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phalczen
05.09.2017 , 12:54 PM | #392
Reposting this guide here, because its worthwhile and important for any new pilot:

Quote: Originally Posted by RickDagles View Post
If I'm in a group, I can easily be competitive with 7 GSF matches and the weekly. Assuming you lose all 7 games, if you do the daily every day and get the 2x bonus on your ship, that's roughly:

4x - 1400 for 2x bonus = 5600
3x - 700 for the normal 1x games = 2100
3x - 938 daily = 2814
1x - 3125 weekly

That totals 13,639 requisition or more realistically 15,277 if you do 1 extra game and get the 4th daily. You'll also have enough fleet requisition at this point to get a crew member.

So what can you do with 13,639 requisition?

T1 Bomber Rampart/Razorwire:
http://dulfy.net/2013/11/16/swtor-ga...CAAAACAAHgAgA=
1500 beacon
2500 charged plating to level 1
6000 full deflection armor
1000 seismic mine to level 1
1000 concussion mine to level 1

(1250) fleet to get structural support defense crewman

So with only 12,000 ship req and 1250 fleet req you already have a nearly full meta charged plating Razorwire/Rampart that can DOMINATE as part of a TEAM. Really the only important upgrade missing here is armor penetration on heavy laser cannons, but you are at probably 80% strength compared to a mastered version. This is the best domination support ship. Get a team and go win.


T2 Bomber Legion/Warcarrier
http://dulfy.net/2013/11/16/swtor-ga...EAAgACAAEAAQA=
2000 seeker mines to level 1
3000 railgun drone to level 1

With only 5000 requistion you already have the best TDM support ship. You've still got 10,000 requisition to play with to your heart's content. You will eventually want level 4 seeker mines for the extra speed upgrade, but this ship is about 80% strength compared to the mastered ship. Get a team and go win.


T1 Gunship Mangler/Quarrel:
http://dulfy.net/2013/11/16/swtor-ga...AAAQACAAAAAcA=
3500 barrel roll to level 2
2500 regeneration extender 2
8500 slug railgun to level 3

13,500 requisition and you can be a sniper for your team, with the ability to kill turrets for your teammate T1 Bomber Rampart/Razowire (since he won't have the upgrade for heavy laser cannon armor pen yet). Again, get a team.

You can even req this up at the same time as a T1 Bomber Rampart/Razorwire since you can use your 5000 fleet req intro mission to buy both of these 2500 ships.


T1 Novadive/Blackbolt
http://dulfy.net/2013/11/16/swtor-ga...IAAAAAwAIAAAA=
1000 rocket pod to level 1
3500 barrel roll to level 2
3000 target telemetry to level 1
2000 regular lasers to level 0
1500 distortion field to level 0
2500 lighweight armor to level 2

13,500 requisition for a ship with crazy high DPS and 31% evasion. Scouts take a bit longer to hit their gear ceiling, but this ship is still about 60% as strong as mastered. If you are part of a team, this will do a terrific job at hunting gunships to take pressure off your team, especially your T1 Bomber Rampart/Razorwire (domination).


If you had a team of 4 mastered ships against my team with 4 of these "weak 1 weekly" ships, I am very confident we would still win.
This is especially nice in light of the new changes to requisition coming in 5.2.2!
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