Wugan Posted April 16, 2012 Share Posted April 16, 2012 While analyzing the logs from our attempts at 16 hard Firebrand and Stormcaller last night, we noticed a problem with the proc trinkets that makes them a real liability on this fight. If you are unfamiliar with the fight, Shield Generators spawn that the raid has to run under to avoid the Mortar Volley attack. While you are under the shields killing adds, Mortar Volley from the Firebrand tank hits the shield and slowly kills it. It is very important that players do not accidentally DPS the Shield Generator, since even a small amount of additional damage can end the phase early, exposing your group to unnecessary Mortar Volley damage. If you check your logs from that fight, you will notice that every player under a shield does damage to the Shield Generator from Mortar Volley. It is counted as player damage, not boss damage. The problem, however, is this Mortar Volley damage can proc DPS trinkets such as the Campaign Relic of Elemental Transcendance, causing them to damage the Shield Generator. We are noticing the same problem with proc trinkets for all our DPS classes. While you can fight through this bug, even a small amount of damage on the Shield Generators can lead to it dying early, raiders taking unnecessary damage, and stress on your healers that shouldn't be happening. Damage from Mortar Volley on the shields is tuned pretty tightly, and this extra damage from proc trinkets can cause problems that seem unintentional in terms of encounter design. Link to comment Share on other sites More sharing options...
pure_laced Posted April 16, 2012 Share Posted April 16, 2012 That is just silly. Are you sure it parsing right, or the combat log isn't reporting it incorrectly? I haven't looked myself, but that whole idea just seems an unintentional oversight. Link to comment Share on other sites More sharing options...
Wugan Posted April 16, 2012 Author Share Posted April 16, 2012 I can't be 100% sure it is parsing right, but Mortar Volley consistently shows up as damage done by players to shields. At first I thought our DPS was doing a ridiculous amount of unintentional damage to the shields, but it's just how the combat log displays Mortar Volley. One of our DPS was using an on-use trinket last night, and he didn't have any damage shown to the shields aside from Mortar Volley. Link to comment Share on other sites More sharing options...
Somokon Posted April 17, 2012 Share Posted April 17, 2012 (edited) Great catch. I remember an employee saying in the combat parser thread in the PTS forum that many times "environmental damage" was attributed to a player by the game, so it looks like a bug/oversight that this damage is able to proc a relic. On multiple attempts we had our shield fail unexpectedly, and this would explain it. Edited April 17, 2012 by Somokon Link to comment Share on other sites More sharing options...
DoctorWhoTardis Posted May 8, 2012 Share Posted May 8, 2012 We had the same problem last night, note: this occurred several times but only with the new relic "internal damage based", seems the one with the energy damage is not affected by this bug. Anyone can confirm ? Link to comment Share on other sites More sharing options...
Freeborne Posted May 8, 2012 Share Posted May 8, 2012 This makes sense to me. On 8 man normal at times our shield would go down before the volley was done, and some of our DPS have this proc trinket. Link to comment Share on other sites More sharing options...
BanPearson Posted November 23, 2012 Share Posted November 23, 2012 That might be fixed now, as this log indicates: http://swtor.askmrrobot.com/combatlog/8e1ca6fa-bd2f-495e-b212-201837f60641/player/1#d=0,t=7,b=1 Link to comment Share on other sites More sharing options...
Dragonbgone Posted November 23, 2012 Share Posted November 23, 2012 That might be fixed now, as this log indicates: http://swtor.askmrrobot.com/combatlog/8e1ca6fa-bd2f-495e-b212-201837f60641/player/1#d=0,t=7,b=1 BioWare fixed this months ago. Link to comment Share on other sites More sharing options...
snowmon Posted November 23, 2012 Share Posted November 23, 2012 gz on necroing a 7 month old thread lol Link to comment Share on other sites More sharing options...
DakoHawk Posted November 23, 2012 Share Posted November 23, 2012 Someone really ought to stop that Hitler fellow... Link to comment Share on other sites More sharing options...
AshlaBoga Posted November 23, 2012 Share Posted November 23, 2012 (edited) EDIT: Didn't realize this thread had been necroed (ignore my post). Edited November 24, 2012 by AshlaBoga Link to comment Share on other sites More sharing options...
Dragonbgone Posted November 24, 2012 Share Posted November 24, 2012 Wow, I somehow think that attributing anything other than fall or lava or acid damage to a player is a really bad idea. Sure it makes it convenient that exhaustion and fall damage don't give us repair costs, but this seems like a shortcut that might cause other bugs in the future. Maybe reclassifying Mortar Volley as boss damage will fix the bug? P.S: A big thank you to Methodical for catching this bug. The bug has been fixed months ago, stop posting here. Link to comment Share on other sites More sharing options...
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