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DavidStaats
10.02.2020 , 11:27 AM | #322 This is the last staff post in this thread.  
Hi all!

As I mentioned last week, there was an additional pass on Conquests for 6.1.4 we were performing. We have this ready to go now, so I would like to take this opportunity to go over what it entails.
  • Almost every objective across the board has seen a shift up in points.
    • This will bring values for Objectives such as Defeat Enemies back up to around where they are on our Live server (more on this below), while also further increasing specific high effort and time Objectives.
  • Starfighter: Dominate the Stars is now an Infinite Repeat (change from Daily Repeat).
  • Starfighter: Bomber/Gunship/Scout/Striker Pilot are now available during all Conquests.
    • Starfighter: Bomber/Gunship/Scout/Striker Pilot Eternal will remain available only during Total Galactic War and Clash In Hyperspace.
  • Starfighter: <Ship> Pilot Eternal has been updated from requiring 5 battles to only requiring 1.
  • Missions: Story Time is now also available in the 71+ Level Bracket.
  • Missions: Heroic is now only available in the 10-49 Level Bracket (change from 10-49, 50-70, 71+) and is now an Infinite Repeat (change from Daily Repeat).
  • Many “Complete [WEEKLY] Mission” Objectives are now Daily Repeat, allowing multiple characters per Legacy to complete them.

Objective Point Increase
This point pass lifted almost all point values across the board up for all content types. Our intention here was to bring a little more parity of point values between 6.1.2 and 6.1.4, while also maintaining our desire to reward high complexity and time intensive activities.

We will again use the demonstration of running through two Daily Areas; CZ-198 and Yavin 4, and once again going off the assumption that while running this we will accomplish Defeat Enemies, Defeat Enemies 2, Mission Complete, and the Weekly Mission.

The following demonstrates values without any bonuses added to them, and are subject to change.

CZ-198 Daily Area
  • CZ-198: Defeat Enemies is now worth 1,650 points (down from 2,000)
  • CZ-198: Defeat Enemies 2 is now worth 3,350 points (up from 3,000)
  • CZ-198: Mission Complete is worth 2,000 points (no change from 6.1.2)
  • CZ-198: Weekly Mission is now worth 4,300 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 11,300 Conquest Points

Yavin 4 Daily Area
  • Yavin 4: Defeat Enemies is now worth 1,650 points (down from 2,000)
  • Yavin 4: Defeat Enemies 2 is now worth 3,350 points (up from 3,000)
  • Yavin 4: Mission Complete is now worth 2,000 points (no change from 6.1.2)
  • Yavin 4: Weekly Mission is now worth 10,600 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 17,600 Conquest points

Let’s also take a look at some of the other changes coming up for multiplayer content, and how those changes can affect your day-to-day play with them. For this example, let’s look at a day of Galactic Starfighter and assume that we will complete Conquer the Skies, Dominate the Stars, <Ship> Pilot, and Achiever.

Galactic Starfighter
  • Starfighter: Conquer the Skies is now worth 2,500 points (up from 600)
  • Starfighter: Dominate the Stars is now an Infinite Repeat (change from Daily) and worth 4,700 points (up from 3,000)
  • Starfighter: <Ship> Pilot is now worth 14,500 points (up from 5,800)
  • Starfighter: Achiever is now worth 48,450 points (up from 4,000)

The following assumes we are not in either Clash In Hyspace or Total Galactic War, and have a 60% win rate over 5 matches.

Total prior to 6.1.4: 6,000 Conquest points
Total with 6.1.4: 59,400 Conquest points

There have been some great discussions and suggestions for what you all would like to see with Conquests in the future, such as adding more planets to each Conquest and adding additional Conquest objectives and options. We will continue to consider these as we move forward, and thank you for the great thoughts.

We encourage everyone to hop onto our PTS and give any additional feedback you may have regarding our latest update, and hope you enjoy Conquest with 6.1.4!
David Staats | Systems Designer
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