Digtahk Posted June 27, 2012 Share Posted June 27, 2012 Firstly they get shafted by giving them the worst of the augment schematics and now this has been compounded by making them totally uncompetitive in the Augment kit market because the components which are gathered via re-engineering don't drop from Re-engineering of gun barrels. Armormech and Sythweave are both able to gather components via REing bracers and belts which cost 2 zal alloy and 2 Durasteel yet the only product we can manufacture for this cost doesn't give a component when RE. This means the main component in the construction of the Augment Kits costs Armstech crafters twice as much to manufacture... Honestly how you can be so unfathomably short-sighted is mind boggling. Link to comment Share on other sites More sharing options...
Medestrato Posted June 27, 2012 Share Posted June 27, 2012 This issue was reported before 1.3 went live, and was ignored, it's not on "known issues" atm... Add to that the inability to craft anything of end game gear (no 22+ barrels, no tionesse+ guns). Only one good explanation i can see - they plan to revamp crafting considerably at some point, if not - armstech is even more dead than it was before. My hopes goes with schematics on some DB, where we can see lots of crafting options for this crew skill. Sadly none of them are in game. It would be great to see some tiny comment on Armstech from devs, i'm waiting for it since game was released, and i'll be keeping this crew skill no matter what Link to comment Share on other sites More sharing options...
Hett Posted June 27, 2012 Share Posted June 27, 2012 There's an utter lack of Advanced Fortitude Augment 21/22 on the market, at least on my server. Try exploring that path. Link to comment Share on other sites More sharing options...
Digtahk Posted June 27, 2012 Author Share Posted June 27, 2012 I don't give 2 hoots about crafting or making money from it, I am more concerned about what this says about the complete ineptitude of the design team. If you give 3 professions the ability to manufacture a much needed item so that there is adequate supply, and then you don't even balance their relative costs such that its completely uneconomical for 1 of those three professions to bother crafting these why give it to three in the first place.... Honestly if you can't balance crew skills what hope do we have for more important parts of the game, its just an embarrassing lack of foresight. Link to comment Share on other sites More sharing options...
stringcat Posted June 27, 2012 Share Posted June 27, 2012 I don't give 2 hoots about crafting or making money from it, I am more concerned about what this says about the complete ineptitude of the design team. If you give 3 professions the ability to manufacture a much needed item so that there is adequate supply, and then you don't even balance their relative costs such that its completely uneconomical for 1 of those three professions to bother crafting these why give it to three in the first place.... Honestly if you can't balance crew skills what hope do we have for more important parts of the game, its just an embarrassing lack of foresight. It is balanced. Armortechs and synthweavers have been utterly useless until very recently. Armstech could always make barrels and can continue to do so. Armstech can also make all the non-main stat based augments that are worth anything. So stop whining already. Link to comment Share on other sites More sharing options...
Khevar Posted June 27, 2012 Share Posted June 27, 2012 My Armstech just finished making 11 overkill augments to go in the new augment slots on my gear. In one day my main went up +132 endurance and +198 power. I'd say Armstech is pretty effing useful. Link to comment Share on other sites More sharing options...
GnatB Posted June 27, 2012 Share Posted June 27, 2012 *shrug* Most expensive/in demand augments on my server seem to be armstech ones, so not sure where you're going with "worst of the augment schematics". Overkill gives more damage per point than primary stat, from most analysis I've seen Link to comment Share on other sites More sharing options...
wainot-keel Posted June 27, 2012 Share Posted June 27, 2012 hmm..... For me it's much easier to sell power augments than strength or willpower ones... Link to comment Share on other sites More sharing options...
DarthJopeous Posted June 27, 2012 Share Posted June 27, 2012 Join the boat, synthweaving was made useless now too. Bascially all crewskills are about augment kits now instead of their specific field. Awesome job Bioware. Link to comment Share on other sites More sharing options...
venomlash Posted June 27, 2012 Share Posted June 27, 2012 Just make guns drop 2 aug kit schematics on RE instead of 1, and the problem will be solved. Boom. Speaking as a moderately disgruntled Armstech... Link to comment Share on other sites More sharing options...
Catholicc Posted June 27, 2012 Share Posted June 27, 2012 Which is why I leveled one of almost everything. Cybertech/Armstech/Amormech/Artifice/Biochem. Leveling the first three is pretty easy since they use the same mats. Link to comment Share on other sites More sharing options...
Lady_Alyria Posted June 27, 2012 Share Posted June 27, 2012 Could be worse, you could be an artificer. Link to comment Share on other sites More sharing options...
Six_of_Diamonds Posted June 28, 2012 Share Posted June 28, 2012 Personally, i think Arsmtech is fine. I admit i was a bit peev'd before i could make modables without doing flashpoints, but that was more being lazy, the whole mess of orange modables helped me make a pair of blasteres more tailored to my needs than Rakata gear. i'd say that's pretyt handy. mix that with augments on everything now, and you can tailor any armour to your needs (i've seen the Armormech and Synthweaving equivalents in my guild bank) AND be a match for the Rakata, minus the special bonuses the complete kits affords. Arms tech is great for the ranged guys, especially DPS. as for artifice, i love you guys. +31 crit crystals in the aforementioned pistols. love it. Your enhancements, love em. i see on major issue here. Link to comment Share on other sites More sharing options...
Sorenia Posted June 28, 2012 Share Posted June 28, 2012 OP is crazy. Overkill augment is hands down the most profitable item in the game right now. Link to comment Share on other sites More sharing options...
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