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09.28.2017 , 08:02 PM | #13
Quote: Originally Posted by OldVengeance View Post
I really have no idea how anyone could come to this conclusion. The fact that the Empire are the bad guys is not supposed to be subtle.

The Republic is a democracy that all species in the galaxy can join. The Empire is racist absolute monarchy built on slave labor and conquest. It is also ruled exclusively by a violent treacherous class of force users that have absolute power over the lower classes.

The Jedi Knight story is about saving all life in the galaxy from the Sith Emperor. The Consular, Trooper, and Smuggler storylines are essentially all about saving the Republic from a Sith Empire's attempt to conquer or destroy it.

The Warrior, and Inquisitor stories are about overcoming the brutal backstabbing politics of the Sith in order to gain power and revenge. The Bounty Hunter story is essentially about committing crimes for personal glory. The first half of Imperial Agent story is about one of the leaders of the Empire enacting a conspiracy to kill hundreds of thousands of his own people in order to rise above his peers in the Dark Council and "plant terror and hatred in every heart."

The fact that the Sith helped against Vaylin's evil empire does not mean they themselves were not also an evil empire. They're former conquerors that were tired of being dominated by a stronger empire.

Even the planetary quests make this clear.

Dromund Kaas features a Sith Lord in open rebellion, a slave rebellion being put down by a sadistic Sith Lord (the LS option is to poison slaves to death and the DS option is to poison slaves to death in horrible agony), and a group of Sith acolytes legally murdering civilians people for fun. And the Sith Acolytes could get away with that as long as they don't attack other Sith.

Coruscant's quests usually involve stopping criminals and repairing the damage the Empire caused.

Imperial Balmorra is a story about crushing freedom fighters trying to free their world from tyranny.

Republic Balmorra is a story about helping those freedom fighters liberate their world from oppression.

Republic Taris is about trying to resettle a devastated world and make it habitable again.

Imperial Taris is about trying to murder colonists, so that a world that was obliterated by the Sith can never be settled by the Republic again.

Imperial Nar Shadda features a story about crushing the leader of alien refugees that fled have fled persecution at the Empire's hands.

Republic Nar Shadda features a story about stopping the genocide of the Evocii who were being murdered in the Empire's extermination factories.

Imperial Corellia is about brutally subjugating the people of Corellia.

Republic Coreliia is about ending the brutal subjugation of the people of Corellia.

Even in the places where the Republic is doing bad things, such as Belsavis, the Empire is usually doing something worse.
The storylines for each class are exactly what you make them. You can be a completely brutal, jerk of a soldier or a totally light side Sith. Which is actually a really nice part about this game. As for the planetary stories, the same applies. The Sith on Dromand Kass is going to kill those people anyway, regardless if you help him or not. He wants to watch them suffer, you can choose to end it quickly. Either way, they would have been killed, you just get to choose how much pain they'll have to be in. You can save the men in Lord Grathan's estate (that whole quest is one of the most messed up stories I've ever come across, and I wasn't just your character who wanted that guy stopped). You can have the Acolytes punished by sabotaging their "game".

Corusaunt's senators and republic officials are just as corrupt as the Sith, they just hide it better. You get one quest where you have to either return to the senator or a security agent a box of slave collar chips. Your General Garza wants you to murder innocent civilians because of something that they MIGHT be, and it turns out later that they had never been a threat. They allowed a militant group to take over an entire sector, gangs to take over others. They have an army, and they let these things go.

The Empire wants Balmorra for its weapons, no other reason. They had already fought the Republic once, won, and the Republic left. The Republic isn't on Balmorra for the freedom fighters, they just want to get the weapons back from the Empire.

Ancient Taris was considered a jewel of the Republic, but we all know how aliens were treated. Just because they are allowed to freely join, doesn't mean they're equal. The reconstruction is nothing more than a publicity play on Sareshe's part to get in good with the Senate. IMO, stopping Saresh from getting her way should be considered a public service

On Nar Shadda, you have to option to send the aliens to another planet rather than killing them.

Corellia was basically handed to the Empire by their own government. There was a lot of disagreement among the higher ups and the citizens as to which way they should go. The war didn't start until the Republic moved in and started fighting the Imps.

Belsavis belongs to the Republic. As a way to destabilize them, the Imps release prisoners. As it turns out, the Taris mentality is alive and well here. There are people who were born in the prison, and inherit their parents' sentences. Same thing happened on Taris with the "Promised Ones".

The Republic is far from the good guy. The Empire isn't all bad. They're both gray.
"My last partner didn't complain nearly this much"
"Your last partner got CRUSHED to death"