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Open world PvP concept - collection of ideas!


robotkar

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I think these ideas are reasonable, and considerably easy to implement, and thanks to the messages / ideas i get it is getting more and more balanced in context of rewards and VALOR.

 

Plaease help us to distribute the idea, maybe BW listens.

 

A /SIGN or /UP is appriciated.

thank you

 

 

*1st, let's make sure that the people will be there and playing.

 

  1. The fraction who owns the planet gets +50% VALOR / Commendation buffs for the server (Warzones included)

 

*2nd Let's make it fun

 

Players would be able to place fraction deeds that deal real damage (at the moment i have no idea why the walkers are on Illum..i guess they are there for the show :)

  • different types of Turrets (it is not redeemable after it had been destroyed)
  • different types of walkers (it is not redeemable after it had been destroyed)
  • different types of fractioned NPC squads (they are not redeemable after they had been killed)
  • different types of Bases (small, medium, Big, Giant) (players could donate commendations), but they are not redeemable after it had been destroyed, it is captureable, a base has turrets, walkers, npcs, etc)
  • different types / size of minefields (can be placed near turrets / bases only)

 

* 3rd Let's make it worthwhile (not exploitable)

 

  • one small group cannot go there to capture / destroy a base / turret / walker, because it would be a wipe-fest. At least 8 PvP will be needed. So this way it doesnt become a farming place what can be done alone or in a small group. The same is applicable for turrets and walkers.

 

Kill / destroy rewards

  • player kill gives you 100 Valor / 5 warzone commendation
  • turret destroy 1000 Valor, 50 / 100 / 250 commendation (for all group members)
  • Walker destroy 1000 Valor, 250 commendation (for all group members)
  • capturing a base 5000 valor, 500 commendation (Starting to hit the first blast door would trigger an allarm to the enemy fraction) (the reward can be obtained only once / day)(a base can only be captureable 1 / day (reset next day 2pm)
  • defending a base 7000 valor, 700 commendation, 200k credits (the reward can be obtained only once / day)(a base can only be captureable 1 / day (reset next day 2pm)
  • destroying a base 10000 valor, 2000 commendation (Starting to hit the first blast door would trigger an allarm to the enemy fraction) , 100k credits
  • NPC kill gives nothing

 

* Base Structure

  1. Small Base ( 2 small turrents, 4 NPC squads, 1 computer core in the basement sealed with two blast doors with 300K / 600K hp)
  2. Medium Base ( 2 small turrets, 2 medium turrets, 1 walker, 6 NPC squads, 1 computer core in the basement sealed with two blast doors with 300k / 700k hp)
  3. Large Base( 3 small turrets, 2 medium turrets,1 large turret, 2 walker, 8 NPC Tier 1 squads, 4 loadable mine slots around the base, 1 computer core in the basement sealed with two blast doors with 300k / 900k hp)
  4. Giant Base ( 5 medium turrets, 3 large turrets, 1 paralyzer turret, 3 walker, 10 Tier 1 NPC squads, 5 loadable mine slots around the base, 1 computer core in the basement sealed with two blast doors with 300k / 1500k hp)

 

* Deed attributes / costs

  1. NPC Squad Tier 1 (4 gold NPCs) 500 commendation, 500,000 creds
  2. NPC Squad Tier 2 (7 gold npcs) 1000 commendation, 1,000,000 creds
  3. NPC Squad Tier 3 (7 gold NPCs, 1 champion) 2000 commendation, 2,000,000 creds
  4. Walker type 1 (100k hp, deals 1500-2000 dmg / single target / sec) 1000 commendation, 1,000,000 creds, craftable
  5. Walker type 2 (100k hp, deals 700-1000 dmg in a 8m radius / sec) 1000 commendation, 1,000,000 creds, craftable
  6. Small Base 5000 commendations, 5,000,000 creds
  7. Medium Base 10000 commendations 10,000,000 creds
  8. Large Base 20000 commendations 20,000,000 creds
  9. Giant Base 40000 commendations 40,000,000 creds
  10. Small Turret (50k HP, deals AVG 700-1000dmg / sec / single target) 700 commendation, 700,000 creds, craftable
  11. Medium Turret (100k hp, deals 700-1000dmg / sec in a 8 m radius) 1500 commendation, 1,500,000 creds, craftable
  12. Large Turret (200k hp, deals 1000-1500 dmg / sec in a 8m radius 2500 commendation, 2,500,000 creds, craftable
  13. Paralyzer turret (works only if it is controlled, stuns, debuffs) 1000 commendation, 1,000,000 creds, craftable
  14. Small minefield (deals 2000-3000 dmg, stuns, 16m radius) 50 commendation, 200,000 creds, craftable
  15. Large minefield (deals 3000-4000 dmg, stuns, 30m radius) 100 commendation, 400,000 creds, craftable
  16. Auto-minefield (deals 3000-4000 dmg, stuns, 30m radius) 2000 commendation, 8,000,000 creds, craftable (The minefield loads it back in 10 minutes)
     
     

 

* Destroying a base (to access to computer core behind 2nd the blast door)

* Capturing a base (to turn it over in a same way as in novare coast at a terminal in the basement after the 1st blast door which would obviously take more time like 10 minutes for 1 ppl)

* Damage means before player damage reduction, so a tank shouldnt get more then 750 dmg / sec from a large turret)

* A Base is defended, when all enemy players attempting to capture the base, die

* Commendation is donateable to the guildbank

* Turrets shootrange 60m in a 270 degree angle

* Walkers shootrange 40m

Edited by robotkar
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Probably noone will read this, but who knows :)

These are just crazy ideas. Maybe the costs and stuff are totally inbalanced for the first look.

 

*1st, let's make sure that the people will be there and playing.

 

The fraction who owns the planet gets +50% VALOR / Commendation buffs for the server (Warzones included)

 

*2nd Let's make it fun

 

- One player kill gives you 100 Valor / 5 warzone commendation, turret 500 Valor, 25 commendation, Walker 500 Valor, 25 commendation, capturing a base 5000 valor, 500 commendation, NPC kills would give nothing.

- Players would be able to place fraction deeds that deal real damage (at the moment i have no idea why the walkers are on Illum..i guess they are there for the show :)

  1. Turrets ( It would cost like 300 Warzone Commendation, but it is not redeemable after it had been destroyed)
  2. walkers ( It would cost like 300 Warzone Commendation, but it is not redeemable after it had been destroyed, controllable)
  3. fractioned NPCs ( It would cost like 300 Warzone Commendation, but they are not redeemable after they had been killed, controllable)
  4. Bases maybe ( It would cost like 10000 Warzone Commendation, but they are not redeemable after it had been destroyed, it is captureable, a base has turrets, walkers, npcs, etc)

 

* Let's make it worthwhile

 

one small group cannot go there to capture a base, because it would be a wipe-fest. At least 8 PvP will be needed. So this way it doesnt become a farming place what can be done alone or in a small group. The same is applicable for turrets and walkers.

 

Any thoughts? :)

 

I love open-world pvp and I would love to see it return to SWTOR.

 

But since people can have both factions on the same server, the potential for exploits and abuse is simply too great.

 

Unless someone can come up with an incentive that cannot be exploited, it will just be Ilum valor trading all over again. :(

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Probably noone will read this, but who knows :)

These are just crazy ideas. Maybe the costs and stuff are totally inbalanced for the first look.

 

I'm a sucker for any Open World PVP possibilities so no negativity is intended but why only commendations exchanged for turrets, walkers, etc.? Why not gathered and crafted materials and gear to provide a sink for crafting? I mean there are a dozen recipes at intermittent levels for no special reason I can see, so there is no point in making any / all of them currently.

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I'm a sucker for any Open World PVP possibilities so no negativity is intended but why only commendations exchanged for turrets, walkers, etc.? Why not gathered and crafted materials and gear to provide a sink for crafting? I mean there are a dozen recipes at intermittent levels for no special reason I can see, so there is no point in making any / all of them currently.

 

Good idea, but what materials and how many of them? :)

If you give me reasonable specifics i would gladly include it.

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Unless someone can come up with an incentive that cannot be exploited, it will just be Ilum valor trading all over again. :(

 

Rewards should be proportional to the number of defenders with a base amount for undended.

 

e.g. taking an undefended base would only give like 50 valor and 10 comms or something really small.

 

Taking a defended base would give you base_anount + ( base_amount * ( num_defenders * (defenders/attackers) ) )

 

This sort of equation basically rewards you for being part of an epic fight (i.e. the more defenders, the more valor you'd get) but additionally rewards you for taking on greater numbers and penalises you for zerging.

 

Examples:

 

50 attackers, 50 defenders: valor won = 50 + 50 * (50 * 50/50) = 2550 valor for the attackers.

50 attackers, 1 defender: valor won = 50 + 50 * (1 * (1/50) = 51 valor for the attackers

25 attackers, 50 defenders = 50 + 50 * (50 * 50/25) = 5050 valor for the attackers.

50 attackers, 25 defenders = 50 + 50 * (25 * 25/50) = 675 valor for the attackers

 

 

Tweak scaling obviously, but this sort of system highly rewards people for taking defended bases and basically gives you nothing for taking something undefended. So, this mechanic not only encourages pvp but it eliminates the benefit of realm-switching.

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Tweak scaling obviously, but this sort of system highly rewards people for taking defended bases and basically gives you nothing for taking something undefended. So, this mechanic not only encourages pvp but it eliminates the benefit of realm-switching.

 

Once a base is being captured, the alert is triggered, and since it is worth to defend a base, everybody will join the battle from all over the galaxy. That's the point. So there shouldnt be undefended base in concept. Plus the bases should be strong enough to hold agains 8 ppl, so it shouldnt happen that in the morning a 4 group of ppl go there, and take a base without player assistance.

Edited by robotkar
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i think this is the basis of a great idea.....no defenses though i think that will make it unbalanced in favor of the defenders......and i think it should be a large scale fortress siege scheduled once a week like an event ....so everyone knows exactly when it is and is excited.....and for the winner/holder of the fortres they should get a pve buff for that week and a special operation and fp for that week ....that would be epic
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Why do people always want to infuse a bunch of NPC's/PvE into a PvP concept?

 

Drop all the "extra's" and let the players fight over the objectives, which in this game should be a base. Maybe 1 - 2 boss type NPC's to funnel the advance, but walkers and "all that stuff" only add more lag and more non-pvp to the system.

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i think this is the basis of a great idea.....no defenses though i think that will make it unbalanced in favor of the defenders......and i think it should be a large scale fortress siege scheduled once a week like an event ....so everyone knows exactly when it is and is excited.....and for the winner/holder of the fortres they should get a pve buff for that week and a special operation and fp for that week ....that would be epic

 

Scheduled pvp is not epic. Free flowing pvp on a daily/nightly basis IS. The reward should be in the victory, and maybe some wz comms, credits, but not buffs.

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i think this is the basis of a great idea.....no defenses though i think that will make it unbalanced in favor of the defenders......and i think it should be a large scale fortress siege scheduled once a week like an event ....so everyone knows exactly when it is and is excited.....and for the winner/holder of the fortres they should get a pve buff for that week and a special operation and fp for that week ....that would be epic

 

If you dont give rewards to defenders, then it will be just commendation / valor farming. It would not be worth to defend a base, but rather to capture a new one / another one. This is good like this.

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All they really need to do is start adding rewards to open world pvp. Going one further, start giving rewards for capturing, freeing towns, bases, outposts of the opposite faction.

 

I think most people would be if they just got Valor for kills and left it at that.

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Why do people always want to infuse a bunch of NPC's/PvE into a PvP concept?

 

Drop all the "extra's" and let the players fight over the objectives, which in this game should be a base. Maybe 1 - 2 boss type NPC's to funnel the advance, but walkers and "all that stuff" only add more lag and more non-pvp to the system.

 

If you played SWG gcw back in the old days before 2005, you would know it is kickass :)

check this out for example

Edited by robotkar
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Great ideas coming together here. I'd love to see more of these types of threads. If the PvP community could ban together and make more suggestions, we may get the Open World PvP we want. Just because we all PvP, doesn't mean we have to constantly fight on the forums too.
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Dude, they tried open world PVP. It was called Ilum. It was broken when released and they killed it with subsequent patches. Patch 1.2 was the final nail in the coffin, when Bioware removed the Daily/Weekly quests relating to Ilum and didn't bother to warn anyone beforehand.

 

You have interesting ideas, but I'm sure Bioware would like to pretend Open World PVP doesn't exist after their failed experiment with Ilum.

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Good idea, but what materials and how many of them? :)

If you give me reasonable specifics i would gladly include it.

 

This would take TOR game designer level knowledge to be realistic, but for starts, how about one material per level? Thus a 50-level turret requires 50 items. A mix of raw and crafted items would be cool.

 

It gets interesting when you think of a speeder pad. How many speeders would need to be stripped to make a x300 speeder base? A Medical Droid stand would take both metals for the droid and Biochem items for the meds.

 

Things would go into hyperspace if companions could be contributed as guards and patrols, along with the local populace of each planet. They'd all need gear and replacements. A great place for hand-me-downs along with crafted gear.

 

Basically the idea is everything that can be accomplished or produced is useful for the Open World contributions. "The War Effort" as it were. Once this is achieved other game mechanics could make for a cutting edge MMORPG never accomplished to date.

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Would be fun if you cod build a walker and it have 1 driver, 8gunners and can hold 7-16 more players, were you then attack a settlement with the walker and drop off ground force to take the settlement, then to build the walker you need iron and so that you can farm on the outside off the map, if you die you lose 50% off all (PVP) mats you have on you, that way you can farm by hunting farmers :)
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Okay, I have some interesting ideas to add to this.

There will be unique materials that can be collected on the battlefield. These can all be collected by the various gathering skills. These materials can then be converted into battlefield bonuses for your team. An example could be.....

If you destroy an enemy turrent, you can scavenge the metal. This metal can then be given to an armour crafter who can make droid armor. Then an armstech can create weapons for the droids whilst a cybertech can produce all of the basic droid structure. Once these central components have been collected, you get granted a squad of battledroids to help you storm the enemy. The same aspect can be applied to crafting larger droids or tanks. Perhaps Artificers (i think that is what they are called) can rebuild an ancient weapon that can be used to attack the enemy. Or they can arm the droids with lightsabers to make them melee units.

Edited by MasterRequiem
Grammar Errors
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I think all that needs to happen is to have some sort of reward for killing players of the opposite faction in the open world. There would need to be level restriction to keep people from benefiting by ganking lowbies. Also there may need to be an adjustment made to expertise (outside of warzones) so people questing in PVE gear would have a fighting chance against someone equal level in PVP gear. Other than that I don't think anything special or complicated is required.
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