If you think the combat is unresponsive try this
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12.26.2011 , 05:36 PM |
Doesn't really do much. The issue isn't inherent to the ability queue. What would help is the queue actually being
A full 1.5 second queue would enable most attacks to be chained together a little more seamlessly.
But that's just a band-aid. The real issue that needs to be addressed is the client-server lag.
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