yes. that trend of pumping up the main character/player in games is irritating me to no end. its way out of bounds.
this has become a trend especially in rpgs. and bioware is taking it up way too much with its recent titles.
there is a point where pumping up crosses the ridiculous line, and it has been passed long ago.
you know what is much more believable and realistic ? being a participant in a grand story - just like how star wars is. all characters in star wars saga were just participants in a grand scheme of things - even luke was just another figure, like anakin, like yoda, they just played their part in how things have unfolded. none of them single handedly saved the galaxy.
As much as there is to enjoy in the game there's one thing with the story that keeps bugging me: How often my actions have galactic level consequences. I'm not just talking about the main story.
Seems like every time I turn in a mission I'm told that my actions have saved countless lives. I've stopped lord knows how many Armageddons.
Being told how great I am time after time really dilutes the whole idea of the compliment. I get that the dialogue is supposed to come off as rewarding. But I don't need to hear of my awesomness again and again. Trust me... I know