but ok - compare the other dummys:

1.5 mio: flopclass: plasmatech -11% topclass lethaliy +6,88 - difference ~ 18%

2.5 mio: flopclass: madness sorc -7,55 topclass lethality: +8,41 - difference ~17%

4mio: flopclass: lighning sorc: - 19% (!!!) - topclass watchman +11 % - difference ~30%.

The positive and negative variance percentages are calculated at Parsely from a middle value that is chosen as being 0%. So, those percentages don't completely reflect the difference in performance between various Disciplines, neither in PvE nor in 1-on-1 PvP scenarios. Nor can they be used to compare two Disciplines. They can only be used to compare a Discipline to the possibly hypothetical median Discipline. The actual, effective differences that players experience are worse.

__Using the same examples as above__ and using Imperial Disciplines and average values:

- 1.5 Million: Top Discipline: Lethality @ 9631.41 DPS. Bottom Discipline: Pyrotech @ 7997.77. Difference: (9631.41 - 7997.77) / 7997.77 = 20.4%

- 2.5 Million: Top Discipline: Lethality @ 9908.85 DPS. Bottom Discipline: Madness @ 8450.17. Difference: (9908.85 - 8450.17) / 8450.17 = 17.3%

- 4.0 Million: Top Discipline: Annihilation @ 10069.94 DPS. Bottom Discipline: Lightning @ 7284.43. Difference: (10069.94 - 7284.43) / 7284.43 = 38.2%

The above method of calculation produces results that resemble what I'm seeing in HM Ops. The difference in performance between Gunnery Commandos and Telekinesis Sages is enough to drive one to despair.

all I want from july class balance is to bring this "difference" more close together. I don't now whats possible - 2% ? 5% ? - but not ~~20% that is just to much.

This __would__ be the first objective of any __rational__ class balancing exercise.