Jherad Posted March 7, 2013 Share Posted March 7, 2013 Heh yeah, but they're not going to completely redesign us now (especially with all the staff layoffs), so I'll take a box of bandaids over nothing. C'mon we're bleeding out here. I'd definitely prefer mobility over interrupt immunity if it was tied to hold the line though. They'd conflict a little otherwise. Link to comment Share on other sites More sharing options...
DariusCalera Posted March 7, 2013 Share Posted March 7, 2013 Still wouldn't mind an ability like Pulse Generator for gunnery. 5 stacks of Grav Round and your attacks become uninterrruptable. Yeah, I know, we don't need anything more that has to deal with Grav Round.....but anyway. Or maybe move Combat Shield and the Reflexive Shield abilities lower in their trees so that they could be picked up by any build. Link to comment Share on other sites More sharing options...
Jherad Posted March 7, 2013 Share Posted March 7, 2013 Still wouldn't mind an ability like Pulse Generator for gunnery. 5 stacks of Grav Round and your attacks become uninterrruptable. Yeah, I know, we don't need anything more that has to deal with Grav Round.....but anyway. Or maybe move Combat Shield and the Reflexive Shield abilities lower in their trees so that they could be picked up by any build. Tie a 5 sec 'uninterruptability' proc to explosive round for gunnery and give it a 10-20 sec internal cooldown. Make it worth something for us Link to comment Share on other sites More sharing options...
ArchangelLBC Posted March 7, 2013 Share Posted March 7, 2013 Tie a 5 sec 'uninterruptability' proc to explosive round for gunnery and give it a 10-20 sec internal cooldown. Make it worth something for us Oooooh, yes. I like it. A lot. Do this. Anything! Link to comment Share on other sites More sharing options...
SpaniardInfinity Posted March 7, 2013 Share Posted March 7, 2013 (edited) Tie a 5 sec 'uninterruptability' proc to explosive round for gunnery and give it a 10-20 sec internal cooldown. Make it worth something for us Could also do something like this for the 36-point talents of all three Commando trees since I'm pretty sure they are all on ~15 second cooldowns. Would add some incentive to actually taking the 36-point skills while providing some utility to follow it up with more damage/healing. EDIT: Quoted the wrong post. Edited March 7, 2013 by SpaniardInfinity Link to comment Share on other sites More sharing options...
HuaRya Posted March 7, 2013 Share Posted March 7, 2013 pyro merc is not fine, it has the same issues as arsenal merc: reliance on casted abilities to reach full DPS potential. and many of us *HAVE* rerolled. i went to the darkside and rolled a powertech. that does not mean that i do not want to see my favorite class in the game finally receive some attention and proper balance changes so that i can play it again. we should be forced to reroll if we want to be effective. I feel the same as you. Despite all my alts i've always enjoyed the style and design they exude. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 7, 2013 Share Posted March 7, 2013 Hi everyone! I talked to Austin Peckenpaugh (Senior Designer) about Commandos and Mercenaries and their situation in PvP right now, and he had this to say: I think it's fair to say that Mercenaries and Commandos have escape issues. Admittedly, they can be very hard to catch when used correctly to hug corners, but a lot of that "escapability" falls aside when attacked by multiple melee enemies, at which point they just aren't quite tough enough to sustain without further escapes. We have plans for the future that should give Mercenaries and Commandos better escapes in PvP. :mad::mad::mad::mad::mad: Link to comment Share on other sites More sharing options...
DariusCalera Posted March 7, 2013 Share Posted March 7, 2013 :mad::mad::mad::mad::mad: I still don't think the lead designer has ever played a commando and has no idea what their real issues are. Link to comment Share on other sites More sharing options...
SlimsPicken Posted March 7, 2013 Share Posted March 7, 2013 Hi everyone! I talked to Austin Peckenpaugh (Senior Designer) about Commandos and Mercenaries and their situation in PvP right now, and he had this to say: I think it's fair to say that Mercenaries and Commandos have escape issues. Admittedly, they can be very hard to catch when used correctly to hug corners, but a lot of that "escapability" falls aside when attacked by multiple melee enemies, at which point they just aren't quite tough enough to sustain without further escapes. We have plans for the future that should give Mercenaries and Commandos better escapes in PvP. Clearly trolling. Reported. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 7, 2013 Share Posted March 7, 2013 Clearly trolling. Reported. she already got permabanned Link to comment Share on other sites More sharing options...
ArchangelLBC Posted March 7, 2013 Share Posted March 7, 2013 Well this last page has been pretty win. Keep it up guys! At least we're entertaining. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 7, 2013 Share Posted March 7, 2013 (edited) four months. 1 dev post. the devs have not even posted regarding any of the issues for merc/mando on PTS, PvP *or* PvE. THERE HAVE BEEN MORE DEV POSTS ABOUT ASDHLGSDJHGF THAN FRAKING MERCENARY OR COMMANDO Edited March 7, 2013 by cashogy_reborn Link to comment Share on other sites More sharing options...
DariusCalera Posted March 8, 2013 Share Posted March 8, 2013 Well this last page has been pretty win. Keep it up guys! At least we're entertaining. That's the trade off of not being wanted in Ranked PvP. We can work on our sense of humor. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 8, 2013 Share Posted March 8, 2013 That's the trade off of not being wanted in Ranked PvP. We can work on our sense of humor. i think youre mistaking my agony for humor Link to comment Share on other sites More sharing options...
DarthBloodloss Posted March 8, 2013 Share Posted March 8, 2013 Here are some new moves coming soon for Mercs/Commandos. Shoulder Slam was removed to make room for these beauties: Poke in the Eye: Only useable on body type 1 characters who are stunned and not wearing a helmet. Does a moderate amount of damage and blinds the opponent for 6 seconds. Characters with offhand attacks can poke both eyes, increasing the blind time to 8 seconds. Kick in the Pants: Only useable on male characters who are snared and at less than 30% health. Does a minimal amount of damage and refreshes all movement impairing effects. Additionally has a 15% / 30% chance to knock the opponent down. Dev Slap: Only useable on Mercenary characters. Slaps the target enemy (or ally) for a major amount of damage. Stuns the target for 10 months. CC Mega-Breaker: You use a pinpoint attack on your foe, breaking all Crowd Control and Movement Impairing effects on the target. Builds 1 charge of "I didn't know" for each effect removed in this way. Link to comment Share on other sites More sharing options...
DariusCalera Posted March 8, 2013 Share Posted March 8, 2013 i think youre mistaking my agony for humor Well, the devs seem to find your agony humorous. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 8, 2013 Share Posted March 8, 2013 Dev Slap: Only useable on Mercenary characters. Slaps the target enemy (or ally) for a major amount of damage. Stuns the target for 10 months. so much win Link to comment Share on other sites More sharing options...
ArchangelLBC Posted March 8, 2013 Share Posted March 8, 2013 i think youre mistaking my agony for humor Comedy comes from pain. This is well known. Link to comment Share on other sites More sharing options...
PerinnAybara Posted March 8, 2013 Share Posted March 8, 2013 Let us cast spells on the move while hold the line is up! :LKJDS:FLKJ:LKJ:LKJ:LKJ I'm sure we can move while pressing buttons. Link to comment Share on other sites More sharing options...
Koyaanisqat Posted March 8, 2013 Share Posted March 8, 2013 i think youre mistaking my agony for humor If you are in agony over a video game, it might be time to rethink your priorities. Link to comment Share on other sites More sharing options...
MrSIlverSurfing Posted March 8, 2013 Share Posted March 8, 2013 I have to admit the Dev Slap is a pretty funny ability. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 8, 2013 Share Posted March 8, 2013 If you are in agony over a video game, it might be time to rethink your priorities. if you spend your time judging people on the internet, maybe rethink your priorities? hilarious Link to comment Share on other sites More sharing options...
Koyaanisqat Posted March 9, 2013 Share Posted March 9, 2013 if you spend your time judging people on the internet, maybe rethink your priorities? hilarious Judgment is a natural human behavior. Link to comment Share on other sites More sharing options...
Senscith Posted March 9, 2013 Share Posted March 9, 2013 Judgment is a natural human behavior. If only Bioware had some proper judgement and would adjust commando so our DPS in warzones wouldn't be 'wet sock'. Link to comment Share on other sites More sharing options...
Col_Wilson Posted March 9, 2013 Share Posted March 9, 2013 Here's my idea: make being a glass cannon worth it by upping our damage. Yes, we already do insane damage (if left alone), but we rarely ever get to get it off. Solution? Add more damage so we can actually do something with the 3 seconds we have before being forced back to the spawn. Add something to the talent that increases full auto damage by 33% that will increase the damage done by 100% when attacking players Link to comment Share on other sites More sharing options...
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