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Your #1 wish for a new game mode


HrRav

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Now that the devs seem to pay attention to GSF again, I just cannot help dreaming about new game modes (that would be my friction point---but I play almost every night, so I guess I am not in the target group for that thread). These forums are filled with good ideas, but hoping for several new modes would be too much. Therefore, my question to all you fellow players out there is this: If you could wish for one (and only one) new mode, what would you ask for then?

 

Personally, the thing that I lack the most in GSF is the feeling of a main theme from the movies: fighters that attack a big target and blow it up. I would like to see an attacker/defender game mode, where the attacking team must fight their way through narrow passages into---let us say---an imporant asteroid research facility and hit the main reactor core with a missile. To get there, they must knock out shield generators in order to lower force fields that block the way---all of this while being hunted by the defending team. If the reactor core is knocked out, a cut scene is played where the pilot who hit the core is barely escaping the exploding asteroid (the ship should be shown in pretty close range, so that players finally get a chance to show off their paintjobs) and everything is of course accompanied by the Rebel Fanfare.

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I'd prefer a trench run over a core assault, if only so I could snipe whatever the imperial version of Luke Skywalker is as he tries to lock a proton. Darth Meanius or whatever.

 

In seriousness though, a trench run would probably be my number one request. It would be the iterative assault type of thing where both sides have a run at it, and the faster one wins. You'd have one team with a cap ship, and the other team with a hangar, and a trench of some sort, the end part of which is guarded by those ludicrous turrets (which can shoot attackers above the trench, but not inside of it). At the start, the trench would be far from team A's cap ship, and team B would spawn close to it. As the timer progressed, team A's cap ship would get slowly closer to the trench, and destroy team B's first, closest hangar. As time progressed more, team A's cap ship would get even closer to the trench, and destroy team B's further hangar, leaving them spawning an inconvenient distance away. This would change the map slowly over the fight, as at the beginning team B defensive deaths would be immediately reinforced, and team A attacker deaths would take longer to reach the fight, and that would be flipped around over a few minutes, resulting in a map that starts out biased towards the defenders and ends biased towards the attackers.

 

Then you'd flip attackers for defenders, and set the timer appropriately, similar to voidstar, and off you'd go for the second and final round.

Edited by Verain
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Two capital ships. - Crossing paths. Star fighters swarm from both hangars to tackle one another in the gap between. Kills count against the enemy team. ( like TDM) - Lay Crazy DPS into capital ship key targets and stop the enemy fighters who come to intercept. Cap ships spawn low-power drones and sats to shoot down. Several key targets are on opposite side of enemy cap ship. Maybe a wreckyard, or asteroid field or mesas to fly around as well.

 

Make everything move to stop tick bombers and shoot-and-strafe gunships. Get everyone moving, evading, dodging, dogfighting, protecting, running high-power torpedoes etc.

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Cooperative mode of 2 [or more] against one NPC or a real player, so that Newbies might learn (better with an NPC, then, because a Veteran would still be able to break any cooperation between players apart.

 

But then, Veterans would most likely accuse Newbies ofr "getting carried" as well ... So the matchmaking must make sure that only Newbies have to cooperate against that NPC.

 

Later, there could be kind of "Veteran Mode" similar to the Veteran Mode and the Master Mode for better pilots.

Edited by AlrikFassbauer
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I like the idea of a team built large target assault. Maybe a trench run or strike against a capital vessel o something where capital turrets make approaching the target impossible unless taken out at range by a gun ship first. Then once that is done scouts and the newly upgraded and useful strike fighters will escort bombers to the target location while the enemy team (or bots if it is PvE scenario) defends. If it is PvP then This could work like Voidstar where the teams then switch places after the success/failure of the first team. I kind of like the idea of it being a team PvE scenario though. If nothing else I hate waiting for pops.
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Alrik, I don't really consider that a "game mode" in the spirit of the question. If the question is "would you rather see a field for training new pilots that is under player control, or a new game mode", I would also probably pick the first- but it doesn't feel like a game mode in the way the question is being asked. But the game does badly need the ability to queue into something besides a knife fight. "Would you like to play a premade ship alone versus an empty map, or would you like to go directly to the lion's den?"
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A capital ship or trench run under some sort of time pressure could give strikes a reason for being if some part of it were specially vulnerable to torpedoes. Especially if the turrets had enough accuracy so that evasion wasn't that effective against them, at least for ones defending the "launch zone" volume. Gotta discourage those scouts with thermites after all.
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