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Class Changes: Carnage Marauder / Combat Sentinel


EricMusco

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Hello, would you consider giving Combat 3 Precision stacks instead of 2? The whole Dispatch-clipping thing is about using 4, not 3 abilities inside Precision window. Pre-3.0 Combat sentinels were using 3 abilities inside 4.5 sec gcd window. Post-3.0, with 3% Ataru form and 30% Zen alacrity buffs it is almost mandatory for a player to use 3 abilities inside Precision window too. Considering this, it would be logical to give Combat sentinels 3 stacks of Precision instead of 2, to not cripple burst window on which this spec relies.

This! Please, please make Ferocity/Precision 3 stacks instead of 2, and add Ravage/Blade Barrage to the list. Otherwise, the rotation is pretty much screwed and the spec totally useless in every way possible.

Edited by Davarsus
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at the very least make activating beserk increase the stacks granted by the next ferocity to 3 instead of the usual 2

 

only 2 no matter what is just not acceptable...what is even the point of carnage's beserk now?

Edited by yellow_
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Totally agree with the posts above. Should be 3 ferocity stacks. Also, why is sweeping slash not one of the abilities that can utilize ferocity stacks? With an over-nerfed single target burst and now no aoe burst there will be no reason to play this spec.
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Stacks? Just 2 of them?

Carnage is difficult spec to play for now, but if you don't like it you can spec into fury, which has much easier rotation, as well as insanely high DPS numbers in PVE for it.

If you want to make carnage casual- make ferocity stack- based.

But if you want to throw it into the garbage can- give us 2 of them, and watch people respeccing. I already did.

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Marauder

Carnage

Ferocity is now stack-based with 2 stacks lasting up to 10 seconds; affecting Devastating Blast, Gore, Vicious Throw, Massacre, Ravage, Smash, and Sweeping Slash; and consuming a stack each time one of those abilities is used

Ferocity grants an additional 3rd stack if used while Berserk is active

The triggered effect for Slaughter now lasts up to 18 seconds, up from 15

 

Sentinel

Combat

Precision is now stack-based with 2 stacks lasting up to 10 seconds; affecting Clashing Blast, Lance, Dispatch, Blade Rush, Blade Barrage, Force Sweep, and Cyclone Slash; and consuming a stack each time one of those abilities is used

Precision grants an additional 3rd stack if used while Zen is active

The triggered effect for Hand of Justice now lasts up to 18 seconds, up from 15

 

DevNotes: After taking a deeper look at the Carnage / Combat discipline, based on player feedback, we made some improvements to our original changes.

-eric

 

Ask and ye shall receive. Sometimes

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Ask and ye shall receive. Sometimes

 

While I appreciate that BW reverted the limitation on abilities, carnage burst has still been cut in half. Going from 4 abilities per ferocity use to 2 is a huge nerf to PVP burst and sustained DPS in PVE. Surely more stacks will be granted or a buff to our heavy hitters will ensue. The performance will not be there if it goes live as is.

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