I liked that part about its not stress test but its stress test the most.
We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days Makes no sense. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.
First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch. Apparently you have not improved hahaha, cuz ur accepting less then on beta
For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One. Gz, youve avoided Queues now how is that going to justify the WAVE-QUEUE for days..
The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.Whitch also means youve recieved more money, and should mean you should open for alot more people,
Cant see the math=
Rift gets 700k, they open for 700k 1st day, you get 2mil, you open for 150k
ITS ALL ABOUT %, Bioware.. jesus
What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'. Err..thank you? sigh
Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.
Beta stress test? didnt you guys prepare?,or you could just just keep sending waves until servers start to Queue, then you stop sending.. for maximum effieceny in your already bad idea of launch
Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together. Yea carefull!! with adding more servers
WoW has 1,000 servers.. and the servers are so ...err...empty(NOT)
Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long. Yea for a game that takes months to reach max level i would understand. but when i start to play someone will basically have a lvl 50 character"won the game" kinda a turn off for me, and alot of people
This is not an issue of whos right or whos wrong
-Theyve angered 1 milion people, why? because we are human beings ffs
We are emotional..
The launch, failure.