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ceazare
12.11.2014 , 08:27 AM
Quote: Originally Posted by Cidgarrillo View Post
Can someone share the new formulas?

With my student knowledge the only thing I know is interpolation and i will always like the real ones more.
The ones I've checked are same as in KBN's post on first page, except that you change the "55" in them to "60".

Damage Reduction = ArmorRating / ( ArmorRating + 240 * 60 + 800 ) * 100

Max Health = BaseHealth + Endurance * 10
(BaseHealth at 60 is 6625)

Critical Chance (from crit rating) = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( CritRating / 60 ) / 0.9 ) )
Critical Chance (from main stat) = 20 * ( 1 - ( 1 - ( 0.01 / 0.2 ) )^( ( PrimaryStat / 60) / 5.5 ) )

Accuracy Percentage = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( AccuracyRating / 60) / 1.2 ) )
Alacrity Percentage = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( AlacrityRating / 60) / 1.25 ) ) )
Surge Percentage = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( SurgeRating / 60) / 0.22 ) )

Bonus Damage (from main stat) = (Strength or Willpower or Aim or Cunning) * 0.2
Bonus Damage (from force/tech power) = (Force or Tech Power) * 0.23
Bonus Damage (from power) = Power * 0.23

Bonus Healing (from main stat) = (Strength or Willpower or Aim or Cunning) * 0.14
Bonus Healing (from force/tech power) = (Force or Tech Power) * 0.17
Bonus Healing (from power) = Power * 0.17


The new StandardHealth value is 3185.

I haven't checked tank stats yet. Also, 3.0 patch note said something about changing accuracy formula, but that didn't seem to happen. It might in a future patch, keep an eye on it
Pelara <Titans>
The Red Eclipse