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Void_Singer
01.21.2020 , 01:54 PM | #5
you also lose the onslaught unlock if you retrain

Here's a list of most sensible Crew Skil Setups (others possible, but usually very inefficient)
  • Basic Artifice
    • Artifice
    • Archaeology
    • Treasure Hunting
  • Basic Armormech
    • Amormech
    • Scavenging
    • Underworld Trading
      • Advanced Substitute Slicing if UWT is covered elswhere
  • Basic Armstech
    • Armstech
    • Scavenging
    • Investigation
  • Basic BioChem
    • Biochem
    • Bioanalysis
    • Diplomacy
  • Basic Cybertech
    • Cybertech
    • Scavenging
    • Underworld Trading
  • Basic Synthweaing
    • Synthweaving
    • Archaeology
    • Underworld Trading
      • Advanced Substitute Slicing if UWT is covered elswhere
  • Basic Harvest
    • Archaeology
    • Bioanalysis
    • Scavenging
  • Basic Non-Crafter / Raid Pro
    • Biochem
    • Slicing
    • Any other Crew Skill

The reasoning is all crafts require the Gather skill mats in regular quantities, so you never trade it out. You never trade out a Missions skill if it's the only one of it's kind (because you lose access), but slicing is a good replacement in some skills that make heavy use of it. Harvesters can collect a ton of mats from an area by covering all the basic skills (slicing is ignored because slice nodes don't give mats), and Non Crafters can level Biochem to take advantage of reusables like medpacs, stims, and adrenals, and pick up a bit of free cash from lockboxes and having a utility gather skill for FP mechanics, or selling off harvests

You can cover all skills with 6 Alts (first 6 sets, use advanced substitution where noted), and it can be very helpful to have a pure gather alt (and a second one on the opposite faction, for harvesting Balmorra)
If it moves, shoot it.
if it stops moving... shoot it again.
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