LMYoda Posted January 12, 2012 Share Posted January 12, 2012 What is presence worth to you compared to your main stat? Link to comment Share on other sites More sharing options...
Kiyoshie Posted January 12, 2012 Share Posted January 12, 2012 Depends on what you're doing. If you solo a lot then it's sort of ok, but if you're 50 and raiding it's pretty much worthless. Link to comment Share on other sites More sharing options...
Wengchung Posted January 12, 2012 Share Posted January 12, 2012 It isn't found on any gear, so you have nothing to worry about. Read the damn description of the stat before you post nonsense. The main variance in presence will depend on how many datacrons you have gathered. Link to comment Share on other sites More sharing options...
Daeborn Posted January 12, 2012 Share Posted January 12, 2012 Information. Presence Increases the effectiveness of your companion. http://www.swtor.com/gamemanual/how-to-play/character-sheet Link to comment Share on other sites More sharing options...
Mertissielle Posted January 12, 2012 Share Posted January 12, 2012 Aye, Presence is pretty much the general "make companion better" stat. Does nothing if you don't have your companion out (Warzones, Flashpoints, Operations, Ilum, sheer boredom, forgetfulness, etc). Link to comment Share on other sites More sharing options...
Daeborn Posted January 12, 2012 Share Posted January 12, 2012 It isn't found on any gear, so you have nothing to worry about. Read the damn description of the stat before you post nonsense. The main variance in presence will depend on how many datacrons you have gathered. And food + stims. Link to comment Share on other sites More sharing options...
Gohlar Posted January 12, 2012 Share Posted January 12, 2012 (edited) It isn't found on any gear, so you have nothing to worry about. Read the damn description of the stat before you post nonsense. The main variance in presence will depend on how many datacrons you have gathered. There are presence stims. His post was not nonsense, yours however... Anyways, It increased the HP of companions but not much else I could see. Edited January 12, 2012 by Gohlar Link to comment Share on other sites More sharing options...
lightspeed Posted January 12, 2012 Share Posted January 12, 2012 presence directly affects the effectiveness of your companion in crafting/combat/missions. Otherwise it has some minor affect on how NPCs deal with you Link to comment Share on other sites More sharing options...
LMYoda Posted January 12, 2012 Author Share Posted January 12, 2012 It isn't found on any gear, so you have nothing to worry about. Read the damn description of the stat before you post nonsense. The main variance in presence will depend on how many datacrons you have gathered. Many crafted items have +Presence. Link to comment Share on other sites More sharing options...
Amelyssan Posted January 12, 2012 Share Posted January 12, 2012 The stat is utterly broken. It baffles me they didnt see this a year ago. WHy make a stat less than 1% would use? Pointless, remove it. Cant raid with companions, cant pvp, cant do FPs atm atleast. Link to comment Share on other sites More sharing options...
Vendril Posted January 12, 2012 Share Posted January 12, 2012 presence directly affects the effectiveness of your companion in crafting/combat/missions. Otherwise it has some minor affect on how NPCs deal with you I'd like proof of two of the things you claim here -- presence affects missions? How? Success rate, crit rate? And what specific NPC reaction have you seen modified by Presence? I believe this post is misinformation. Presence does exactly what the tooltip says. Link to comment Share on other sites More sharing options...
Hokonoso Posted January 12, 2012 Share Posted January 12, 2012 it's useless, just put epic gear on your companions and they work just fine, my tank has 17.5k hp and can easily tank lvl 50 heroic champion mobs which is all i need, dont care about presence which is easily gotten with crafted gear and augments. Link to comment Share on other sites More sharing options...
LastDarkness Posted January 12, 2012 Share Posted January 12, 2012 The stat is utterly broken. It baffles me they didnt see this a year ago. WHy make a stat less than 1% would use? Pointless, remove it. Cant raid with companions, cant pvp, cant do FPs atm atleast. Huh I pvp with my companion, and I do FP with my companion all the time. Link to comment Share on other sites More sharing options...
KenjiIllumni Posted August 10, 2015 Share Posted August 10, 2015 (edited) Since this is the first link to come up when someone googles "SWTOR presence stat" I will leave this info here for anyone who is curious. The Presence stat gives the following bonus per point of presence: Companion Health: +5 Companion Damage: +0.2 Companion Healing: + 0.1 The boring math behind this can be found in the spoiler section Presence stat before and after 22 point stim boost As the image indicates, I took one (1) command stim that gave a 22 point boost to Presence. My stats before the boost from 518 presence was as follows: Companion Health: +2590 Companion Damage: +103.6 Companion Healing: + 72.5 My stats after taking the 22 point stim boost were as follows: Companion Health: +2700 Companion Damage: +108 Companion Healing: + 75.6 meaning a change in each stat by the following: Companion Health: +110 Companion Damage: +4.4 Companion Healing: + 3.1 giving a per-point difference from presence of the following: Companion Health: +5 Companion Damage: +0.2 Companion Healing: + 0.1 (actually 0.1409090909090909) So, if you have a human you get up to level 50, or if you "unlock" the humans for 500,000 credits, you will see a boost in your companion's effectiveness as follows: Companion Health: +500 Companion Damage: +20 Companion Healing: + 14 Is that worth it for 500,000 credits? Well... I'll leave that up to you to decide, but remember that most of us spend around 50,000 creds for an augment to boost our power between 8-20. Edited August 10, 2015 by KenjiIllumni Avoiding a double-post & adding the stat bonus for unlocking humans as a species in legacy Link to comment Share on other sites More sharing options...
Hebruixe Posted August 10, 2015 Share Posted August 10, 2015 I think there are presence augments, right? But I would never, under any circumstance, choose presence over my main stat. The only desirable source of presence is from unlocking all the companion conversations. That's because it's "free" -- you don't have to sacrifice gear stats for it. Link to comment Share on other sites More sharing options...
Eleonora Posted August 10, 2015 Share Posted August 10, 2015 That is a fine bit of necromancy if I've ever seen it. Link to comment Share on other sites More sharing options...
Yespa Posted August 10, 2015 Share Posted August 10, 2015 All the stats are going through a rework and revamp in 2 months anyhow. Regardless, presence is strictly for solo or duo pve play, non operation related. it has very limited usage, and a player should always prefer personal stats over presence. The only time actual presence gear would be worthwhile is during levelling, and only if using a tank companion...and even then, u dont want to be midding your armor, would take more creds and time than its worth. Maybe if u solo high end flashpoints, it may be negligably beneficial. As previous poster mentioned, just stick with the natural versions, also u can unlock human, just by getting a human to level 50 and completing a mission....this is worthwhile, if u plan to expand your legacy and level many heroes. Link to comment Share on other sites More sharing options...
Icestar Posted August 10, 2015 Share Posted August 10, 2015 Presence is awesome if you got maximum stat. The companions got alot of health and hits like a truck, especially in the beginning. Link to comment Share on other sites More sharing options...
Eanelinea Posted August 10, 2015 Share Posted August 10, 2015 Since this is the first link to come up when someone googles "SWTOR presence stat" I will leave this info here for anyone who is curious. The Presence stat gives the following bonus per point of presence: Companion Health: +5 Companion Damage: +0.2 Companion Healing: + 0.1 The boring math behind this can be found in the spoiler section Presence stat before and after 22 point stim boost As the image indicates, I took one (1) command stim that gave a 22 point boost to Presence. My stats before the boost from 518 presence was as follows: Companion Health: +2590 Companion Damage: +103.6 Companion Healing: + 72.5 My stats after taking the 22 point stim boost were as follows: Companion Health: +2700 Companion Damage: +108 Companion Healing: + 75.6 meaning a change in each stat by the following: Companion Health: +110 Companion Damage: +4.4 Companion Healing: + 3.1 giving a per-point difference from presence of the following: Companion Health: +5 Companion Damage: +0.2 Companion Healing: + 0.1 (actually 0.1409090909090909) So, if you have a human you get up to level 50, or if you "unlock" the humans for 500,000 credits, you will see a boost in your companion's effectiveness as follows: Companion Health: +500 Companion Damage: +20 Companion Healing: + 14 Is that worth it for 500,000 credits? Well... I'll leave that up to you to decide, but remember that most of us spend around 50,000 creds for an augment to boost our power between 8-20. Most of my characters have (with only completing companion stories and datacrons) around 1030-1080 presence. It's really only good for soloing in pve type environments. But the higher your presence the more effective your companions. My tanks are godly tanks, my healers heal their asses off, and my dps are just dayum. Otherwise, presence doesn't do ****. Presence=companions. Just remember that. Link to comment Share on other sites More sharing options...
RAVM Posted August 10, 2015 Share Posted August 10, 2015 (edited) All the stats are going through a rework and revamp in 2 months anyhow. Regardless, presence is strictly for solo or duo pve play, non operation related. it has very limited usage, and a player should always prefer personal stats over presence. The only time actual presence gear would be worthwhile is during levelling, and only if using a tank companion...and even then, u dont want to be midding your armor, would take more creds and time than its worth. Maybe if u solo high end flashpoints, it may be negligably beneficial. As previous poster mentioned, just stick with the natural versions, also u can unlock human, just by getting a human to level 50 and completing a mission....this is worthwhile, if u plan to expand your legacy and level many heroes. Nobody said stats were going through a rework or revamp. I would say it's never optimal to have Presence on your gear over another stat, and datacrons are utterly insignificant, so the Legacy system is the only worthwhile way. You can get a total of +500 Presence from it, which makes a companion extremely tough in early levels, but scales rather poorly at level 60 when your Endurance and main stat can be around 3000+. I hope there'll be more Presence that can be added with the new companions in the expansion. Edit: I see now there are some rumors about all the main stats all being lumped into one. Even if true, Endurance, Expertise and Presence would likely remain. If I lose my Presence bonus I'll quit the game. Edited August 10, 2015 by RAVM Link to comment Share on other sites More sharing options...
leehambly Posted August 10, 2015 Share Posted August 10, 2015 (edited) For me it's a time and place thing. Ofc it wont help your char in raids or pvp, but if you solo play or two man it is extremely useful... I'm not sure exactly how many companions this works for but when you complete the companion story you get +10 presence to all chars. My base Presence on a lvl 60 char is now 999 and with all the datacrons this goes up to 1045, with stims/food and the THORN relics (with presence augments) this hits 1566, giving my companions +7830 health, +313 damage, +219 healing. For solo fps, this is extremely nice, it gives a big boost to Qyzen, Nadia and HK - the comps I tend to use... and for example, in augmented Yavin 192 comp gear, Qyzen is tipping the scales at 63690 health, while Nadia and HK are fairly thunderous in their dps. When using my 198 dps gear, Nadia comes in at 60k health with really quite healthy damage numbers. It doesn't hugely affect my build, as even without the relics I'm there or thereabouts anyway and it is situational, it's a trade-off... also its quite fun to sit back and watch Nadia go to work. It's not always black and white, on or off... you can vary it, even between spawns, select the right tools with the right set up for the job. Edited August 10, 2015 by leehambly Link to comment Share on other sites More sharing options...
Yespa Posted August 11, 2015 Share Posted August 11, 2015 Actually it was officially announced at Gamescon, all stats are in fact going through a rework, we wont even have main stats anymore. Link to comment Share on other sites More sharing options...
loctys Posted August 11, 2015 Share Posted August 11, 2015 (edited) It isn't found on any gear, so you have nothing to worry about. Read the damn description of the stat before you post nonsense. The main variance in presence will depend on how many datacrons you have gathered. the op's post is not nonsense, your post however is nonsense there are people who read a description and still don't get it and the forums just like the game is best place to ask someone something even if they should understand it and not everyone is the same to understanding something. If you don't have something to say to be helpful then don't say anything at all Edited August 11, 2015 by loctys Link to comment Share on other sites More sharing options...
HelinCarnate Posted August 11, 2015 Share Posted August 11, 2015 Nobody said stats were going through a rework or revamp. I would say it's never optimal to have Presence on your gear over another stat, and datacrons are utterly insignificant, so the Legacy system is the only worthwhile way. You can get a total of +500 Presence from it, which makes a companion extremely tough in early levels, but scales rather poorly at level 60 when your Endurance and main stat can be around 3000+. I hope there'll be more Presence that can be added with the new companions in the expansion. Edit: I see now there are some rumors about all the main stats all being lumped into one. Even if true, Endurance, Expertise and Presence would likely remain. If I lose my Presence bonus I'll quit the game. Its not rumor. But pretty sure presence will not be affected. Link to comment Share on other sites More sharing options...
HelinCarnate Posted August 11, 2015 Share Posted August 11, 2015 Actually it was officially announced at Gamescon, all stats are in fact going through a rework, we wont even have main stats anymore. Yes you will still have a mainstat but it will be called the same thing for everyone. Link to comment Share on other sites More sharing options...
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