Highcommander Posted January 27, 2013 Share Posted January 27, 2013 I have one major complaint about PvP: there is no effective way to test builds. With PvE I can simply parse my combat logs after fighting the training dummies and know exactly how changes I am making affect my damage. Well just in-case you missed it, the PvP dummies do not take into account expertise, and more importantly PvP Trauma. How to fix this? 1. Upon entering combat with the dummy a player should gain a "trauma buff." 2. The dummy should have the equivalent of War Hero/Elite War Hero expertise. 3. Attacks on the dummy should take into account the expertise of the attacker (all other stats being equal, my attacks with 1300 expertise should do more damage than without). For now, I have to resort to dueling friends and parsing that data, which is a HUGE pain. Can we get a confirmation that this is at the very least being LOOKED INTO for a coming publish??? Link to comment Share on other sites More sharing options...
DrewFromPhilly Posted January 27, 2013 Share Posted January 27, 2013 Meh, if I kill the pubs before they kill me my dps is sufficient. If it isn't I need moar power. Link to comment Share on other sites More sharing options...
JackNader Posted January 27, 2013 Share Posted January 27, 2013 A lot of procs also require payers to be attacked. Training dummies do not fight back. Link to comment Share on other sites More sharing options...
KettleBelll Posted January 27, 2013 Share Posted January 27, 2013 Would much prefer they fix Assassinate from hitching than to spend time on this. Link to comment Share on other sites More sharing options...
SOULCASTER Posted January 27, 2013 Share Posted January 27, 2013 You also can not test Dispatch/execute abilities on dummies either. Link to comment Share on other sites More sharing options...
Malik_The_Hated Posted January 27, 2013 Share Posted January 27, 2013 (edited) I have an idea, just pretend the dummy has 1300 expertise exactly and so do you.....then its negligible and should amount to the same damage. Edited January 27, 2013 by Malik_The_Hated Link to comment Share on other sites More sharing options...
Highcommander Posted January 27, 2013 Author Share Posted January 27, 2013 I have an idea, just pretend the dummy has 1300 expertise exactly and so do you.....then its negligible and should amount to the same damage. If I am reading your above post correctly I do not think you understand how expertise works, and why it is needed on the operation dummy. For example: Let us say I have all gear equal but I want to test two different headgears: http://www.torhead.com/item/eRtBAhJ/dread-guard-force-masters-headgear Dread Guard Force-Master's Headgear 488 Armor (Rating 150) +125 Endurance +144 Willpower +57 Critical Rating +60 Surge Rating VS http://www.torhead.com/item/5RgXyC9/champion-war-hero-force-masters-headgear Champion War Hero Force-Master's Headgear 501 Armor (Rating 154) +112 Endurance +104 Willpower +110 Expertise Rating +58 Critical Rating +56 Alacrity Rating On a PVE dummy I could see the actual differences of swapping the two. However because expertise is not accounted for, I have no way of knowing how much better or worse swapping a part or two of my PvP gear for PvE set items. I can't "ignore" expertise rating as it accounts for 110 of a stat on pvp gear! Please fix this! Link to comment Share on other sites More sharing options...
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