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SteveTheCynic
09.22.2017 , 06:22 AM | #14
Quote: Originally Posted by Signalights View Post
I don't understand how having to create a whole new character and basically level-lock it in it's early to mid 20's or so, after it gets to the fleet, and then leave it alone until the next bounty week rolls around just to be able to do this one quest is somehow considered reasonable in your mind.
I didn't say it was reasonable, merely that saying "new people are permanently locked out" isn't reasonable either.
Quote: Originally Posted by Signalights View Post
As for being permanently locked out, yes my MAIN character is in fact permanently locked out of the quest. There is no work-around for that.
Depends, I suppose, on whether we mean "new players" or "new characters" when we say "new people". New *players* can't lock *themselves* out of it, but they can lock their *characters* out.
Quote: Originally Posted by Signalights View Post
All they had to do to fix the problem was remove the stupid AOE from the mobs that was the actual cause of the problem, instead of locking out 90+% of the game's population from being able to do the quest at all, including everyone who has never actually done it before, and had no way of knowing that they only had until level 27 to get the chance to do it at least once.

And all they actually did was punish people for doing what they are supposed to in the game, which is leveling their characters, by taking away access to an event quest that many people enjoy, or at least want to be able to. I find no valid excuse for that.
Again you talk as if it is impossible to do the quest on a different character, as if the *player* is locked out because that character made level 28. And the function of the AoEs is to remove all the non-mission mobs from the area, not to remove uninvolved *players* from the area.

Having thought about this in more detail myself, though, I'd say that making the "arrival" AoEs only hit NPCs would be a good place to start, and to do the same for the Kingpins as well. Samovan Bann on Coruscant, for example is problematic because he spawns in a questing area (there's at least one mission on Coruscant that takes the character onto that platform - you get it from the security services guy across from the entrance to the Gonthor Industries Heroic), and Lord Trok on DK is inside the effing Dark Temple where everyone has to go.

So yeah, fix the AoE to be anti-NPC, and put the mission back for everyone. You have my vote.
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