted November 6, 2012 Commando will never be changed. The dev said we must hide behind the columns! Yeeeeehhh, let's play hide and kill commando game on each wz. Fire this moron. Not true, read Dev post and interviews. Link to comment Share on other sites More sharing options...
dejavy Posted November 6, 2012 Share Posted November 6, 2012 Not true, read Dev post and interviews. Can u link plz, probably i missed something? I've seen the only dev post about commando and it suggested to hide Appreciate if you give me some more info. Thx. Link to comment Share on other sites More sharing options...
Darth-Rammstein Posted November 6, 2012 Share Posted November 6, 2012 keep spamming your tracer/grav round haha... Link to comment Share on other sites More sharing options...
dejavy Posted November 6, 2012 Share Posted November 6, 2012 keep spamming your tracer/grav round haha... Time told me that autoattack is much more powerful that this Link to comment Share on other sites More sharing options...
heechJunzi Posted November 6, 2012 Share Posted November 6, 2012 (edited) Oh, i don't know mate, it's too much for me when a marauder smashes me in seconds. Yesterday i killed one face to face you know... I kill marauders 1v1 all the time (probably around 50% of my fights). I rarely fight them "face to face". I've talked about this before, it's all about putting damage on them while keeping them from hitting you. Their range is only 4m on the great majority of their attacks. The most curious thing is that i have the same keybinds with my commando and gunslinger. You know like burst buttons, save buttons, cc buttons etc. Commando's panel is half empty! I just don't have the skills to fill these gaps you know... Ridiculous ffs, RIDICULOUS BW!!! You're doing it wrong. I have 2 full quick bars and I use them all. Plasma grenade Reserve power cell Cryo grenade Concussion charge Hammer shot Full auto Incen round HIB Stockstrike Interrupt Medpac Recharge cell Sticky Assault plastique Cc breaker Adrenaline rush Reactive shield Mortar volley Pulse cannon Tech override Advanced med droid Concussion missile .... There are more too, just don't remember off hand. I literally use every single one of those 24 abilities at some point in EVERY wz. Edited November 6, 2012 by heechJunzi Link to comment Share on other sites More sharing options...
Rannox Posted November 6, 2012 Share Posted November 6, 2012 Mercenary is currently the WEAKEST class in pvp. On my powertech they manage to take about 20% of my health before i kill them. On my marauder about 30-40%. Hate seeing this class on my team in a warzone, because it significantly lowers the chance of victory. Bioware should BUFF this USELESS class ASAP. Link to comment Share on other sites More sharing options...
Philastra Posted November 6, 2012 Share Posted November 6, 2012 (edited) 630 posts and all we get is that we have escape issues.....I really dont think they play this in competitive PvP. The only escape issue I see is avoiding the subject. Edited November 6, 2012 by Philastra Link to comment Share on other sites More sharing options...
Dovahbrah Posted November 6, 2012 Share Posted November 6, 2012 630 posts and all we get is that we have escape issues.....I really dont think they play this in competitive PvP. The only escape issue I see is avoiding the subject. Of course they don't play their own game, it's obvious after every patch. Link to comment Share on other sites More sharing options...
Asukaa Posted November 6, 2012 Share Posted November 6, 2012 (edited) Mercenary is currently the WEAKEST class in pvp. On my powertech they manage to take about 20% of my health before i kill them. On my marauder about 30-40%. Hate seeing this class on my team in a warzone, because it significantly lowers the chance of victory. Bioware should BUFF this USELESS class ASAP. Against gunnery/arsenal I would agree but not against pyro/assault. They should beat your mara 1v1 all the time. If they don't, then they are just bad. Against your powertech you'd pretty much beat them regardless. Edited November 6, 2012 by Asukaa Link to comment Share on other sites More sharing options...
Jarfunkz Posted November 6, 2012 Share Posted November 6, 2012 Merc is TERRIBLE in PvP... In any 1v1 fight with anything other than a merc you will lose. Every single decent skill the merc uses has a cast time, and can also be interupted. On top of that, they decreased the range of our stun by 2/3rds? Now the Merc class is even more horrible. You give us an interupt but but nerf our stun? Ridiculous. IT'S A RANGED CLASS! Give us our stun back... If you guys don't find a way to make the merc more competitive in PvP I am going to uninstall because merc is my main. So lets recap. Stun is worthless now, the interupt has a low range and can only be used to interupt certain things, but everything on merc can be interupted... Without a heat signature damage is crap and in PvP there isn't enough time to always get a heat signature on people. I could go on and on, please fix this class.... maybe you are terrible? Link to comment Share on other sites More sharing options...
AsiriusNazriel Posted November 6, 2012 Share Posted November 6, 2012 Of course they don't play their own game, it's obvious after every patch. Of course they don't, it is sooooooooo obvious. Link to comment Share on other sites More sharing options...
TUXs Posted November 6, 2012 Share Posted November 6, 2012 Of course they don't play their own game, it's obvious after every patch. They may play the game, but I think it's obvious they don't PvP...or at least, don't PvP at the level players do. Link to comment Share on other sites More sharing options...
Chaoskyx Posted November 6, 2012 Share Posted November 6, 2012 Against gunnery/arsenal I would agree but not against pyro/assault. They should beat your mara 1v1 all the time. If they don't, then they are just bad. Aren't you that person who dueled a mediocre guardian, and who eventually admitted that you weren't all that good yourself? You know, you basically wasted everyone's time in what was supposed to be a legitimate test of a commando's capability versus melee classes like sentinels and guardians? Link to comment Share on other sites More sharing options...
Jenzali Posted November 6, 2012 Share Posted November 6, 2012 (edited) It's sort of ironic how the only noticeable buff to Mercs, receiving an interrupt, actually ended up being a nerf to Mercs, considering Mercs are the class most susceptible to interrupts since EVERYTHING depends on Tracer: proccing Unload, heat signatures, defense screens, and improving rail shot. And now the healer Mercs are interrupting them from 30m range, a privilege that used to only be available to Gunslingers and Sorcs. Sure, we can use Power Shot if Tracer is interrupted, but it's pretty awful. The other being Lightning Sorcs. But who plays full Lightning anyway? Edited November 6, 2012 by Jenzali Link to comment Share on other sites More sharing options...
TUXs Posted November 6, 2012 Share Posted November 6, 2012 It's sort of ironic how the only noticeable buff to Mercs, receiving an interrupt, actually ended up being a nerf to Mercs, considering Mercs are the class most susceptible to interrupts since EVERYTHING depends on Tracer: proccing Unload, heat signatures, defense screens, and improving rail shot. And now the healer Mercs are interrupting them from 30m range, a privilege that used to only be available to Gunslingers and Sorcs. Sure, we can use Power Shot if Tracer is interrupted, but it's pretty awful. The other being Lightning Sorcs. But who plays full Lightning anyway? Daaaaang! I never even thought about that. I just smirk every time I interrupt Tracer Missile, knowing how absolutely frustrating it was to me as Gunnery for so long. That is a brilliant observation. Link to comment Share on other sites More sharing options...
Asukaa Posted November 6, 2012 Share Posted November 6, 2012 Aren't you that person who dueled a mediocre guardian, and who eventually admitted that you weren't all that good yourself? You know, you basically wasted everyone's time in what was supposed to be a legitimate test of a commando's capability versus melee classes like sentinels and guardians? Did you not see my vids? Apparently not. They're in the sig. Judge for yourself. I never called myself a bad, only that I wasn't the best, but I was only being modest. Honestly I think there is only one merc out there on my server that is better than me. Can't remember his name, but he's in <STS> or at least was. He no longer plays. Link to comment Share on other sites More sharing options...
Chaoskyx Posted November 6, 2012 Share Posted November 6, 2012 I never called myself a bad, only that I wasn't the best True, I suppose I didn't need to say that, as your videos show that you know what you're doing. Still, the point of that experiment was for the best to fight the best, and I recall that you were really intent on fighting that guardian who admitted they weren't all that great, which resulted in a waste of time that proved nothing. Link to comment Share on other sites More sharing options...
Macroecon Posted November 7, 2012 Share Posted November 7, 2012 They should just give up and delete the Merc subclass. Allow every Merc character to respec into a different class. BW consolidated servers to allow players on low pop servers to finally have access to endgame pvp. That was a good decision. For the same reason they should allow Merc toons to respec to a different class. 'Cuz no one is going to take a Merc dps on a ranked pvp team. Link to comment Share on other sites More sharing options...
dejavy Posted November 7, 2012 Share Posted November 7, 2012 They should just give up and delete the Merc subclass. Allow every Merc character to respec into a different class. BW consolidated servers to allow players on low pop servers to finally have access to endgame pvp. That was a good decision. For the same reason they should allow Merc toons to respec to a different class. 'Cuz no one is going to take a Merc dps on a ranked pvp team. Mercs/mandos are still really good in PVE. So, only PVPers suffer. Like pvp? - play glowstick. End of story. Link to comment Share on other sites More sharing options...
CommanderKeeva Posted November 7, 2012 Share Posted November 7, 2012 They should just give up and delete the Merc subclass. Allow every Merc character to respec into a different class. BW consolidated servers to allow players on low pop servers to finally have access to endgame pvp. That was a good decision. For the same reason they should allow Merc toons to respec to a different class. 'Cuz no one is going to take a Merc dps on a ranked pvp team. I don't really think that removing an entire advanced class is the way to fix an advanced class. If they could make every other AC viable for pvp, surely they can devise a way to bring this one up to speed as well. The problem is that it's hard to make this class more powerful in PvP without making them even more powerful in PvE. Where they are performing very well. BW said that they were against PvP versions of the same skills but they might need to rethink that or they will never hear the end of "Why are you buffing/nerfing XYZ in PvE/PvP, that's affecting my performance and I don't even play that aspect!". Link to comment Share on other sites More sharing options...
Kalifus Posted November 7, 2012 Share Posted November 7, 2012 You know I was just thinking that power shot needs to be like that move certain npcs do to ya, where they have a constant laser hitting you. That way you are getting constant damage on your target and you still have to be a turret. It would be very annoying seeing an entire wz with cross lasers like those dang sage/sorcs do with telekinetic throw/lightning. Plus power shot needs to be a useful ability anyways cause as it is no one uses it, unlike their power-tech brother who gets flame burst which is used all the time. Link to comment Share on other sites More sharing options...
DkSharktooth Posted November 22, 2012 Share Posted November 22, 2012 (edited) Merc is still terrible, so this should stay on page 1 of forums. This thread has more views and or replies than many sticky posts. Yea, it's that important. Edited November 22, 2012 by DkSharktooth Link to comment Share on other sites More sharing options...
ArchangelLBC Posted November 22, 2012 Share Posted November 22, 2012 It occurs to me that with the level cap increase on the horizon they may just be holding off on future changes until those go through. Probably naive optimism. Course BW could lessen some of the heat on them if they were a bit more forthcoming if this is their plan. Link to comment Share on other sites More sharing options...
fungihoujo Posted November 22, 2012 Share Posted November 22, 2012 I don't really think that removing an entire advanced class is the way to fix an advanced class. . This is BW we're talking about. Think about it- when they couldn't figure out a fix for the double instant dark infusion proc for sorcs, what did they do? They removed it. When consumption was being overused with the free procs, what did they do? Make consumption so bad- healing sorcs all respecced to lightning effusion for pvp because it's that much better for force use. I wouldn't put it past them to remove the AC. I mean- they nerfed tracer missile into the ground despite at the time every good player saying it was extremely easy to counter, and all the whining coming from people who didn't use interrupts. Besides- pretty sure most mercs by now have rerolled a marauder or jugg and are lolsmashing their way to easy victories. Link to comment Share on other sites More sharing options...
Macroeconomics Posted November 22, 2012 Share Posted November 22, 2012 I don't really think that removing an entire advanced class is the way to fix an advanced class. LOL. Stated as BW has acknowledged they will shortly be allowing people to transfer to the AC that they didn't pick at level 10. The end of the Merc problem. Link to comment Share on other sites More sharing options...
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