HoloGrinder Posted February 6, 2014 Share Posted February 6, 2014 Today I have been getting hit with missile during my barrel role. This never used to happen is it a bug, or lag, or have they nerfed the missile lock breaking maneuvers? Link to comment Share on other sites More sharing options...
SavingPrincess Posted February 6, 2014 Share Posted February 6, 2014 I hope that's the case. If I were the designer, I would make barrel roll (first off not available to gunships!) only break the "target lock" portion of missile firing, but not break the tracking of the actual missile itself unless you can somehow use trajectory to get the missile to hit a surface. Breaking missile tracking with barrel roll is ridiculous. Retro thrusters should break missile tracking because you could literally end up behind the missile. Korrigan turn and the 90-degree downward turn should also break tracking but barrel roll at most should only delay it. That being said, it's perfectly fine for the barrel roll to break the "target lock" portion, just not the "missile has fired and chasing you" portion. Link to comment Share on other sites More sharing options...
Lyet Posted February 6, 2014 Share Posted February 6, 2014 The official party line is as follows (if anyone has a more recent quote, please chime in!) Howdy folks, Thought I would pop in a clarify a couple of things. There are a couple of ways to break a lock-on sequence when no missile has been fired yet: Skilled piloting, such as maneuvering outside of the opponent's secondary firing arc, or trying to break line of sight by zooming around or inside of asteroids or other objects.Activating a defensive maneuver type engine ability (such as Koiogran Turn, Power Dive, Barrel Roll, Retro Thrusters or Snap Turn). Once a missile is in-flight, the only way to avoid being hit is to activate a defensive maneuver type engine ability (the same list as above). This will 'evade' the missile. Visually, the missile will still complete its journey towards your ship, but it will not explode and no damage will be done to you. As an added bonus, when your ship is actively executing a defensive maneuver, enemies cannot lock-on to you. On their end they will hear an error buzz when they attempt to right click to lock-on. Hopefully this clarifies a few things! Found here: http://www.swtor.com/community/showthread.php?t=705142&page=2 All that being said, there is also a slight delay between your PC and the server, so sometimes it may appear to you that you engaged a missile breaking ability before the missile has impacted, when in fact the server has already registered the hit. This is pretty unavoidable, so my best advice is don't wait quote as long to Barrel Roll Link to comment Share on other sites More sharing options...
JadedJasper Posted February 6, 2014 Share Posted February 6, 2014 Might be Cluster Missiles with the double upgrade? For some time now they've had a bug where you often have to break the lock of each 65% damage missile separately. Not sure whether this patch fixed it or now. I don't think I've had it happen yet, but then again I'm seeing far fewer Flashfires and Stings. Link to comment Share on other sites More sharing options...
steyates Posted February 6, 2014 Share Posted February 6, 2014 I was getting hit repeatedly during barrel-roll yesterday. Not sure what missile types though, however they seemed to be doing a lot of damage. Link to comment Share on other sites More sharing options...
Elly_Dawn Posted February 6, 2014 Share Posted February 6, 2014 another possibility is you have been getting locked by more than one person at a time, you may block one but you usually can't stop both... most people that think they're being one-shot or missiles are bypassing locks are just being targeted and attacked by multiple people... this game moves so fast a lot of people just switch to the next closest target when they mop up theirs, and frequently 2 or more pilots can and often do end up on the same target by flying closely together... Link to comment Share on other sites More sharing options...
JadedJasper Posted February 6, 2014 Share Posted February 6, 2014 Evasion moves block all missile locks on you, not just one. The exception is the bugged Cluster missiles. Or hmmm, maybe seeker mines and missile drones too? I haven't done any testing with those... Link to comment Share on other sites More sharing options...
Elly_Dawn Posted February 6, 2014 Share Posted February 6, 2014 but nobody said those locks all happen in the same second, some could be 3 to 5 seconds apart and that's a long time in GSF... one of those locks can potentially happen the second after you hit you evasion maneuver or DField, it happens and probably more often than you'd think... Link to comment Share on other sites More sharing options...
JadedJasper Posted February 6, 2014 Share Posted February 6, 2014 (edited) No, you can't lock someone for several seconds after they Evade, Distortion, or EMP Field. It just doesn't work like you describe. Edited February 6, 2014 by JadedJasper Link to comment Share on other sites More sharing options...
steyates Posted February 6, 2014 Share Posted February 6, 2014 I was wondering if it could be a lag issue. I was actually getting hit before barrel-rolling but the damage only appearing afterwards? Link to comment Share on other sites More sharing options...
Solloby Posted February 6, 2014 Share Posted February 6, 2014 I've also noticed this; it's happened to me twice lately, and never happened before that so I am wondering if they've introduced a bug. I'll be locked on so use retro thrusters, and while shooting forward after the back, the missile will hit me anyway... it makes no sense, I don't think it's lag because that's a fair way into the manouevre for it to hit because of that? Link to comment Share on other sites More sharing options...
Elly_Dawn Posted February 6, 2014 Share Posted February 6, 2014 funny Jasper, considering i've been hit often directly after using my engine ability or DField, never noticed a lingering effect on my lock breakers before... it's been that way before 2.6 and after... now if there is a bug associated it's been there from the start and it needs to be fixed, but i notice no difference... Link to comment Share on other sites More sharing options...
Zharik Posted February 6, 2014 Share Posted February 6, 2014 I've also noticed this; it's happened to me twice lately, and never happened before that so I am wondering if they've introduced a bug. I'll be locked on so use retro thrusters, and while shooting forward after the back, the missile will hit me anyway... it makes no sense, I don't think it's lag because that's a fair way into the manouevre for it to hit because of that? The missile animation will still "hit" you, but you should not take damage if you successfully break a lock. No having said that the double volley cluster missiles are bugged and the break only stops the 1st damage tick (of the 2, equal amounts) from doing damage. Link to comment Share on other sites More sharing options...
Solloby Posted February 6, 2014 Share Posted February 6, 2014 (edited) The missile animation will still "hit" you, but you should not take damage if you successfully break a lock. No having said that the double volley cluster missiles are bugged and the break only stops the 1st damage tick (of the 2, equal amounts) from doing damage. The first time it happened it actually killed me, I was pretty confused about dying in the middle of a retro thruster in open space. The second time damaged me as well and I very clearly saw the missile that time (it was white I think; no idea what type it was though). While I'm not totally certain it's a bug and not a case of confusion, since it happened the second time I am fairly sure that something odd's going on there. Edited February 6, 2014 by Solloby Link to comment Share on other sites More sharing options...
RebekahWSD Posted February 6, 2014 Share Posted February 6, 2014 (edited) funny Jasper, considering i've been hit often directly after using my engine ability or DField, never noticed a lingering effect on my lock breakers before... it's been that way before 2.6 and after... now if there is a bug associated it's been there from the start and it needs to be fixed, but i notice no difference... I think how it works is you're immune to lock on during the evade animation (i.e. barrel roll) in addition to breaking the current locks. I don't think there's any lingering immunity after the maneuver. Edited February 6, 2014 by RebekahWSD Link to comment Share on other sites More sharing options...
Elly_Dawn Posted February 6, 2014 Share Posted February 6, 2014 (edited) lol, i've exploded many times mid Barrel Roll with red text popping up saying "you can't do that while dead"... Lockon Warning sound starts, Barrel Roll kicks in, Lockon warning sound stops, i explode, red system message pops up... crazy stuff there... yeah no lingering immunity, i think that guy that said there was was just blowing smoke... Edited February 6, 2014 by Elly_Dawn Link to comment Share on other sites More sharing options...
Llama-Eight Posted February 6, 2014 Share Posted February 6, 2014 The first time it happened it actually killed me, I was pretty confused about dying in the middle of a retro thruster in open space. This has happened to me several times, dieing from a missile mid barrel roll (without pancaking into something, though that's happened as well). It's either a bug, or lag, not sure which is more likely given my ISP (Virmin Media) & Bioware's coders... Link to comment Share on other sites More sharing options...
Armonddd Posted February 6, 2014 Share Posted February 6, 2014 I've also noticed this; it's happened to me twice lately, and never happened before that so I am wondering if they've introduced a bug. I'll be locked on so use retro thrusters, and while shooting forward after the back, the missile will hit me anyway... it makes no sense, I don't think it's lag because that's a fair way into the manouevre for it to hit because of that? This actually happened to me yesterday. I know it's different from before the patch because before the patch I wouldn't take damage, whereas when this happened I died. Of course, it could have been that I got smacked with lasers when I thought I was getting smacked with a conc. I've done that to other people, so it's possible that's what happened. I'll keep an eye out for it and if it happens again I'll see if I can't get more details on the situation. Link to comment Share on other sites More sharing options...
Mallorik Posted February 6, 2014 Share Posted February 6, 2014 I think Its bomber missile drones doing this. Or maybe the mines. Link to comment Share on other sites More sharing options...
Dev Post ChrisSchmidt Posted February 6, 2014 Dev Post Share Posted February 6, 2014 We looked into this and found that missile drones do indeed still fire at a player executing a defensive maneuver. This is due to the lock-on functioning a bit differently than a player's lock-on. We'll get this fixed in an upcoming patch! Link to comment Share on other sites More sharing options...
Armonddd Posted February 6, 2014 Share Posted February 6, 2014 (edited) We looked into this and found that missile drones do indeed still fire at a player executing a defensive maneuver. This is due to the lock-on functioning a bit differently than a player's lock-on. We'll get this fixed in an upcoming patch! Thanks, Chris! Edited February 6, 2014 by Armonddd Link to comment Share on other sites More sharing options...
DarthVindictus Posted February 6, 2014 Share Posted February 6, 2014 The official party line is as follows (if anyone has a more recent quote, please chime in!) Found here: http://www.swtor.com/community/showthread.php?t=705142&page=2 All that being said, there is also a slight delay between your PC and the server, so sometimes it may appear to you that you engaged a missile breaking ability before the missile has impacted, when in fact the server has already registered the hit. This is pretty unavoidable, so my best advice is don't wait quote as long to Barrel Roll Seems to be a few things wrong with this. #1. Upgraded cluster missiles will still hit during barrel roll if you waited until the missile was launched to use the barrel roll, because the second missile will hit, but not the first. this results in a hit for reduced damage, but still a hit. I'm waiting on Bioware to decide if this is intended or not. #2. If you use distortion field to break a missile lock before a missile has launched, it'll break the lock, but they will immediately be able to lock onto you again, it does not break the lock for the full 6s (or 3s that it used to be before). If you use it after a missile launches, it will not avoid the missile. This I believe is bugged. Link to comment Share on other sites More sharing options...
Armonddd Posted February 6, 2014 Share Posted February 6, 2014 #2. If you use distortion field to break a missile lock before a missile has launched, it'll break the lock, but they will immediately be able to lock onto you again, it does not break the lock for the full 6s (or 3s that it used to be before). If you use it after a missile launches, it will not avoid the missile. This I believe is bugged. It's never done this, as far as I know. It would be ridiculous if it did, and the description doesn't even imply that it would. Link to comment Share on other sites More sharing options...
Solloby Posted February 6, 2014 Share Posted February 6, 2014 We looked into this and found that missile drones do indeed still fire at a player executing a defensive maneuver. This is due to the lock-on functioning a bit differently than a player's lock-on. We'll get this fixed in an upcoming patch! So it's true then, I wasn't just going crazy! Glad to hear it will be fixed, thank you Link to comment Share on other sites More sharing options...
JadedJasper Posted February 6, 2014 Share Posted February 6, 2014 We looked into this and found that missile drones do indeed still fire at a player executing a defensive maneuver. This is due to the lock-on functioning a bit differently than a player's lock-on. We'll get this fixed in an upcoming patch! Please look into Cluster Missiles hitting you after you evade too! Link to comment Share on other sites More sharing options...
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